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Eternity Does Pillars of Eternity have feature parity with Baldur's Gate?

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
If games are good I will replay them on harder difficulty. Pillars was 1 and done. If I could go back I would have beaten it on easy in 15 hours.
f I want I probably can beat it in the hardest difficulty
Take note kids, these are the typical excuses filtered shitters make.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,489
Location
Frostfell
Take note kids, these are the typical excuses filtered shitters make.

Nope. It’s not an excuse. I've been filtered out in other games. For example, I can't beat the final boss of the Elden Ring DLC no matter what, but the DLC is still amazing. I can't beat NG+ in Lords of the Fallen, but the game is still amazing. I had problems with the harder difficulties in KotC2 and couldn’t complete it on a higher difficulty. It's just that Pillows of 4e is so boring that studying something tedious like grammar is more interesting.

Most RPG fans don't like 4e-ism. What’s the most popular mod for NWN2? Spell fixes to remove 4e-ism from the game. I'm pretty sure that if Pillows of 4e were as easily moddable as NWN2, the most downloaded mod would add AD&D or 3.5e-style attributes, spells, mechanics, etc. PF2e is taking a lot of inspiration from 4e. Is it doing well?
 

Goldschmidt

Learned
Joined
Oct 27, 2019
Messages
487
Location
Swen Vincke's bedroom (Ghent)
Codex is just a hive of retarded spergs jerking off to underrail, the best autism simulator in existence. Look at how horny they get in the official thread from all those stats and paper-rock-scissor mechanics. It is their precious resurrected fallout 1. If you don't share the same beliefs, not much point to stay on the dex for too long.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,665
Location
Hyperborea
Codex is just a hive of retarded spergs jerking off to underrail, the best autism simulator in existence. Look at how horny they get in the official thread from all those stats and paper-rock-scissor mechanics. It is their precious resurrected fallout 1. If you don't share the same beliefs, not much point to stay on the dex for too long.
Lol, Underrail is not even close to being an autism simulator, you have just one character and builds aren't even that complicated. Anything Owlcat did involves thousand times more build autism, and if you want to see an actual full autism simulator, try Troubleshooter (aka best tacticool of the last decade).
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,570
Yeah, invisibility is flat out better than stealth which is the reason for not including it.
You're making shit up again. Stop it.
I would never. https://forums.obsidian.net/topic/6...and-cooldowns/?do=findComment&comment=1216977

Knock and its old friends spider climb and invisibility are part of a classic family of spells that made rogue and thief players say, "Hey, why do I exist?" I don't believe their inclusion in pre-4E editions of D&D and AD&D was a great thing. That sort of spell design is good if you're making a game specifically about how awesomely powerful wizards are (e.g. Ars Magica), but I don't think it's good in a class-based system where the classes are supposed to have different strengths and weaknesses. Also, I think the high-level design of rituals in 4E is a good thing because allows casters to retain the ability to use classic spells like speak with dead with a time and material cost. It just doesn't force players to choose, daily, between the spells they use constantly and the spells they use once every three to five sessions (in tabletop terms). It's pretty rare that someone "expects" to cast speak with dead, so any occasion where the player would have a good reason to use it is likely to catch the player unprepared under normal pre-4E conditions.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Anything Owlcat did involves thousand times more build autism
Owlclowns did nothing except copy paste an already existing system. What they actually did was slather it in thick layers of verbal diarrhea and copy-paste encounters full of bloated trash mobs.

try Troubleshooter
Primitive infantile shit compared to games like DDO:
ev8xou.jpg
 

Atlantico

unida e indivisible
Patron
Undisputed Queen of Faggotry Vatnik In My Safe Space
Joined
Sep 7, 2015
Messages
16,781
Location
Midgard
Make the Codex Great Again!
Yeah, invisibility is flat out better than stealth which is the reason for not including it.
You're making shit up again. Stop it.
I would never. https://forums.obsidian.net/topic/6...and-cooldowns/?do=findComment&comment=1216977

Knock and its old friends spider climb and invisibility are part of a classic family of spells that made rogue and thief players say, "Hey, why do I exist?" I don't believe their inclusion in pre-4E editions of D&D and AD&D was a great thing. That sort of spell design is good if you're making a game specifically about how awesomely powerful wizards are (e.g. Ars Magica), but I don't think it's good in a class-based system where the classes are supposed to have different strengths and weaknesses. Also, I think the high-level design of rituals in 4E is a good thing because allows casters to retain the ability to use classic spells like speak with dead with a time and material cost. It just doesn't force players to choose, daily, between the spells they use constantly and the spells they use once every three to five sessions (in tabletop terms). It's pretty rare that someone "expects" to cast speak with dead, so any occasion where the player would have a good reason to use it is likely to catch the player unprepared under normal pre-4E conditions.
That invisibility is flat out better than stealth. That's the shit you're making up.

