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DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

Discussion in 'General Gaming' started by LESS T_T, Jun 11, 2018.

  1. Assisted Living Godzilla Liturgist

    Assisted Living Godzilla
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  2. Great Deceiver Arcane

    Great Deceiver
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    Garbage, limp-dicked sound design as per the last game. Same popamole arena-style gameplay with executions. Hard pass.
     
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  3. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    Why do the slow and harmless zombies even exist? They are totally unnecessary.
     
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  4. soulburner Arbiter

    soulburner
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    It... looked quite alright. The sound is still shit, but it looks like "kill all demons before a door opens" ain't there. Not hyped, but interested.
     
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  5. lightbane Arcane

    lightbane
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    Because the monster designs of Nu-DOOM looked like shit and they tried to rectify that (although the Pinky Demon has remained untouched, funnily enough). They also stole the "Invasion" feature from Dark Souls, which I wonder how it will work.

    There also seems to be extra lives, which was a thing from Wolfenstein, not Doom.

    Music continues to be horrible and too loud, not letting you hear much, probably done to hide the puny sounds like the heavy rifle's lame noise.

    Narrative wise may be a simultaneous prequel and sequel to the new game, due how Hell could fuck up with petty stuff like physics and timelines. The Slayer has the sword thingy from the new game at least.
     
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  6. TheHeroOfTime Arcane

    TheHeroOfTime
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    [​IMG]

     
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  7. Durandal Arcane

    Durandal
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    Being able to dash and grapple to enemies is some cool shit
    The plasma gun isn't completely wimpy now
    You have a shoulder-mounted flamethrower/grenade launcher, I'm not sure why
    The sound design still sucks ass, can't hear shit around me
    You have a wrist-mounted blade now
    Overkilling enemies drops armor shards
    Chainsawing enemies still refills half your ammo, ammo management is still probably a meme
    There's new demons, though most of them are just from Doom 2, so now we have arachnotrons, Pain Elementals, and the archvile which we didn't even see ingame
    The regular shotgun now has automatic fire, solving the problem of it being completely useless after you got the shotty in nuDoom
    Glory Killing enemies overcharges your next melee hit, so you have more of a Reason to do it
    You'll get to use the laser sword from the previous game apparently
    There's poles for you to swing around on and walls to climb
    Upgrade systems appears to be gone? Going for finding upgrades normally instead of finding upgrade points and then assigning it
    A lot of visuals seem to be more closer to the original Doom than they were in nuDoom, not just design-wise (mancubus looks more like original than the one in nuDoom) but also more in terms of colors used
    Less restrictive arena design?
    I noticed a weapon with a flare shot of sorts similar to Blood
    There's still fucking unskippable first-person cutscenes apparently
    Enemy counts still seem to be largely the same
    Muh Doom universe lol
    Dark souls invasions? wut

    It seems like nuDoom but with some additional shit on top and hopefully some refined existing elements. From what I saw it's definitely a straightforward improvement, grappling hooks and less fucking upgrades being a definite incline, but the problem I still have is with the core gameplay from the first game, and Eternal doesn't appear to do much to really quell my complaints there, aside from getting rid of the stupid upgrade system and giving you more movement techs. You've still got excessive freedom of movement but no enemies which can effectively constrict you, especially not with the new grappling hook. Arena design still comes down to random skatepark design instead of actually influencing moment-to-moment combat (there was this part with pillars everywhere obscuring your field of vision which would fit the bill as something good, though). Level design might be an improvement by minimizing downtime between arenas some more here.
     
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  8. Zer0wing Liturgist

    Zer0wing
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    Still better than Necrophagist's "Epitaph".
     
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  9. taviow Magister

    taviow
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    What I like about the new Doom is that finally someone figured out that dynamic, fast paced gameplay is fun. Funny that it was id. I'm actually surprised it took this long and that it was even forgotten, but after years of FPS gameplay consisting of hiding behind cover and experiencing EPIC setpieces where all you have to do is press W while everything blows up around you, finally we have something that actually has the potential to be fun. I'd rather be fighting in those arenas than playing any of the ridiculously fucking boring modern FPSes that we've had for the last 15 or so years.

    If these new Doom games keep selling and making a splash, potentially more FPSes inspired by them could come out and the damage the COD franchise has done to shooters might eventually be undone.
     
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  10. Durandal Arcane

    Durandal
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    I recall the director behind Overload saying he was inspired by Doom 2016 that fun fast-paced shooters could still exist. But aside from that and id's RAGE 2 I haven't really seen this view reflected in the market.

    Most notable upcoming FPSes seem to be retro throwbacks or whatever instead of taking a fast-paced newschool approach, as both AAA and indies heavily fail to deliver on this front. Only Desync, Devil Daggers and Titanfall 2 come to mind, but they were in development way before nuDoom's release.

    Verstuurd vanaf mijn GT-I9301I met Tapatalk
     
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  11. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
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    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Kingmaker
    Watching that footage am I wrong that the armor and/or health count never went below 100?! Really? It's that easy? :retarded:
     
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  12. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    Looks amazing. Looks like they ditched the arena progression or at least significantly toned it down, which is absolute incline in my book.
     
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
     
    Last edited: Aug 11, 2018
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  14. Martius Liturgist

    Martius
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    Probably its just lowest difficulty setting or enemies damage got lowered for presentation. In Doom reboot demons deal lot of damage on highest difficulty settings, I doubt it will be much different in Eternal.
     
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  15. taviow Magister

    taviow
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    Also yeah the levels they showed seem to be pretty open at first glance, didn't seem arena oriented to me.
     
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  16. aweigh Arcane

    aweigh
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    game looks fucking amazing. I can't wait!

    also, it already started:
    [​IMG]
     
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  17. sullynathan Arcane

    sullynathan
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    Doom souls
     
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  18. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Seriously, stop making jokes because it seriously sucks for those of us who don't want others to have fun.
     
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  19. Lyric Suite Converting to Islam

    Lyric Suite
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    :hmmm:
     
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  20. Zer0wing Liturgist

    Zer0wing
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    But yeah, music sucks and Mick Gordon sucks for djentifying a fucking DOOM OST. If anyone says that downtuned to knees two note riffing this:
    Show Spoiler

    is heavier than THIS (recorded in standard E tuning mind you) and so better suited to the game
    Show Spoiler




    just because Mick "added some lows" or because "muh djont" - is both contributing to the decline and doesn't know shit about metal.
     
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  21. Tehdagah Arcane

    Tehdagah
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    Nice.
     
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  22. Lyric Suite Converting to Islam

    Lyric Suite
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    I will never, ever, ever get used to that quick time shit in the middle of combat and that is why this game will always be garbage.
     
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  23. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    The sad thing is that the game almost manages to look like it might be fun (grapple and dash might make up for slow movement speed), but then every 15 seconds there's one of those execution animations (some of them even repeat in the promo material) which immediately makes me disinterested.

    Doom hasn't been good since the original, and even then, the final chapter was pretty bad. This will not change with doom eternal.
     
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  24. karoliner Magister

    karoliner
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    Didn't finish the previous game it eventually gets very boring, this looks like more of the same.
     
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  25. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Let me blow your mind: Don't perform the executions, if you don't like them.
     
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