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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

JDR13

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I'm currently on the second level and stuck on an arena where you have to fight two Hell Barons simultaneously plus a bunch of minions, and one of the Hell Barons is possessed. Holy fuck...

That's the part that made me lower difficulty to Ultra Violence on my first run. Was getting way too exhausted. Second DLC is mostly easier but last boss is the biggest pile of garbage in entire game and a complete opposite of what I enjoy about it. Not that it's particularly difficult, just really tedious and unfun.

That happens in far too many games. I recently finished Dying Light 2, and the final boss fight was pure bullshit in an otherwise a pretty good game. Same thing in Dying Light 1.

I'm going to start the mission over and see if I can get past that fight without having to lower the difficulty. I'm on Ultra Violence, but I think I'm struggling because it's be a couple of months since I finished the main game and the gameplay isn't fresh in my mind. These expansions really need to be played immediately after finishing Doom Eternal.
 
Joined
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Messages
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These expansions really need to be played immediately after finishing Doom Eternal.

Yeah that's how I did my second run of expansions, by replaying base game first. Didn't have any big problems finishing them on Nightmare then. But they are definitely a significant jump in difficulty.
 

Blutwurstritter

Scholar
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Sep 18, 2021
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I'm currently on the second level and stuck on an arena where you have to fight two Hell Barons simultaneously plus a bunch of minions, and one of the Hell Barons is possessed. Holy fuck...

That's the part that made me lower difficulty to Ultra Violence on my first run. Was getting way too exhausted. Second DLC is mostly easier but last boss is the biggest pile of garbage in entire game and a complete opposite of what I enjoy about it. Not that it's particularly difficult, just really tedious and unfun.

That happens in far too many games. I recently finished Dying Light 2, and the final boss fight was pure bullshit in an otherwise a pretty good game. Same thing in Dying Light 1.

I'm going to start the mission over and see if I can get past that fight without having to lower the difficulty. I'm on Ultra Violence, but I think I'm struggling because it's be a couple of months since I finished the main game and the gameplay isn't fresh in my mind. These expansions really need to be played immediately after finishing Doom Eternal.
I had to use quick swapping in the first DLC to beat it on Nightmare. The base game is doable without it but some sections in the DLC pretty much require it, or you can't take down some threats quickly enough. I'm personally not too fond of it but I had an easier time after I got used to it.
 
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I had to use quick swapping in the first DLC to beat it on Nightmare. The base game is doable without it but some sections in the DLC pretty much require it, or you can't take down some threats quickly enough.

I doubt it since I'm not even sure what that quick swapping shit means, and I played through DLCs twice now. I just swap weapons like I always do, no fancy techniques involved. Just keep on the move and try to pick best weapons for the job.
 

Blutwurstritter

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I had to use quick swapping in the first DLC to beat it on Nightmare. The base game is doable without it but some sections in the DLC pretty much require it, or you can't take down some threats quickly enough.

I doubt it since I'm not even sure what that quick swapping shit means, and I played through DLCs twice now. I just swap weapons like I always do, no fancy techniques involved. Just keep on the move and try to pick best weapons for the job.
It simply means holding down fire the whole time while swapping weapons to skip reload time/animations, the only slightly tricky part is mixing in right clicks with the launcher to get the homing shots off while doing it. Like supershotgun->rocket launcher with homing shot->ballista->repeat cycle, while holding down left click as you cycle. I also don't know what's there to doubt, the game certainly gets easier with it since you can take down big demons very quickly this way. It even works with just 2 weapons. Hold down fire and turn the mouse wheel back and forth. You fire much quicker when it comes to the ballista, super shotgun, rocket launcher and the snipe shot with the rifle. It did work well for me. You only have to watch out for ammo. Perhaps you have done it without calling it that way?
 
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Joined
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Messages
7,667
It simply means holding down fire the whole time while swapping weapons to skip reload time/animations, the only slightly tricky part is mixing in right clicks with the launcher to get the homing shots off while doing it. Like supershotgun->rocket launcher with homing shot->ballista->repeat cycle, while holding down left click as you cycle. I also don't know what's there to doubt, the game certainly gets easier with it since you can take down big demons very quickly this way. It even works with just 2 weapons. Hold down fire and turn the mouse wheel back and forth. You fire much quicker when it comes to the ballista, super shotgun and rocket launcher. It did work well for me. You only have to watch out for ammo. Perhaps you have done it without calling it that way?

