They've altered most enemies appearance to more closely resemble the originals.
It think that canon gadget may make things easier and it is completely unnecessary.
They seem to have toned down the arenas.
The new weapons and enemies seem pretty cool. Let's just hope they well designed.
There seems to be more focus in platforming (the hook-shot and the environmental objects like the poles and wall-climbing) so that means levels be more vertical and maybe bigger.
That extra life nonsense is just fucking stupid. Is this supposed to be a fucking Super Mario game?
Here's a screenshot of the level's map:
Overall I would say this one it's a straight up improvement over the last one. And I know exactly what I'll get with this.
Maybe I'll even buy it if the Snap Map isn't shit this time around.
Sadly the music is still ear raping cancer for the most part. Couldn't they just ask permission to use this:
The enemies looked rather easy in the demo (and sometimes really dumb). In one of the fights, the mancubus didn't even attack the player properly. And the demons go down faster than in the original games.
Probably just for the presentation. This as been common practice developers make since the Skyrim demo presentation in 2011. They use characters that already are in higher levels and go trough low-level areas/quests for the purposes of the presentation. One thing that even confirms this is the amount of new weapons they've found troughout the level.
I will never, ever, ever get used to that quick time shit in the middle of combat and that is why this game will always be garbage.
remove press F to win button
make movement faster
If they increase the movement speed then they'll also have to increase the enemies speed, damage and/or quantity to maintain the difficulty level. But yeah if they did that it would be some pretty good incline.
Actually I was curious about the movement speed because from what I remember of my playthrough of the 2016 game, it seemed much faster. So I went to watch videos of the old one and compared it with the movement speed of this new one and concluded it was equal to the former. Still not convinced I booted the 2016 game, for the first time since December, and indeed it was much faster than the movement speed in the videos.
What was causing this, I wondered? Then it hit me, I am running the game at average of 150 fps, and YouTube videos can only go as far as 60fps.
As for the glory kills, I think none of you guys figured out their purpose.
For starter's you can't instantly kill an enemy. You have to first weaken him to near death. Second if you have your HP/Ammo completely filled and glory kill an enemy no Health/Ammo Packs will come out. However the closer your HP/Ammo is to 0 the more Health/Ammo Packs the player will receive when they glory kill an enemy. Also the bigger and stronger the enemy is, the more Health/Ammo Packs he will spooge out when glory killed (and vice versa).
What this means is that when a player is close to death the best way for him to stay alive is to kill the most amount of enemies the fastest way possible. It's a subtle and clever way to make the players play aggressively and reward them for putting themselves in dangerous positions.
In fact this is something the best Action games since Devil May Cry have been doing in similar fashions.
What they could do is cut the amount enemies give you (maybe even the weaker enemies give nothing) and/or you can only put an enemy in a glory kill state with certain weapons/attacks.
Should've just named it Hell On Earth
Should have called it
Eternal DOOM.
I still don't understand what's the fuss with nu-DOOM around here.
The game is not the second coming of Charles Bronson and everyone recognizes that the game is easily overshadowed by the original's quality but it is definitively a good game, with
emphasis on the fucking gameplay. Unfortunately by it's last levels it loses traction and repetition sets in, nevertheless it's still the best shooter to have come out in ages (well now that honor goes to Ion Maiden). And it revitalized interest in single-player shooters so it only brought us incline.
Even Gggmanlives that correctly understands every single design aspect of the originals, thinks the same about this reboot: