Red Faction is truly the poor man's Half Life, but it's considerably worse than Doom 3
RF is definitely not a great game, but I don't know about "considerably worse than D3". Perhaps I can agree it is somewhat worse, but it has something D3 does not: variety. Doom 3 has a decent enough content (combat, great visuals), but it's often the same "decent enough" combat and visuals over and over. It's barebones. Red Faction is a bit more scattershot in its content, quality and style. IDK maybe I need to go back and play Red Faction....it's been nearly 20 years.
Doom3 has no effort put whatsoever in his weapon (functional) and encounter design (monster closets, door imps) while Half Life 2 at least tries (and succeeds, but I'm one of the few HL2 fanboys here). The greatest effort they did was with the expansion pack that... copied FEAR and Half Life 2 because they had no ideas.
While HL2 is massively overrated I can agree it's probably the better game. Definitely more creative. They at least (sort of) tried, like you say.
If Doom3 didn't have the Doom name attached to it no one would remember it. How many people remember Pariah nowadays?
I remember Pariah. I remember it as the epitome of bland. The only cool thing about it was the weapon upgrades, and even that was rather mediocre in its implementation. Whatever it is, Doom 3 is for sure better. Fuck me that was an early decline shooter. Not bad in the way some obscure old school 90s shooters were bad (technical issues, budget issues, developer had no idea what they were doing), but bad in a way that it had no soul and seemed to be just trying to make a buck-- very commonplace nowadays.
Here, hot take on the Codex, thank fuck for Doom2016 and trying something different - even if 90% of Doom2016's ideas are stolen from mods. Thank God for that.
Yes. I'm not a fan of Doom 2016, find it a bit bland, and rather derivative and uninspired -- derived more from the less finer aspects of old school shooters, mixed in with the less finer aspects of new ones. e.g pretty basic arena-like level design (old arena shooters), weapon wheel (most common to new shooters), health leech grenades on a cooldown that makes most other equipment redundant (OP shit, most common to new shooters), weapon/suit upgrades that while are not terrible are not implemented in a optimal way that inspires meaningful choice, meaningful replayability, and fun moment-to-moment gameplay and there's OP upgrades (modern RPG systems in a nutshell), exploration that is basic asf and the relevance of secrets is lesser when they're marked on the map anyway (modern approach to exploration in a nutshell). In hindsight most of this is all modern decline. Can't really attribute boring level design to old school shooters either. Most old (90s) shooters had amazing level design.
...Granted most of this shit decline applies to Doom Eternal too which I find to be significantly better, but that's more because it actually brings in new, meaningful shit (dash mechanic, a decent challenge, platforming, varied art direction). Doom 2016 otoh was more a run of the mill shooter that had all these downsides. However, it's still one of the better shooters of the past decade+. That's how bad it is for gaming.