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Eternity Does Pillars of Eternity have feature parity with Baldur's Gate?

Vatnik
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Insert Title Here Strap Yourselves In
Desitard should shut up for 1 second about how much he loves playing dogshit slop games over and over for thousands of hours. Absolute euthanasia tier 'person'.
 

NaturallyCarnivorousSheep

Albanian Deliberator Kang
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So why are baldurs gate 1-2 beloved classics(on the codex, and outside the codex), and pillows of eternity are games no one cares about except for yourself(you seem autistic) and Roguey(some turbo sperg who couldn't handle arcanum)?
Planeshit borement, aloha protocol and dragon age origins are also "beloved classics" yet they're all shit. You will have to stand by this kusoge now, sorry you brought it onto yourself.
Also arcanum is shit. People like the idea of Arcanum they don't like the game itself.
 

Haplo

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Pillars of Eternity 2: Deadfire

And? Enemies have access to the same spells.

That doesn't make it better.

s95PxPVEfMPS.png


Sawyer clearly prefers the Riot way, not the Valve way.

Yeah, except... have you payed attention to itemization in WM and Deadfire? Filled to the brim with busted broken shit!

 

Haplo

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Pillars of Eternity 2: Deadfire
So far the only thing I'm getting is the opportunity to confirm what I already knew: the hardest complainers are always the filtered shitters.

Nobody plays on hardest difficulty first try except for autistic people. Why would I play on a difficulty that bloats HP and makes a bad 25 hour game turn into 40h?
Because there's no fun without challenge? And in case of Pillars, you need PotD for some challenge.

Which is not quite like Kingmaker / Wrath Unfair, which really requires a high degree of optimization and/or patience to beat.
 

Haplo

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Pillars of Eternity 2: Deadfire
higher Accuracy from Ranger

Arcane Archer suxxors!" is itself a Reddit-tier take. Yeah it sux at shooting, but not at casting!

I'm sorry if you've reached the age where you can't be bothered to actually play cRPGs.

That's a cute story bro, but there's two problems: Ranger doesn't have a higher accuracy and Arcane Archer did in fact suck at casting because its power level scaling used to be bugged, making it an incredible combo of gimped wizard and a gimped ranger.

You'd notice both of these things if you actually played the game at all. Alas, as always, you're finding some "builds" on reddit, skip the playing entirely and just log on the Codex to spin tales about how you've done.
From what I remember, Ranger does in fact achieve highest Accuracy in Deadfire (and consequently also high crit rate).

Cipher comes somewhat close with Borrowed Instincts, but the problem is that he needs to cast AND land it first. Not always practical/easy in tougher fights.
 

Laz Sundays

Educated
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Jan 12, 2020
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337
Great, 5 entire pages were wasted on Korz ferociously D-riding and being unable to grasp how DnD works.
 

Jvegi

Arcane
Glory to Ukraine
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Beans00 cut it out, you're making me sympathize with desispergius.

I'm better than both of you. Gave up on a game half way through, saved myself a lot of wasted time.
 

Beans00

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Planeshit borement, aloha protocol and dragon age origins are also "beloved classics" yet they're all shit. You will have to stand by this kusoge now, sorry you brought it onto yourself.
Also arcanum is shit. People like the idea of Arcanum they don't like the game itself.

I like Arcanum, and PST.


I quit alpha protocol within 30 mins, and DA:O within a few hours. Those games aren't considered classics on the codex. Dragon age is popular among normies, AP bombed.
 
Vatnik
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Insert Title Here Strap Yourselves In
This thread made me start to reinstall the game out of curiosity, for the first time since 2017
But then the thought of actually playing it sank in and I uninstalled again. Everything about it is intentionally bland
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Boomer moment

Nah, Boomer gamers are on the golf course or pickleball court or whatever.

Xers were the first to grow up with the vidya but our vidya was coin-op, 2600 cartridges, and Zork and shit. It was natural to explore everything a game had to offer because there wasn’t that much to explore and games were expensive but the exploring (for the first time after coin-ops) was *free*. Speed-running while missing 90% of the content would have been pointless. No internet yet either so no InEffective memebuilds or one-weird-tricks to keep us from trying all kinds of approaches and mastering the games as we did.

At 32 I was working my ass off too but saw some pretty fucked-up shit at the top of the ladder (woketard train leaving the ivy league station, but not *just* that) so got into other things. We make like a tenth of the typical Boomer but we’re frugal so have what we need.

Loser? Maybe like Job (certainly sucked ass while I was losing!) but now like Job restored so no wouldn’t say that at all. All good.

Come on Beans I like dunking on Desi as much as the next person but this is like seal clubbing at this point

But the club is so smol and my coat so wrinkled. Who’d want it?

I don’t begrudge your endgame theorycrafting - being a winner takes a lot of time and effort as I’m now rediscovering - it’s the theory trying to take precedence over practice I take issue with.
 

Beans00

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Because there's no fun without challenge? And in case of Pillars, you need PotD for some challenge.

Which is not quite like Kingmaker / Wrath Unfair, which really requires a high degree of optimization and/or patience to beat.

Games are designed for normal difficulty first. This is the intended way to play the game for 90% of players. So like I said, if a game is good and I want to replay it I will bump up the difficulty after.

