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Eternity Does Pillars of Eternity have feature parity with Baldur's Gate?

Atlantico

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*retard again exposes his utter lack of game knowledge*
OK, retard. Never open your dumbfuck mouth about things you know nothing about. Like "IE stealth being actual invisibility". :lol:
IE stealth is == IE invisibility.

Works the same in the game. Are you triggered :lol:
 

Atlantico

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IE stealth is == IE invisibility.
No, it isn't, retarded shitter. You know nothing of the game mechanics and your opinions are worthless dogshit.
And yet I'm correct. That's simply a limit of the IE engine. Does that fact also trigger you? :lol:

In actual reality of the AD&D ruleset, of course stealth and invisibility are not the same, but IE engine is kinda shit so
 

MjKorz

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And yet I'm correct.
No, retard, you have absolutely no clue what you're talking about. How about you answer the question that was asked:

Tell me, dumbfuck, what do you think happens when a character casts Improved Invisibility and then Spell Immunity: Divination on themselves? Do you think that such a character might have significant advantages over a thief who is simply hiding in stealth, retarded mongoloid? What do you think happens when such a character attacks out of invisibility, retard?
 

Atlantico

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And yet I'm correct.
No, retard, you have absolutely no clue what you're talking about. How about you answer the question that was asked:

Tell me, dumbfuck, what do you think happens when a character casts Improved Invisibility and then Spell Immunity: Divination on themselves? Do you think that such a character might have significant advantages over a thief who is simply hiding in stealth, retarded mongoloid? What do you think happens when such a character attacks out of invisibility, retard?
Outcome is always balanced by effort. Mage can do that once per day, a rogue can "stealth" as many times as he wants. Not that they are the same thing, because invisibility is not stealth in spell form.

Are you triggered that I am correct and you are not?
 

Beans00

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IE stealth was actual invisibility
This retard just can't stop humiliating himself, exposing his utter ignorance of in-game mechanics. Tell me, dumbfuck, what do you think happens when a character casts Improved Invisibility and then Spell Immunity: Divination on themselves? Do you think that such a character might have significant advantages over a thief who is simply hiding in stealth, retarded mongoloid? What do you think happens when such a character attacks out of invisibility, retard? Go on, put your lack of gameplay mechanics knowledge on display and spout some more nonsensical drivel. :lol:

I beat the game
No, you didn't, but you did get filtered like a shitter. Congratulations.

If you tried to debate myself, jarlfrank and tacgnol in a voice chat. We would demolish you and I would probably make fun of your funny voice.
 

MjKorz

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Mage can do that
Can do what, retard? Can you provide me a direct answer to the question that was asked? Do I need to repeat a third time?

once per day
Definitely retarded.

a rogue can "stealth" as many times as he wants.
Stealth when, retard? Mage can use invisibility in combat while being directly observed by the enemy and his attempt to go invisible is not penalized by lightning. You have absolutely no fucking clue how anything work sin the game, retard. If a thief wants to stealth in plain sight he has to either use items or gulp potions - both are limited resources, dumbfuck.

This is your claim:
IE stealth was actual invisibility
And it's pure retardation spouted by a retard who has absolutely no clue how the game works.
 

Atlantico

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Cryomancer

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Primitive infantile shit compared to games like DDO:

You said that casters becoming too powerful and versatile was a problem in og BG1/2. Well, DDO which you mentioned solved this problem. Sorcerers are forced to specialize into a element and Wizards into a spell school. A much better solution than what Pillows did. They also gave a lot of cool abilities to martial classes and a lot of cool weapons, including sentient weapons.
 
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IHaveHugeNick

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"Bro debuffs totally work in Pillars bro, like if you stack 5 of them on top of each other they start becoming useful bro"

Action economy is a thing nigga, why would you be bothering with that shit when you can wipe out entire maps with one cast of empowered higher tier spells.
 

MjKorz

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Primitive infantile shit compared to games like DDO:

You said that casters becoming too powerful and versatile was a problem in og BG1/2. Well, DDO which you mentioned solved this problem. Sorcerers are forced to specialize into a element and Wizards into a spell school. A much better solution than what Pillows. They also gave a lot of cool abilities to martial classes and a lot of cool weapons, including sentient weapons.
DDO is good, but it doesn't solve the problem that PoE solves - most classes requiring only 1 stat for offense and the ability to dump other stats with very little to no real consequences. PoE solves this by making every stat useful for everyone and making the consequences of dumping any stat quite significant for everyone as well. DDO does however make constitution more valuable to everyone as being oneshot in high difficulty content is not fun.

