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Incline Dominions 4 announced

oscar

Arcane
Joined
Aug 30, 2008
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8,041
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NZ
:salute:

This is definitely one of the more interesting 4X-type games I've played. Cool lore as well.
 

KoolNoodles

Arcane
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Apr 28, 2012
Messages
3,545
Hopefully they cut some nations and become just like every other boring game in existence

Wimps and posers, leave the hall.

Yes because its better when you have hundreds of units and factions that AI cant use at all and players DONT use because there are better replacements.


Just because a nation is sub par doesn't mean it isn't worth playing. I don't think cutting nations and units is going to change anything about the development of Dom4, it's just not that type of game. Sure there are going to be some shitty nations in various stages of the game, but the sheer insanity of diversity is part of the soul of Dominions and they won't take that away.
 

Malakal

Arcane
Glory to Ukraine
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Nov 14, 2009
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Poland
Hopefully they cut some nations and become just like every other boring game in existence

Wimps and posers, leave the hall.

Yes because its better when you have hundreds of units and factions that AI cant use at all and players DONT use because there are better replacements.


Just because a nation is sub par doesn't mean it isn't worth playing. I don't think cutting nations and units is going to change anything about the development of Dom4, it's just not that type of game. Sure there are going to be some shitty nations in various stages of the game, but the sheer insanity of diversity is part of the soul of Dominions and they won't take that away.

Then how about making each unit fill a niche and be useful? But that would require actual development time that shitting hundreds of clones does not. Just my personal gripe with some indie games: they have good intentions and lot of ideas but when it comes to practical use they fail badly.
 

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,132
list of changes from dom 3 put up
Here's a short list with the most important changes compared to Dominions 3.
  • Teamplay, one pretender and one or more disciples per team.
  • Thrones of Ascension. Claim thrones to gain extra powers and to win the game eventually.
  • Many sprites have been redrawn and the 3d terrain is also improved.
  • Many user interface improvements.
  • Formations like line formation or skirmish formation.
  • Improved random map generation with wraparound maps, caves, rivers and mountain passes.
  • Rivers that can only be passed when frozen, mountain passes that can only be passed by special units and when it's warm.
  • Pierce, slash and blunt weapons have slightly different quirks. E.g. don't shoot arrows at skeletons.
  • Darkness and dark vision plays a more important role. Notably in deep seas, caves and sometimes during assassinations.
  • Range restrictions on magic rituals and items and spells that can be used to boost ritual ranges.
  • Improved network support, turns can be resumed from any computer and turns can be marked as only half finished.
  • Global random events
  • Can build castle improvements like extra towers or extra supply storage
  • Province Defence dependent on the local population and some nations have easier or harder to organize it.
  • Improvements to AI and to modding.
  • Many new monsters, spells, magic items, sites, random events and some nations too.[/quote
 
Joined
Jan 7, 2012
Messages
14,541
Oh jolly, more autism for me.

Then how about making each unit fill a niche and be useful? But that would require actual development time that shitting hundreds of clones does not. Just my personal gripe with some indie games: they have good intentions and lot of ideas but when it comes to practical use they fail badly.

Unit-wise, units in most nations all have a valid, niche use. Non-commanders are generic chaff clones with different types of equipment but that's how it's intended to be (and there are still small advantages to be gained).

Nation-wise, there is this concept called deceptive strength. MP isn't about being the strongest. Being the strongest gets you dogpiled. MP is about being underestimated. Mid-tier nations win right along with the top tiers and low tier nations still do well more often then you would think.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
If you play FFA. That won't help people much when they play 1v1.

But I don't mind, I've never thought balance was terribly important for these types of games.
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
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Location
casting coach
It's a good thing nation balance-wise in an FFA, but I can't help but enjoy booming up as fast as I can and then getting ganged on by the whole world, in comparison to quietly turtling and revealing my cards only at the opportune moment.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,131
Going through the screenshots on desura I can't believe they haven't improved the UI one bit.

Also, 22€ in europe? Don't make me proxy.





Same soundtrack.
 