(Rogue hides behind sofa) "I'm INVISIBLE"

A fireball is flat out better than a flame arrow so ranger players say "Hey, why do I exist?"

RIP fireball (and all other damage inducing spells for that matter)
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,570
That invisibility is flat out better than stealth.
It is. Stealth is dependent on a skill, you can only get so close for so long before an enemy becomes aware of you. Invisible is invisible. Do whatever you want except attack and interact (unless you have improved invisibility which lets you attack and stay invisible).

In the IE games when a thief would enter stealth it would roll a die every 6 seconds to determine if you stayed in stealth mode regardless if there was anyone around or not. No such risk with an invisibility spell.
 

Atlantico

unida e indivisible
Patron
Undisputed Queen of Faggotry Vatnik In My Safe Space
Joined
Sep 7, 2015
Messages
16,781
Location
Midgard
Make the Codex Great Again!
It is. Stealth is dependent on a skill, you can only get so close for so long before an enemy becomes aware of you.
So it's almost, but not quite, completely unlike invisibility.

(Roguey hides behind sofa) "I'm INVISIBLE"

In the IE games when a thief would enter stealth it would roll a die every 6 seconds to determine if you stayed in stealth mode

IE stealth was actual invisibility, because IE games, but here we are talking about stealth vs invisibility.

Or are we talking about lmao design from the late 90s by a AA design team that couldn't fit actual stealth mechanics into their RTS

Either way, it's still not objectively better. In fact rogue stealth is objectively better. The rogue can use it as many times as he wants and the mage has one spell per day of invisibility. Both are de fact the same thing in the IE engine, so yeah. This is made up shit or whoever wrote it was just rambling incoherently idk
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
That invisibility is flat out better than stealth. That's the shit you're making up.
This is how you spot someone who has never fought Mae'Var in BG2 with Tactics installed. In other words: this is how you spot a fucking retard.
 

Beans00

Erudite
Possibly Retarded
Joined
Aug 27, 2008
Messages
1,629

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
IE stealth was actual invisibility
This retard just can't stop humiliating himself, exposing his utter ignorance of in-game mechanics. Tell me, dumbfuck, what do you think happens when a character casts Improved Invisibility and then Spell Immunity: Divination on themselves? Do you think that such a character might have significant advantages over a thief who is simply hiding in stealth, retarded mongoloid? What do you think happens when such a character attacks out of invisibility, retard? Go on, put your lack of gameplay mechanics knowledge on display and spout some more nonsensical drivel. :lol:

I beat the game
No, you didn't, but you did get filtered like a shitter. Congratulations.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,524
Location
澳大利亚
Insert Title Here Strap Yourselves In
Codex is just a hive of retarded spergs jerking off to underrail, the best autism simulator in existence. Look at how horny they get in the official thread from all those stats and paper-rock-scissor mechanics. It is their precious resurrected fallout 1. If you don't share the same beliefs, not much point to stay on the dex for too long.
I don't even like all of Underrail's systems that much, the gameplay is very polished but each charbuild locks you into specific weapons via feats
It's exceptionally well-written and immersive. The characters, the setting (especially the setting and how it's delivered), the descriptions, some of the involved dialogues, the schizo eldritch secret layer to events...
 

Atlantico

unida e indivisible
Patron
Undisputed Queen of Faggotry Vatnik In My Safe Space
Joined
Sep 7, 2015
Messages
16,781
Location
Midgard
Make the Codex Great Again!
IE stealth was actual invisibility
This retard just can't stop humiliating himself, exposing his utter ignorance of in-game mechanics. Tell me, dumbfuck, what do you think happens when a character casts Improved Invisibility and then Spell Immunity: Divination on themselves? Do you think that such a character might have significant advantages over a thief who is simply hiding in stealth, retarded mongoloid? What do you think happens when such a character attacks out of invisibility, retard? Go on, put your lack of gameplay mechanics knowledge on display and spout some more nonsensical drivel. :lol:
Autistic, actually retarded or troll, eh. Who cares. It is fitting that you're as boring and uninspired as Pillows of Eternity :lol:
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
*retard again exposes his utter lack of game knowledge*
OK, retard. Never open your dumbfuck mouth about things you know nothing about. Like "IE stealth being actual invisibility". :lol:
 

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