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Divinity: Original Sin Pre-Release Thread

Jaesun

Fabulous Ex-Moderator
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Joined
May 14, 2004
Messages
37,433
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Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Yeah that would be an.... odd arrangement.
 

felipepepe

Codex's Heretic
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Feb 2, 2007
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17,312
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Terra da Garoa
I hope he doens't do all that chroma key stunt on this one, just gameplay footage & comment, or he'll take forever to edit & upload the video...
 

Kitako

Arcane
Joined
Mar 3, 2011
Messages
2,036
Location
UK
I feel like in one of those 90' good hearted movies where the underdog team of a random sport is playing the match of their life and there is the usual ending climax to emotions&feelings.
I can't pull more money out of my pockets (not sure I still have pockets anyway), but I'm really crossing my finger for those stretch goals.
 

evdk

comrade troglodyte :M
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Mar 31, 2004
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Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Creator Larian Studios LLC 9 minutes ago
I've been watching Swen play with Angry Joe and in all honesty it looks like they're having a lot of fun!
- Thomas

Redeem yourself, Joe!

div.jpg
 

BobtheTree

Savant
Joined
Nov 22, 2011
Messages
389
What's the actual limit it can handle? I mean, if you're playing with 5 bros, what happens if everyone summons an elemental and hire a henchmen, going to insane 18 menbers in the party?
I know the infinity engine set a limit on how many summoned creatures you could have at a time. I imagine Divinity will have something like that as well.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
ForkTong, i am REALLY hoping that the Flee button, as well as the pyramids, don't make the fighting irrelevant and too damn easy. There really need to be something that makes the whole 'teleport away when in danger and come back full-life against crippled enemies' not THE tactic.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
The sailor pronouncing "ethereal" as "cereal" is great. I don't know why some people hate Larian's humor--it's mild enough that it doesn't smack you over the head with it, just the way I like it so it doesn't interfere with the narrative.
 

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
Seconding Arkeus.

However, from the Stream I remember Swen mentioning that this is NOT how the final version of the game will work. You supposedly have to run to some place on the map, and can only activate it from there.

Care to confirm, ForkTong?
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
It is a Pre-Alpha build.
I know, and i know there will be a special system for fleeing, i am just hoping that Fleeing, as well as clever use of the teleporter pyramids (for unconventional fleeing), doesn't utterly negate any difficulty.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Do we know (or have any idea of) the $ 666,000 stretch goal?
 

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