PunchYouInTheFace
Educated
I have 23h logged in deadfire.
accomplished in 28
22 hours
pathetic autist
not sure what this retard trying to prove lmao.
I have 23h logged in deadfire.
accomplished in 28
22 hours
pathetic autist
Planeshit borement, aloha protocol and dragon age origins are also "beloved classics" yet they're all shit. You will have to stand by this kusoge now, sorry you brought it onto yourself.So why are baldurs gate 1-2 beloved classics(on the codex, and outside the codex), and pillows of eternity are games no one cares about except for yourself(you seem autistic) and Roguey(some turbo sperg who couldn't handle arcanum)?
And? Enemies have access to the same spells.
That doesn't make it better.
Sawyer clearly prefers the Riot way, not the Valve way.
Because there's no fun without challenge? And in case of Pillars, you need PotD for some challenge.So far the only thing I'm getting is the opportunity to confirm what I already knew: the hardest complainers are always the filtered shitters.
Nobody plays on hardest difficulty first try except for autistic people. Why would I play on a difficulty that bloats HP and makes a bad 25 hour game turn into 40h?
From what I remember, Ranger does in fact achieve highest Accuracy in Deadfire (and consequently also high crit rate).higher Accuracy from Ranger
Arcane Archer suxxors!" is itself a Reddit-tier take. Yeah it sux at shooting, but not at casting!
I'm sorry if you've reached the age where you can't be bothered to actually play cRPGs.
That's a cute story bro, but there's two problems: Ranger doesn't have a higher accuracy and Arcane Archer did in fact suck at casting because its power level scaling used to be bugged, making it an incredible combo of gimped wizard and a gimped ranger.
You'd notice both of these things if you actually played the game at all. Alas, as always, you're finding some "builds" on reddit, skip the playing entirely and just log on the Codex to spin tales about how you've done.
I'm better than both of you. Gave up on a game half way through, saved myself a lot of wasted time.
Planeshit borement, aloha protocol and dragon age origins are also "beloved classics" yet they're all shit. You will have to stand by this kusoge now, sorry you brought it onto yourself.
Also arcanum is shit. People like the idea of Arcanum they don't like the game itself.
Boomer moment
Come on Beans I like dunking on Desi as much as the next person but this is like seal clubbing at this point
Top 60 of all time is a pretty impressive showing https://rpgcodex.net/forums/threads/rpg-codexs-best-rpgs-2024-voting-is-closed.150010/post-9077494Those games aren't considered classics on the codex. Dragon age is popular among normies, AP bombed.
I am on your side on this, but this shithole collective opinion doesn't mean jack shit.60 of all time
Because there's no fun without challenge? And in case of Pillars, you need PotD for some challenge.
Which is not quite like Kingmaker / Wrath Unfair, which really requires a high degree of optimization and/or patience to beat.
source : ( https://pillarsofeternity2.wiki.fextralife.com/Driving+Echoes )Tier 9 psionic ability in Deadfire said:= +8 penetration for 24 seconds
(source https://www.heroicfantasygames.com/FWE/Pages/FWE_Psionicist.htm )Tier 9 psionic ability in KoTC2 said:= Tornado Blast (30' radius spread aimed at a creature. Long Range, Reflex Half. You launch a vortex of air towards a creature. The vortex explodes and everyone in the area of effect takes 17d6 bludgeoning damage, except the target creature, which takes 25d6 bludgeoning damage. The manifester is not affected. All creatures who failed their reflex save become prone. The spell automatically disperses any magical Cloud and Fog effect it comes into contact with, including Acid Fog and Solid Fog. Natural fogs cannot be dispersed.
Funny any time I shit all over them crazy codexers come in and start raving about soyer.Those games aren't considered classics on the codex.
"Those games aren't considered classics on the codex." - the list says otherwise!I am on your side on this, but this shithole collective opinion doesn't mean jack shit.
"Those games aren't considered classics on the codex." - the list says otherwise!I am on your side on this, but this shithole collective opinion doesn't mean jack shit.
It's also extremely daunting for a new player to be asked by a person who previously played the game, "Yeah when you play the game for the first time, make sure to play it on the hardest possible difficulty!" when that new player has no idea what he's getting into, and is likely only ruining whatever enjoyment they'd have with the game.Games are designed for normal difficulty first. This is the intended way to play the game for 90% of players. So like I said, if a game is good and I want to replay it I will bump up the difficulty after.
Pillars is very detailed about what difficulty is for what players.Games are designed for normal difficulty first.
- Normal - The Normal difficulty requires strategy and efficiency, but forgives a few mistakes in combat. It is NOT recommended for newcomers to real-time party-based RPGs!
- Hard - The Hard difficulty is suited for Infinity Engine veterans who are looking for a challenge. Survival requires micromanagement and optimization of stats through items, spells and abilities.
- Path of the Damned - In Path of the Damned difficulty, enemies receive a bonus to most stats and encounters have many more enemies. Warning: this option can't be changed in-game! It is only intended for players who want the most punishing encounters!
Pillars is very detailed about what difficulty is for what players.Games are designed for normal difficulty first.
- Normal - The Normal difficulty requires strategy and efficiency, but forgives a few mistakes in combat. It is NOT recommended for newcomers to real-time party-based RPGs!
- Hard - The Hard difficulty is suited for Infinity Engine veterans who are looking for a challenge. Survival requires micromanagement and optimization of stats through items, spells and abilities.
- Path of the Damned - In Path of the Damned difficulty, enemies receive a bonus to most stats and encounters have many more enemies. Warning: this option can't be changed in-game! It is only intended for players who want the most punishing encounters!
They were convinced a lot of newbies would struggle with it because Obsidian's devs struggled with it. Before release Sawyer talked about how hard was the baseline https://rpgcodex.net/forums/threads...-released-go-to-new-thread.93694/post-3676740
Pillars is very detailed about what difficulty is for what players.Games are designed for normal difficulty first.
- Normal - The Normal difficulty requires strategy and efficiency, but forgives a few mistakes in combat. It is NOT recommended for newcomers to real-time party-based RPGs!
- Hard - The Hard difficulty is suited for Infinity Engine veterans who are looking for a challenge. Survival requires micromanagement and optimization of stats through items, spells and abilities.
- Path of the Damned - In Path of the Damned difficulty, enemies receive a bonus to most stats and encounters have many more enemies. Warning: this option can't be changed in-game! It is only intended for players who want the most punishing encounters!
They were convinced a lot of newbies would struggle with it because Obsidian's devs struggled with it. Before release Sawyer talked about how hard was the baseline https://rpgcodex.net/forums/threads...-released-go-to-new-thread.93694/post-3676740
That game sucked ass anyways, if I could go back I would have played it on easy.