Here's the thing with speedhacks, when you start using speedhacks to get through a moment of boredom, it becomes increasingly easy to then turn to speedhacks over any perceived inconvenience, and then you're playing through the entire game with them. The same way any cheating happens, where first you use it to get past something that is frustrating, then before you know it you are relying on it for everything (same happens when you look at game guides, first it's using the guide for that one puzzle you can't get past, then you have the guide open constantly and begin referring to it for everything, then you feel like you have to have the guide even before you start playing). Then after relying on speedhacks to play through games, your perception of speed is permanently altered, a game that used to feel normal now feels interminably slow because you're so used to doing everything at fast-forward. So you've effectively screwed yourself into a situation where you now feel like you have to use speedhacks; it's not the game that is too slow, it's that you've turned yourself into an ADHD zoomer. Then it's a short road to demanding that developers change their games, speeding things up, adding in fast forward functions, making all sorts of demands for "personalized experiences" and pozzed casualization (saw this with Space Wreck and people demanding the camera speed be sped up when there was no issue with the speed, and people like jarlfrank, a notorious cheater who cheated his way through AOD, in the thread even saying they would use cheatengine speedhacks before he's even played the game).
It's interesting to note that the same argument of "my time is so valuable I don't want to waste it" is used in the same way by people demanding easy modes in games, demanding that no one attempt to implement save systems that go beyond save-anywhere, demand that no games experiment with time limit features, and people that rely on speedhacks. It's all the same casualization, and if your time is so valuable then maybe go spend it doing something else.