passerby
Arcane
- Joined
- Nov 16, 2016
- Messages
- 2,788
Most of technical visual improvements require exponentially more processing power and memory, while generate exponentially decreasing visual improvements.
For example, consider a jump from 800x600 resolution to 1920x1080 and another to 4k, both jumps quadrupled the number of pixels, but the first one is a giant improvement, while the second is barely noticeable.
This applies to everything, draw distances, polycount, particlecount, texture resolutions, etc.
Developers try to fully utilise available hardware, but perceived difference between what few years old and new GPU can render is very small, so nothing wrong here, just physical limitations.
For example, consider a jump from 800x600 resolution to 1920x1080 and another to 4k, both jumps quadrupled the number of pixels, but the first one is a giant improvement, while the second is barely noticeable.
This applies to everything, draw distances, polycount, particlecount, texture resolutions, etc.
Developers try to fully utilise available hardware, but perceived difference between what few years old and new GPU can render is very small, so nothing wrong here, just physical limitations.
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