I played Underrail on hard(not dominating) on my first playthrough because everyone hyped up the challenge. I'm not ashamed to admit the first half of the game was an absolute challenge for me on hard. Although I did beat it of course :).
I played ATOM rpg on hard(first time) because I knew it was a fallout clone and I would be familiar with it. Although even on hard the game wasn't particularly challenging aside from a few fights.
(just 2 examples)

I've heard KM's highest difficulty is a masochist setting. I liked KM enough to beat it, but it was long and sort of dull so it isn't a game I plan on replaying.


If you're going to tell me Pillars if hard on POTD get the fuck out of here lol. Maybe if the game wasn't completely braindead in design, I'm not going to play the HP bloat setting on a shit game that doesn't give me experience for killing trash mobs.

This is like the retards on the colony ship thread pretending the combat in that game was hard.
 

KeAShizuku

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I don't play single player RPGs for the gameplay (you're ultimately just playing tic tac toe against a computer anyhow).

Deadfire had a nice story, quite unique setting and the characters were not entirely modern day Reddit tier.
It felt like a continuation of BG2 unlike that monstrosity Larian came up with.
 

Cryomancer

Arcane
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Instead of comparing Pillows with OwlCat, why not look into KoTC2? For eg :

Tier 9 psionic ability in Deadfire said:
= +8 penetration for 24 seconds
source : ( https://pillarsofeternity2.wiki.fextralife.com/Driving+Echoes )

Tier 9 psionic ability in KoTC2 said:
= Tornado Blast (30' radius spread aimed at a creature. Long Range, Reflex Half. You launch a vortex of air towards a creature. The vortex explodes and everyone in the area of effect takes 17d6 bludgeoning damage, except the target creature, which takes 25d6 bludgeoning damage. The manifester is not affected. All creatures who failed their reflex save become prone. The spell automatically disperses any magical Cloud and Fog effect it comes into contact with, including Acid Fog and Solid Fog. Natural fogs cannot be dispersed.
(source https://www.heroicfantasygames.com/FWE/Pages/FWE_Psionicist.htm )

And I will be honest. I have much harder time playing KoTC2 in normal than Pillows in normal.
 

Just Locus

Educated
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Games are designed for normal difficulty first. This is the intended way to play the game for 90% of players. So like I said, if a game is good and I want to replay it I will bump up the difficulty after.
It's also extremely daunting for a new player to be asked by a person who previously played the game, "Yeah when you play the game for the first time, make sure to play it on the hardest possible difficulty!" when that new player has no idea what he's getting into, and is likely only ruining whatever enjoyment they'd have with the game.
 

Roguey

Codex Staff
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Games are designed for normal difficulty first.
Pillars is very detailed about what difficulty is for what players.

  • Normal - The Normal difficulty requires strategy and efficiency, but forgives a few mistakes in combat. It is NOT recommended for newcomers to real-time party-based RPGs!
  • Hard - The Hard difficulty is suited for Infinity Engine veterans who are looking for a challenge. Survival requires micromanagement and optimization of stats through items, spells and abilities.
  • Path of the Damned - In Path of the Damned difficulty, enemies receive a bonus to most stats and encounters have many more enemies. Warning: this option can't be changed in-game! It is only intended for players who want the most punishing encounters!

They were convinced a lot of newbies would struggle with it because Obsidian's devs struggled with it. Before release Sawyer talked about how hard was the baseline https://rpgcodex.net/forums/threads...-released-go-to-new-thread.93694/post-3676740
 

Beans00

Erudite
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Games are designed for normal difficulty first.
Pillars is very detailed about what difficulty is for what players.

  • Normal - The Normal difficulty requires strategy and efficiency, but forgives a few mistakes in combat. It is NOT recommended for newcomers to real-time party-based RPGs!
  • Hard - The Hard difficulty is suited for Infinity Engine veterans who are looking for a challenge. Survival requires micromanagement and optimization of stats through items, spells and abilities.
  • Path of the Damned - In Path of the Damned difficulty, enemies receive a bonus to most stats and encounters have many more enemies. Warning: this option can't be changed in-game! It is only intended for players who want the most punishing encounters!

They were convinced a lot of newbies would struggle with it because Obsidian's devs struggled with it. Before release Sawyer talked about how hard was the baseline https://rpgcodex.net/forums/threads...-released-go-to-new-thread.93694/post-3676740

That game sucked ass anyways, if I could go back I would have played it on easy.
 

Haplo

Prophet
Patron
Joined
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Messages
6,450
Pillars of Eternity 2: Deadfire
Games are designed for normal difficulty first.
Pillars is very detailed about what difficulty is for what players.

  • Normal - The Normal difficulty requires strategy and efficiency, but forgives a few mistakes in combat. It is NOT recommended for newcomers to real-time party-based RPGs!
  • Hard - The Hard difficulty is suited for Infinity Engine veterans who are looking for a challenge. Survival requires micromanagement and optimization of stats through items, spells and abilities.
  • Path of the Damned - In Path of the Damned difficulty, enemies receive a bonus to most stats and encounters have many more enemies. Warning: this option can't be changed in-game! It is only intended for players who want the most punishing encounters!

They were convinced a lot of newbies would struggle with it because Obsidian's devs struggled with it. Before release Sawyer talked about how hard was the baseline https://rpgcodex.net/forums/threads...-released-go-to-new-thread.93694/post-3676740

That game sucked ass anyways, if I could go back I would have played it on easy.

The game's combat sucks and there is no challenge, therefore if I'd ever play it, I'd play it on easy difficulty, so that god forbid, I'm challenged by this this stupid game.
Circular logic.
 

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