If I have done it sometime it was only by accident. I wasn't too far off the mark when imagining what it is though, but I assumed you need to spam left click while switching weapons. Didn't know you can just hold it. Mashing left click while switching with Q is something I tried to do against Marrauders with SSG + Ballista as I saw video of people getting three shots off like that while they were stunned. I only ever managed to get two shots in, same as with regular switching, and eventually gave up on it. If I tried to learn this shit while switching between more than 2 weapons (without Q) I would just start miss-clicking like crazy most likely.
 
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JDR13

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Using 2 different weapons in quick succession by swapping with Q *is* quickswapping, so trust me, you're using it. You don't have to be mashing the fire button for it to be considered a quick-swap.

At the end of the second level now, and it has one of those boss fights that I dread. It's not enough that you have to kill two of those floating eyes back to back, then you have to fight two at the same time while trying to avoid multiple Hell Knights?? It's not fun in the least.
 
Joined
Mar 18, 2009
Messages
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At the end of the second level now, and it has one of those boss fights that I dread. It's not enough that you have to kill two of those floating eyes back to back, then you have to fight two at the same time while trying to avoid multiple Hell Knights?? It's not fun in the least.
It's a pretty crappy fight but I didn't have much trouble with it because Ballista arbalest mode made those eyes go down very fast. I do in general hate any "cannot attack it until green flash allows me to" enemy. I learned to tolerate this kind of faggotry in this game but I do not think these additions improve it in the slightest. The last boss of second DLC is the embodiment of this kind of idiocy.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,002
Location
The Swamp
At the end of the second level now, and it has one of those boss fights that I dread. It's not enough that you have to kill two of those floating eyes back to back, then you have to fight two at the same time while trying to avoid multiple Hell Knights?? It's not fun in the least.
It's a pretty crappy fight but I didn't have much trouble with it because Ballista arbalest mode made those eyes go down very fast. I do in general hate any "cannot attack it until green flash allows me to" enemy. I learned to tolerate this kind of faggotry in this game but I do not think these additions improve it in the slightest. The last boss of second DLC is the embodiment of this kind of idiocy.
I'm using the Ballista but not in Arbalest mode. I don't feel like I have time to charge it since it would slow me down and those Hell Knights are on my ass the whole time.
 

Bigg Boss

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Joined
Sep 23, 2012
Messages
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Don't worry, next Doom will have playable female marine.
48769f762d0318f9e2d9e2ecde86bd8d.png
Arlene has been around for a long time. https://doom.fandom.com/wiki/Arlene_Sanders

Yeah, yeah...I know.
 
Joined
Mar 18, 2009
Messages
7,667
I'm using the Ballista but not in Arbalest mode. I don't feel like I have time to charge it since it would slow me down and those Hell Knights are on my ass the whole time.

That wasn't a problem for me, but obviously don't start charging it when mobs are right next to you. Generally though there's plenty of time when you pick your moments right. I often would start charging while I'm still in air after dodging bunch of mobs. And obviously ice grenades help a lot there too.
 

JDR13

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Nov 2, 2006
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Location
The Swamp
I'm on the final battle now with Samur Makyr. It makes everything before that seem like a cakewalk by comparison. I might have to reset the level and try to reach him with more extra lives.

Speaking of extra lives, I don't understand why they're not saved when you reload a checkpoint. The game really fucks us there.
 
Joined
Jan 7, 2012
Messages
15,492
Speaking of extra lives, I don't understand why they're not saved when you reload a checkpoint. The game really fucks us there.

The point is that it's a semi-ironman game rule. What would be the point if you could just reload every time you died and keep them?
 

Caim

Arcane
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Aug 1, 2013
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Dutchland
Tried picking the game up again the last two days but I keep getting the No Physical Devices error. Tried reinstalling, got the latest drivers, fidgeted with my drivers' settings, checked for cache integrity, added the game to the exceptions list of my antivirus... nothing. Sucks, because I've had this before including at launch, but I quickly managed to fix it back then.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,012
Tried picking the game up again the last two days but I keep getting the No Physical Devices error. Tried reinstalling, got the latest drivers, fidgeted with my drivers' settings, checked for cache integrity, added the game to the exceptions list of my antivirus... nothing. Sucks, because I've had this before including at launch, but I quickly managed to fix it back then.
Are you playing on a laptop? Try disabling your integrated graphics in the device manager.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,767
Location
Dutchland
Tried picking the game up again the last two days but I keep getting the No Physical Devices error. Tried reinstalling, got the latest drivers, fidgeted with my drivers' settings, checked for cache integrity, added the game to the exceptions list of my antivirus... nothing. Sucks, because I've had this before including at launch, but I quickly managed to fix it back then.
Are you playing on a laptop? Try disabling your integrated graphics in the device manager.
I tried that, but it didn't work. So out of frustration after turning it back on I tried again... and it launched perfectly. It just works.