"Bro debuffs totally work in Pillars bro, like if you stack 5 of them on top of each other they start becoming useful bro"

Action economy is a thing nigga, why would you be bothering with that shit when you can wipe out entire maps with one cast of empowered higher tier spells.
You don't need to "stack 5 debuffs". Most PoE debuffs, not to mention outright disables, are individually powerful enough to provide a dramatic benefit, it's just that they also have additional defense reducing effects that can be exploited further. Only weaker debuff in the game is Sickened, but its purpose is to just debuff saves. And even the highest level, hardest hitting damage dealing spells in PoE provide debuffs to enable further spell and/or martial ability synergy like Kalakoth's Freezing Rake inflicting Weakened and Hobbled or Wilting Wind causing Weakened.
 

Jvegi

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Isn't Pillars a molasses simulation, with aoo slowing things down even more? I hear some bullshit about melee classes being more complex in pillars, but I say the character mobility present in IE games does a lot more for tactics and gameplay, than the overcrowded quick bar in pillars.

Tbh, I'm judging modded high difficulty IE against my unfinished medium difficulty run of poe on launch. Opinion not valid probably.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
I have to give it to Deadfire though for the buff/debuff categorization system.

Best there is.

If you're finding it difficult to make your spells practical to use in RTwP try Arcane Archer/Wiz (Geomancer) dual class. You can use Ranger skill-ups to make the Pet relevant (since you're not attacking) and the inherent Ranger Accuracy buffs to help your spells land. Wizard gets Free Action self-buffs to solve action econ issues. You can use Bond for the Imbue spells (since you're not using it for Ranger abilities) to supplement your Wizard casts.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
Been awhile since I played but IIRC I opened with a couple of the quick Wizard self-buffs (Eldritch Aim for Aware maybe?) to make sure Imbue:Web landed full (higher Accuracy from Ranger/Bow also helps) which Immobilized mobs in a big AoE and debuffed DEX, at which point Fireball or comparable was a lot likelier to get big crits (also helped by Ranger).

At the time I was playing Deadfire I didn't even know what Reddit was yet. "Arcane Archer suxxors!" is itself a Reddit-tier take. Yeah it sux at shooting, but not at casting! I'm sorry if you've reached the age where you can't be bothered to actually play cRPGs. Happens to the best of us. For those who haven't Deadfire presents a lot of interesting options.

Ask Haplo
 

Desiderius

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wipe out entire map
Making use of the Mythic Ability* Reload to dodge low rolls?

* - with fully-voiced "Wah, the game's a slog, too many trash mobs!"

Pulled up a save from whenever. 90 base Accuracy at lvl 12 (Spearcaster Arbalest gives Accuracy from Arcana Skill, base has the -5 Arcane Archer malus which flips to +5 on Spells so effectively 100), then have Marksman, Stalker's Link, and Marked Prey on top of that with Eldritch Aim and Merciless Gaze available from (Evoker) Wizard. Had Bear Companion with all the Tank abilities and Evasive Roll.
 
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IHaveHugeNick

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higher Accuracy from Ranger

Arcane Archer suxxors!" is itself a Reddit-tier take. Yeah it sux at shooting, but not at casting!

I'm sorry if you've reached the age where you can't be bothered to actually play cRPGs.

That's a cute story bro, but there's two problems: Ranger doesn't have a higher accuracy and Arcane Archer did in fact suck at casting because its power level scaling used to be bugged, making it an incredible combo of gimped wizard and a gimped ranger.

You'd notice both of these things if you actually played the game at all. Alas, as always, you're finding some "builds" on reddit, skip the playing entirely and just log on the Codex to spin tales about how you've done.
 

Desiderius

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Alas, as always, you're finding some "builds" on reddit, skip the playing entirely
Well, I do only have 228h logged on Deadfire, which is about a tenth of what I have on the Pathfinder games so you got me? Maybe you have me confused with someone else?

I think the reason I wanted to try Arcane Archer was that the Power Level bug had just been fixed but it's possible I was playing with the nerfed version. I do remember being disappointed that Power Levels weren't, you know, more powerful in general.

Ranger *does* have several abilities that generate higher Accuracy as I just broke down for you (along with the Accuracy you get from Bows/Weapons), and getting consistent hits/crits does more than Power Levels anyway. *All* multi-classes are gimped X + gimped Y but some have enough synergy between the two to overcome the gimp.
 

Desiderius

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I'm the actually plays and tests shit guy.

I rag on Reddit/Fextradeath builds because I do actually play the games. Other than that time where I had played Kinetic Knight in P:K but not Wrath so wasn't aware of a bug in Wrath implementation, so you got me there. Still weird that people get me confused with the very shit I'm against.
 

Beans00

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Well, I do only have 228h logged on Deadfire, which is about a tenth of what I have on the Pathfinder games so you got me? Maybe you have me confused with someone else?

I have 23h logged in deadfire. I beat it, it sucked ass and I never played it again lol.
 

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