Berekän
A life wasted
- Joined
- Sep 2, 2009
- Messages
- 3,108
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UI and music will be worse as well95% of all the sprites will still be the same as the previous iteration.
4 was the best one
agree or disagree?
I dont think its that price tag , not by far, 39 euros more likely. Anyway do you see any fantasy strategy game nearly as good coming in the near future?Not looking forward to the $70 price tag.
I will buy it for 7$ in 2045Not looking forward to the $70 price tag.
Indirect control is the entire damn point.Betting 100 bucks you won't be able to control battles directly (the one change I would absolutely pay 100 bucks for) because the dev is too obsessed with making his system work for PBEM
Indirect control is the entire damn point.Betting 100 bucks you won't be able to control battles directly (the one change I would absolutely pay 100 bucks for) because the dev is too obsessed with making his system work for PBEM
Something to think about for the future. ^I'd seriously pay 100 bucks for a DLC that lets you directly control battles.
I'd day one purchase a Dominions clone with direct battle control without hesitation.
But nobody is making anything like it
I mean the game is pretty simple. Sure you can't get an AI that can roflstomp a cheeser high on all the internet guides on perfect play but still.You guys have weird ideas, troop battles are easily the worst part of Dominions they should improve that but adding giving specific orders to units isn't the way to go to make it better.
And for SP to be enjoyable you would have to introduce functional AI which I don't think they know how to do, especially without cutting content.
Maybe they finally add Musulpheim, its been in the .exe as a description since Dom3...
I mean the game is pretty simple. Sure you can't get an AI that can roflstomp a cheeser high on all the internet guides on perfect play but still.You guys have weird ideas, troop battles are easily the worst part of Dominions they should improve that but adding giving specific orders to units isn't the way to go to make it better.
And for SP to be enjoyable you would have to introduce functional AI which I don't think they know how to do, especially without cutting content.
Maybe they finally add Musulpheim, its been in the .exe as a description since Dom3...
Eh most MP players are using a very small subset of spells and summons.I mean the game is pretty simple. Sure you can't get an AI that can roflstomp a cheeser high on all the internet guides on perfect play but still.You guys have weird ideas, troop battles are easily the worst part of Dominions they should improve that but adding giving specific orders to units isn't the way to go to make it better.
And for SP to be enjoyable you would have to introduce functional AI which I don't think they know how to do, especially without cutting content.
Maybe they finally add Musulpheim, its been in the .exe as a description since Dom3...
The game is simple but to actually win you have to learn and use hundreds of spells and have viable late game strategies or just mid game ones.
Direct conrol in MP would be insanely unbelievably slow. For a game that is already like watching paint dry in PBEM.How would you implement direct control without completely changing the game?
How does it require any major changes to the (single player) game? Instead of making the battles an automatic thing you can only passively watch, you make it a thing where the player makes decisions during the battle, like in Total War or Age of Wonders.How would you implement direct control without completely changing the game?
How does it require any major changes to the (single player) game? Instead of making the battles an automatic thing you can only passively watch, you make it a thing where the player makes decisions during the battle, like in Total War or Age of Wonders.How would you implement direct control without completely changing the game?
You have to change ABSOLUTELY ZERO systems for it. All you need to do is implement a control interface for the battles.
Eh, but it seems like you should be playing Fantasy General or Field Of Glory or something. AoW isn't even 4X by most definitions in any case. I do thing having a fantasy game focused almost entirely on battles would be cool, but I don't see why you'd take a 4X game and cram battles in.Yes, battles are more fun when you can control them. I play strategy games for the battles. Total War is my favorite strategy game series for a reason, and I vastly prefer 4X games with manual battles over those with abstracted auto-battles (Master of Orion and Age of Wonders are better than Civilization).