Thanks, Todd.
 

Baron Dupek

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Mick Gordon talking about soundtrack
It's quite long...

https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce#6fef

tl;dr just Bethesda being Bethesda - sleazy, greasy bag of backstabbing cunts

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czwQg9F.png

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summary from the Reddit
TL;DR

Summary of Facts

DOOM Eternal

I haven’t been paid for over half of DOOM Eternal’s music: The game includes more than double the music I was contracted to produce. Rejects, mockups, demos, many of which were never meant for public release. I created this music as part of the development process and shared it with id Software in good faith. But id Software used the music in the game, marketing and soundtrack and still refuses to pay me for it.

The DOOM Eternal OST was a mess

It was announced, with my name attached, and made available for pre-order before I was contracted to produce it. Despite my alarm and constant appeals Marty refused to do anything about the situation, leading to a nine-month delay before I could start work.

After seven months of inaction, I reported my concerns to Bethesda.

Bethesda and I negotiated the DOOM Eternal OST directly, without Marty’s involvement.

I received the contract on March 18, 2020, just 48 hours before DOOM Eternal was released. The delay was announced a week earlier before I was under contract.

The deadline was April 16 (29 days later) and the contract stipulated id Software had complete creative control and would aquire access to all my source material.

Marty withheld crucial details from me until 13 days before my deadline, such as:

Potential legal trouble they faced for taking pre-orders before it was under contract.

Details about their internally-produced OST: an alternative edited from my in-game score, which they’d worked on for at least six months without my knowledge or involvement.

I didn’t approve the release: In the days leading up to April 16, Marty cut me out of the process and decided to release their alternative version instead, reducing my direct contributions to filler. Both he, and id Software’s Lead Audio Designer, Chad Mossholder, didn’t allow me to hear the final album and didn’t seek my approval; they weren’t contractually required to do so.

OST release

Their poor-quality release immediately drew criticism, and a worried Marty personally asked me for assistance in addressing the situation. I made myself entirely available to Marty and committed to satisfying disappointed customers with a better OST. Marty made it clear he wanted me involved, saying he wanted a positive outcome, had no ill intentions and wanted to resolve the issue professionally.

He offered to draft a joint statement addressing the situation and announcing plans to move forward.

He requested I hold off on making further public comments until we could address the public together.

Marty told me to expect the draft within hours, but it never arrived.

Reddit

Instead, days later, he published a 2500+ word “open letter” on a fan-run Reddit page that singled me out as the sole cause behind the botched OST. The post attracted thousands of comments and news articles and severely damaged my personal and professional reputation. Worst of all, he did it behind my back whilst leading me on with a bullshit story about working together on a professional solution to the problem.

His statement was full of lies, disinformation and innuendo, and when challenged, his company offered me a six-figure sum to shut up about it. When I tried, time and time again, amid a torrent of abuse, harassment and threats, to resolve the matter more amicably, he constantly refused, worried how addressing the Reddit post would damage his own reputation instead.

But as far as I’m concerned, truth and honesty are more important: Marty’s words damaged my character and attacked my reputation. I have afforded him ample opportunity to address this issue, but his refusal to do so has left me with no option other than to issue this statement.

In issuing this statement, I’m exercising my right to defend myself.
 
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Zeriel

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Joined
Jun 17, 2012
Messages
14,049
I wish I could say that's a surprise but it's just nominal behavior for Bethesda. The sad thing is how many fans of theirs just automatically believed them and trashed Mick.
 

502

Learned
Joined
Mar 28, 2020
Messages
307
Location
Ankara
Huh. Stratton's statements had given me the impression that Gordon is one of those stereotypical "eccentric" artists sans social skills, who are talented at art and absolutely nothing else. I should have known better.
 

Bigg Boss

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Sep 23, 2012
Messages
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Gordon should have worked with a better studio. Instead he wanted to make big normie bucks.

Guys Picard is a huge homsexual do not use him unless you are gay.
 
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kites

samsung verizon hitachi
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hyperborean trench town
A shame to hear, Mick is a really cool guy; if anyone is into audio design or the process of creativity, this was a very interesting gdc talk he did some years back
 

Baron Dupek

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Jul 23, 2013
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spite
Gamers doing justice in the only way they know.
By doing what Mick asked them NOT DOING.
 

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