CrunchyHemorrhoids
Prophet
- Joined
- Dec 5, 2010
- Messages
- 1,620
Their video review claims DAO looked like something from 2002 while DA2 is one of the best looking games this console generation. Lord all-mighty.
The Escapist said:Bioware's check cleared.
The dialogue options inspired by BioWare's work on Mass Effect allow you to roleplay the voiced character of Hawke however you want. Thanks to handy symbols in the radial menu, you can be a snippy prig, a righteous hero, or a wiseass depending on your mood and the situation presented to you.
Skuth said:Games Master UK
Mar 7, 2011
90
BioWare have comprehensively hit back at detractors of the original game and Dragon Age II delivers a distinctive fantasy RPG with far broader appeal and personality than before. Mega-nerds may feel slighted that they can't dig into the mechanics quite so easily but few would argue that this slicker, more streamlined approach isn't a vast improvement. [Apr 2011, p.73]
herostratus said:VoD, you didn't quote the best part of the escapist review:
The advancements in RPG mechanics would be enough to set it apart, but the real achievement of Dragon Age II is in the story-telling. I could point out the improved combat and graphics till there's blood covering my face, but BioWare is one of the few companies that uses the advanced computing power available to modern game designers to let you actually play a role.
Pft, newfag.CrunchyHemorrhoids said:I have to say I love DA2, not even Oblivion provided this much entertainment.
Considering the comparison was against DAO and not BG, I'm not sure you could embarass yourself any further. I'd come up with a counter-insult, but nature's apparently done plenty of that to you, already.space odyssey said:Multiple Sarcasm said:Bottom line is, if you're gonna go and tear DA2 a new one for its faults, don't make it sound like DAO was something to aspire to, FFS.Hmm, it would seem that DA2 sucked and lacked even in comparison to a shitty game is the actual bottom line. You're a retard.mini review said:Here's the proof why I would call it dumbed down from DA:O (which itself was dumbed down version of BG)
And what would a crafter have to offer in DAO, except some more of what you already have a metric fuckton? Not LARPing, I hope?flushfire said:the whole point of having crafting skills is having to choose between those and combat/dialogue-oriented ones, at least early game. now while I am not saying DAO gave you difficult choices regarding those at least not every character can have/do everything.
Indeed. Both of which had you fetch two ingredients from 50m away, press a button and turn in. I was wishing that fun would never end.flushfire said:also, crafting skills were actually used in a couple (not sure about actual number) of quests if i remember correctly.
Of course, you are. Just don't do stock broking and you'll be fine.flushfire said:but wth, im sure you prefer ea/bio's way of doing it - if it ain't good, remove it.
Top Gun volleyball wrote:
I don't have high standards for my games.
I will support this rush job from BioWare and buy all DLC so EA can milk me for the cash cow I am!
Brother None said:Opening day reviews are relatively low.
A quick comparison on Metacritic
DA:O 91 PC, 87 PS3, 86 Xbox360
DAII 86 PC, 87 PS3, 86 Xbox360
Then you have more reason to insist bioware could have tried fixing what was wrong with DA:O instead of thinking further dumbing it down helps the genre whatsoever. Whether you like it or not what bioware puts out influences what the mainstream audience believe RPGs should be, just like bethesda did with oblivion. So no, bioware moving into derp territory will not cause incline, only decline.Multiple Sarcasm said:The further they move into the derp territory, the more there is room for someone better to fill the quality void. At least, that is my hope.
Xor said:How could EA let this happen? Did they waste the journalist bribery budget on hookers and blow?
easychord said:84? Shit, that's like 2/10 on the 8-10 scale of allowable review scores.
Azaraxzealot said:so... a fanboy elitist quit his job when he realized his game was getting muddled up with "style"? wow, that's a REALLY stupid reason to quit a paying, stable job which would allow him to create more games and realize his artistic vision in the future.
besides that, you practically DO have to have OCD to do all that micro-management. and besides, the easier a game is, the more immersive the experience can be because there will be less "You died" screens breaking up the flow of the narrative and gameplay for more people.
besides that, you practically DO have to have OCD to do all that micro-management. and besides, the easier a game is, the more immersive the experience can be because there will be less "You died" screens breaking up the flow of the narrative and gameplay for more people.