But isn't there quite a bit of difference between input from a competent colleague and a random (even if numerous) Joe Public? You can't give useful advise on how to make things better artistically if you're not competent enough to make them right yourself. And most public critics aren't competent. That's not to say that public input is useless. When somebody says that he doesn't like your work he's probably honest about it. It's just that quite often when consumer doesn't like something, he also has no idea why and how to fix it. But it won't stop him from suggesting solutions anyway.I understand this viewpoint, but I'm not sure how well it works for a collaborative art process.I liked it. I thought it was interesting and eye catching. All the other RPGs go for ultra realistic, or grim dark and they end up looking the same.
As for their target market I don't know what that is, because they changed some of the art, because someone complained. I saw similar done to the Wasteland 2 game. They had a very elegant keyword system in place that was unusual, because few if any are using it these days. 95% of people were happy with it and yet they still changed it to suit the complainers.
For me this was shocking. It is like a painter defacing his work, because someone somewhere didn't like it, or an author blacking out passages in his book, because they offend someone in power. IMO artists should never, ever, deface their work to please anyone else. I want to see their artistic vision, untarnished and intact. They should not change it, just because I do not like it. I guess this is one of the downsides of crowd funding.
The designers and writers are already changing what they do every day based on their co-workers feedback.
Even with a novel, often an editor has a huge say in the final product, and for example removing the final chapter of A Clockwork Orange does improve the book.
Considering their target audience, I'm not sure if it was the most adapted.
Correct me here, if I underestimated the popularity of this kind of graphics.
I liked it. I thought it was interesting and eye catching. All the other RPGs go for ultra realistic, or grim dark and they end up looking the same.
As for their target market I don't know what that is, because they changed some of the art, because someone complained. I saw similar done to the Wasteland 2 game. They had a very elegant keyword system in place that was unusual, because few if any are using it these days. 95% of people were happy with it and yet they still changed it to suit the complainers.
For me this was shocking. It is like a painter defacing his work, because someone somewhere didn't like it, or an author blacking out passages in his book, because they offend someone in power. IMO artists should never, ever, deface their work to please anyone else. I want to see their artistic vision, untarnished and intact. They should not change it, just because I do not like it. I guess this is one of the downsides of crowd funding.
But isn't there quite a bit of difference between input from a competent colleague and a random (even if numerous) Joe Public? You can't give useful advise on how to make things better artistically if you're not competent enough to make them right yourself. And most public critics aren't competent. That's not to say that public input is useless. When somebody says that he doesn't like your work he's probably honest about it. It's just that quite often when consumer doesn't like something, he also has no idea why and how to fix it. But it won't stop him from suggesting solutions anyway.
Dude the keyword system is still there and unchanged, they just added a dumb mouseover text for immersionfags
Larian giving in to feminist pressure is fucking hilarious considering that blog from a couple of months back where his employees were all "herp derp don't censor me." The tune changes when you need money, doesn't it, pigmen? It's boob armor so I still hate it of course.
I sorely miss the old Bitmap Brothers style,
Ehhhh Divinity 2 and Dragon Commander are full of color as well. That's just their current style. And it's not like men and women can't have disagreements with each other. You could hypothetically roleplay as Laurel and Hardy or Abbott and Costello.They also gave into boys saying they didn't want to play as a girl. The male/demale partnership reinforced everything in the design, from the bright casual game colors (non-gamer women like casual games), to the argument resolution mechanic - women and men in relationships, always have disagreements about something.
To me it looked like a game, where they were trying to convince their girlfriends to play RPGs with them. I thought it was funny and clever.
You could hypothetically roleplay as Laurel and Hardy or Abbott and Costello.
Larian giving in to feminist pressure is fucking hilarious considering that blog from a couple of months back where his employees were all "herp derp don't censor me." The tune changes when you need money, doesn't it, pigmen? It's boob armor so I still hate it of course.
Yeah I already said I wasn't going to buy that because of the sexism. But more importantly because I have no interest in RTSes and it was only on my radar back when it could possibly be played as a dragon action game with RTS elements.Larian giving in to feminist pressure is fucking hilarious considering that blog from a couple of months back where his employees were all "herp derp don't censor me." The tune changes when you need money, doesn't it, pigmen? It's boob armor so I still hate it of course.
You'll love Dragon Commander.
Huh, that's not the impression I got. Vincke said they made it even more of a RTS and it seems unlikely to me that one would be able to ignore such a significant part of the core experience.You can ignore the RTS parts if you want to.
Now if only somebody here actually played that game... oh wait.Huh, that's not the impression I got. Vincke said they made it even more of a RTS and it seems unlikely to me that one would be able to ignore such a significant part of the core experience.
He didn't play the entire thing.Now if only somebody here actually played that game... oh wait.Huh, that's not the impression I got. Vincke said they made it even more of a RTS and it seems unlikely to me that one would be able to ignore such a significant part of the core experience.
This is Swen's reply:Please let me know when you have a reply. tnx!I already asked them if they plan to include physical tiers in PayPal donations (only digital ones are available right now). Waiting for the response.
I imagine he must be barely making it these days. I wonder how much sleep he's getting.Swen said:Paypal/physical = big mess. We're having a meeting about it tomorrow to see what we can do.
Sorry about not being able to give you a more decent reply,
Larian's first game was an RTS (The L.E.D. Wars). It was mainly played in multiplayer mode back then. I think I'm one of the few people who have a physical copy of that game.I love the Sim/Manage-y aspects of Dragon Commander but am still skeptical that Larian can into RTS, and in particular, the terrible, boring dragon combat in Div2 turned into anything enjoyable. I like Larian too much to write it off though, looking forward to Gragt's preview.
Yeah, and this apparenly includes bromacing yourself, if you have two guys in your party.Wait. I just realized... You'll probably be able to romance yourself, if you play single player.