Hey MASSIVE CHALICE Fans!
Our pledge total keeps going up and we’re so thankful for your support!
Design Chat
We’ve got a special treat for you today: a lengthy video from 2 Player Productions documenting an early design conversation between Brad and MASSIVE CHALICE designer John Swisshelm. As you’ll see in the video, we’re pretty early on in the development of MASSIVE CHALICE—still in pre-production to be exact! This is a really exciting time for the project, as it’s all about defining what the game is and what features we’re going to strive to include.
We’re generating new ideas at a ridiculous pace, and now that we’re actively talking with the community about the game we’re getting even more awesome ideas. The great part about involving you guys at this early stage is that it’s much more likely for your voice to be heard. We’re putting all of the backers’ ideas together with ours into a big melting pot. In some cases, your ideas are even better than ours! This is a great time to chime in with your feedback on MASSIVE CHALICE. What’s the coolest game feature you can think of that’s inspired by the Epic Timeline? We want to know! :D!
As we approach the start of production in the coming months we’ll be whittling this list down into something that fits within the scope of our budget. The more money we raise, the more resources we can use for developing these great ideas. So please continue to help spread the word and help us make MASSIVE CHALICE the amazing game we all want it to be! And now, I present you with some of our current thoughts on the design!
Chat Topics
01:00 Emergent narrative through gameplay
02:30 Inevitability of character death
04:00 Bloodline Relics
07:00 Psychological effects of battle
08:40 Managing permadeath
11:20 Houses/keeps and children
15:00 Equality of sexes, surnames
20:00 Skills and class systems
25:00 Bringing the kingdom together
27:30 New game variation/ replayability
30:00 Community suggestions/ unit support relationships
34:30 Researching technology
36:00 Benefits of open development
39:00 Player shaped experience/ random events
42:20 Play length
44:30 Demonic corruption/ perks and quirks
52:40 Gaming influences
Total runtime - 55:49
Audio Stream
If you don’t have time to watch the chat then how about just listening to it?! We’ve also provided an mp3 version so you can listen on the go! You can grab that
here!
Twitch XCOM: EU Stream
We had a blast answering MASSIVE CHALICE questions and interacting with the community during our
XCOM: Enemy Unknown playthrough on Twitch.tv yesterday! If you missed the event or just need more Brad in your life, you can still watch the playthrough
here.
E3 is right around the corner and we’ve got more updates coming your way! Thank you so much for your continued support—be sure to join the conversation over at the MASSIVE CHALICE forums
here!
Sincerely,
Brad and the MASSIVE CHALICE team :D