Hopefully they cut some nations and become just like every other boring game in existence
Wimps and posers, leave the hall.
Yes because its better when you have hundreds of units and factions that AI cant use at all and players DONT use because there are better replacements.
Hopefully they cut some nations and become just like every other boring game in existence
Wimps and posers, leave the hall.
Yes because its better when you have hundreds of units and factions that AI cant use at all and players DONT use because there are better replacements.
Just because a nation is sub par doesn't mean it isn't worth playing. I don't think cutting nations and units is going to change anything about the development of Dom4, it's just not that type of game. Sure there are going to be some shitty nations in various stages of the game, but the sheer insanity of diversity is part of the soul of Dominions and they won't take that away.
Here's a short list with the most important changes compared to Dominions 3.
- Teamplay, one pretender and one or more disciples per team.
- Thrones of Ascension. Claim thrones to gain extra powers and to win the game eventually.
- Many sprites have been redrawn and the 3d terrain is also improved.
- Many user interface improvements.
- Formations like line formation or skirmish formation.
- Improved random map generation with wraparound maps, caves, rivers and mountain passes.
- Rivers that can only be passed when frozen, mountain passes that can only be passed by special units and when it's warm.
- Pierce, slash and blunt weapons have slightly different quirks. E.g. don't shoot arrows at skeletons.
- Darkness and dark vision plays a more important role. Notably in deep seas, caves and sometimes during assassinations.
- Range restrictions on magic rituals and items and spells that can be used to boost ritual ranges.
- Improved network support, turns can be resumed from any computer and turns can be marked as only half finished.
- Global random events
- Can build castle improvements like extra towers or extra supply storage
- Province Defence dependent on the local population and some nations have easier or harder to organize it.
- Improvements to AI and to modding.
- Many new monsters, spells, magic items, sites, random events and some nations too.[/quote
Then how about making each unit fill a niche and be useful? But that would require actual development time that shitting hundreds of clones does not. Just my personal gripe with some indie games: they have good intentions and lot of ideas but when it comes to practical use they fail badly.
I just talked to OutOf8's James Allen and he confirmed this. Same game, thrones gimmick to solve lategame stalemates, minimal UI changes. It feels more like a patch or an expansions, and the $30/€22 price tag is undeserved.It looks literally the same as dom3 with SLIGHTLY improved graphics.
When Skyrim tried to charge you $10 for a house you were outraged. All the codex bashes Baldur's Gate remate, charging $15 for a patch. Why does this get a free pass?Dominions 3 was released 2006. Version 3.29 of Dominions 3 was released this July, containing most of the fixes incorporated in Dom4.
Even if it was a "patch"... In 2013, charging another 22 euros after all this time, is "undeserved".
How about you go fuck yourself? 'cuz I am pretty sure you won't be finding too many "deserving" games to spend your time with anyway...
I wasn't outraged since I don't give a fuck about those.When Skyrim tried to charge you $10 for a house you were outraged. All the codex bashes Baldur's Gate remate, charging $15 for a patch. Why does this get a free pass?Dominions 3 was released 2006. Version 3.29 of Dominions 3 was released this July, containing most of the fixes incorporated in Dom4.
Even if it was a "patch"... In 2013, charging another 22 euros after all this time, is "undeserved".
How about you go fuck yourself? 'cuz I am pretty sure you won't be finding too many "deserving" games to spend your time with anyway...
Already exists in Dom3, press "e".some sort of notification that an activated unit hasn't been assigned orders this turn (Civilisation style) would work wonders.