Last edited:

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,131
It looks literally the same as dom3 with SLIGHTLY improved graphics.
I just talked to OutOf8's James Allen and he confirmed this. Same game, thrones gimmick to solve lategame stalemates, minimal UI changes. It feels more like a patch or an expansions, and the $30/€22 price tag is undeserved.
 

Haba

Harbinger of Decline
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Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Dominions 3 was released 2006. Version 3.29 of Dominions 3 was released this July, containing most of the fixes incorporated in Dom4.

Even if it was a "patch"... In 2013, charging another 22 euros after all this time, is "undeserved".

How about you go fuck yourself? 'cuz I am pretty sure you won't be finding too many "deserving" games to spend your time with anyway...
 

pakoito

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Messages
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Dominions 3 was released 2006. Version 3.29 of Dominions 3 was released this July, containing most of the fixes incorporated in Dom4.

Even if it was a "patch"... In 2013, charging another 22 euros after all this time, is "undeserved".

How about you go fuck yourself? 'cuz I am pretty sure you won't be finding too many "deserving" games to spend your time with anyway...
When Skyrim tried to charge you $10 for a house you were outraged. All the codex bashes Baldur's Gate remate, charging $15 for a patch. Why does this get a free pass?

I'll buy it anyway at any price if it gets on steam, but still it has to be recogniced it's quite steep.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,372
Location
Ingrija
In Shrapnel days, Dom2 and Dom3 used to cost $55.

What's that with this socialist whine? Specialist niche products are not obliged to conform to the mass market price standarts. Next you'll demand some limited edition Warhammer set with pewter cast minis to cost no more than an average Monopoly box?

Heck, when I more or less accidentally checked the Steel Beasts (a tank sim originally released about a decade ago) website, the up to date version was being sold for 125$. And you know what? So long as they are satisfied with the number of customers they have at this price tag, they are fully entitled to charge as much as they want.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
I hate to say it, but after buying(and loving) Dom2+3, I might skip Dom4. Those videos are not impressive coming from a long time player. I've only been following development sporadically, am I missing something here? It looks about as good as a texture mod/pack and maybe a patch or two.
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,617
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casting coach
Dominions 3 was released 2006. Version 3.29 of Dominions 3 was released this July, containing most of the fixes incorporated in Dom4.

Even if it was a "patch"... In 2013, charging another 22 euros after all this time, is "undeserved".

How about you go fuck yourself? 'cuz I am pretty sure you won't be finding too many "deserving" games to spend your time with anyway...
When Skyrim tried to charge you $10 for a house you were outraged. All the codex bashes Baldur's Gate remate, charging $15 for a patch. Why does this get a free pass?
I wasn't outraged since I don't give a fuck about those.


Whereas this is an actually interesting game, sure it's just a bigger, better, sleeker Dom3 - but the mechanics, UI, documentation, moddability, sprites, have all been changed quite a lot even if it's not apparent from a dumbfucks first playthrough on youtube. For a full fledged strategy game I don't see how ~20e is so much.

Dom3 looked quite similar to Dom2 and 1 too, it's still a much superior product to those.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Seems good, especially if they can improve the AI also. I am hoping more micro will be taken out until release day, since that is the only major flaw the game has.
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
Yeah, I've no interest in this game if the micro isn't significantly cut down. Really, some simple changes like multi-turn waypoints/orders, better markers for the type and number of units in a province, as well as some sort of notification that an activated unit hasn't been assigned orders this turn (Civilisation style) would work wonders.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,131
The game slip into late september apparently, but on 31st everyone will get into a beta.
 

knightley

Educated
Joined
Oct 24, 2012
Messages
104
Couldn't care less about new graphics, would rather see work/resources spend on better interface and better AI and challenges which do not consist of micromanagement. The music was pretty cool. So would keep them as well.

Basically, fuck D4 instead D3 with a decent AI and interface.

Yeah... not gonna happen:rage:

Still, cautiously optimistic about D4.:troll:
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,612
Location
Spring
Didn't D3 just get it's greenlight today? Seems a little odd that the old game is going to be going up on steam when the new one is so close to release.
 

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