GarfunkeL said:
darkpatriot, how does the Bio cock taste? Good? Or otherwise you are fucking retarded.
Garfunkel, how does your blinding hatred of Bio feel? Good? Or otherwise you are fucking retarded.
GarfunkeL said:
Bioware is dropping the typical save the world/ defeat the big bad dude plot
The fuck they are. They had that in ME as well, it'll be back for sure, no matter what "Hawke is driving the plot" they peddle in the design doc.
Mass effect marketing was quite clear about Saren being the Big Bad(even though he ultimately wasn't) and that there was a galaxy at stake.
So far the marketing for DA2 is quite different.
GarfunkeL said:
Also they are using the decade long game span to show in game consequences (and thus C&C seems to be a major goal of the game)
We're gonna be lucky if it's even similar to the C&C you got from the origins. Most likely its cosmetic BS like ME1->ME2. I remember all the Bio-defenders claiming how great C&C is in ME1 and how we will have to wait for ME2 to see its fruits - GUESS WHAT NONE OF THAT HAPPENED. So actually believing that Bio could deliver a game that includes meaningful C&C for a decade is really stupid. Seriously, I can sell you a bridge in Florida - really cheap!
Look at the trend. When Gaider actually came here (Before the Codex had gone completely retarded) he talked about how dragon age was going to have more C&C than any previous Bioware game. And he was correct. Dragon age had quite a bit. One of things that bioware is excited about is the opportunity to do a sequel in the same engine. They will be able to just design content and not mess with the engine much. Similar to the BG2 situation. Bioware is trending towards more C&C in their games and it looks like they are attempting to use the more focused design resources to include more in DA2 (having the game span 10 years is a design decision that complements this).
Retarded cynicism is the only reason to believe they won't be including more C&C.
GarfunkeL said:
PC version will probably tweak combat but not change it much.
Even more idiotic statement. Since they are first making it for the consoles and only secondly to PC, there is no point (profit-wise) to make two different combat systems. And since 90% of their customers are apparently brain-damaged vegetables who found the combat somehow difficult and challenging, it's very easy to guess which way its going - and again, believing that the PC-version would somehow stay similar to the first one is naivety beyond belief.
Except it is what they said in the magazine. So I guess you think thy are lying. It's also only making one additional combat system. The PC one already exists. And since it probably won't be entirely different it won't even take the resources of making one from scratch. The real cost is gonna be in having to design each encounter/level twice anyway. They will be able to use the same animations and special effects though so that will cut costs.
The PC version did not receive many criticisms about combat and quite a bit of praise. Console did receive many criticisms about combat and very little praise. As they take input into account for making DA2 they see that combat for console sucked. They decide to revamp it. Bioware has a lot of resources nowadays (you may not have noticed) and they are able to pull it off. To think that they wouldn't do this is again, retarded cynicism.
GarfunkeL said:
And concerning the dialogue wheel it is to be expected and not necessarily bad
Well, sure if you want to create an action game, its great. For a story-driven RPG it sucks donkey balls and there's no two ways about it.
How does it hamstring a story-driven RPG? To say the wheel is incapable of telling a story is incorrect.
As other people have said it will increase the number of times your character will not approach something from the angle you were expecting but that just adds some frustration and annoyance.
GarfukeL said:
People don't want to read what they are going to say and then hear it voiced.
What I stated is correct. Unless you think I meant every single person and specifically you by people. If you think that then well...
GarfukeL said:
There is no good/evil meter in DA so dialogue won't be split into paragon/renegade like it was is ME.
WELL GUESS WHATS GOING TO BE IMPLEMENTED IN DA2?
is "No morality meter" the correct answer? If you've heard differently please enlighten me.
GarfukeL said:
Including addressing some things that have been long time complaints of the Codex
Considering that DA:O doesn't even reach the level of their earlier games, I find this very hard to believe.
So, here's a little bird for you -
Except for more C&C (which I find pretty important in an RPG). Also more multiple quest solutions than any previous Bioware game. That's not even opinion, that is a true statement.
Also 2 long time complaints of the Codex. All Bioware stories are the same. Bioware games have crappy C&C. From what has been revealed so far It looks like they are attempting to address these two points.
How successful they will be we will have to see but the way most people were ignoring two points that should be of Interest to them I found a little silly.
Your post was, However, an excellent post for illustrating the Hivemind circlejerk poo flinging that disappoints me most in the Codex. Not that everyone here is like you. Some people are Healthy Skeptics as opposed to Retarded Cynics. Try and be more like them. You will find an inner balance.