yaster
Liturgist
- Joined
- May 24, 2007
- Messages
- 257
I think that's ok, even if that means that other player can cross the whole map to get to you while you are still in the 1st turn. The problem I see is when the out-of-combat player tries to cast some buff spells or cast fireball. Thought it could be easily fixed by instant enter combat mode when you want to do any action capable of changing the encounter while the other player is engaged.
As soon as you cast a spell on someone in combat (friend or foe), even from a distance while you're still in RT, you indeed instantly join combat
Yeah, but I see that as a little problematic. I think it would be better if joining the combat would be done before actual spell resolved, e.g. player hits the button to cast fireball and instead executing his desired action he joins combat waiting for his turn. Otherwise I think it would be beneficial to start combat with character with higher imitative and in his turn cast fireball with the other one essentially gaining free action. Not to mention possible free buffing, potion chugging and inventory swamping before combat. I could imagine that it would be profitable to keep safe distance between character just to minimize the threat of ambush (that way only one player is really ambushed).
Hmm, other thing that could help is enlarging the area that initiate combat around engaged enemies, e.g. fist player must to get as near as 10 meters to the monster to start combat and then when the second character get as close as 20 meters to the same monster he joins combat.