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Game News Dragon Age II Ultimate Edition Retailer Disinterest (lack of interest, i.e. not giving a fuck)

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,562
Not AWESOME enough and not enough buttsecks obviously,I am confident Mike Lailaw and Hamburger Helper will fix these problems in DA3
 

Havoc

Cheerful Magician
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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Plaina? CDPRed going under? Man. DAII and ME3 fucked up Pretty Princesses head so much he can't even tell us about his world properly or even have a name for his delusioned going-under company that made TW in his head. Poor Volourn. I don't pity him.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
So what's the explanation for no ME2 Ultimate?
Greed.

Obviously, Bioware is circling the drain. Their only hope may be to piggyback on Brian Fargo's runaway success with Wasteland 2 and create a top-down, fixed perspective, party-based tactical RPG. :obviously:
Deramworld. I know what they will do - the game was way too complicated so dumb it down or just cut the game play completly and leave one button that player needs to press in order to proceed to the next scene.
Hm... one button is way tooo much, what if the geniuses will keep pressing the wrong one? I'm sure they will find a way to solve this problem in the coming months.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
" CDPRed going under?"

Never claimed theyw ere. Theyw ere the ones who stated that theyw eren't exactly rolling in the dough despite Twitcher 2's million+ sales.


ME3 has plenty of flaws. The endings are not one of them.
 

Havoc

Cheerful Magician
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"ME3 has plenty of flaws."

:eek: Damn. I think I'm in the Twilight Zone.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
"But let's just for arguments sake accept your figure. For a cross platform title with the budget it had it's a fucking pathetic amount. "

DA2 didn't have a big budget. It was a project thatw as made quick as a cash grab. It sold 2mil in a month. PC sales are fukkin' irrleevant in the big sciope of things. I have a PC yet I don't buy games on the PC b/c PC sucks as a gaming unit.

TW is shit. Plaina nd shit. And, last i checked, TTwitcher company are hanging on for dear life.

Also, DA1 PC sales weren't exactly impressive either but, again, nobody really gives a shit about PC sales in the grand scheme of things outside of retarted MMOs.

R00fles fukkin' r00fles!

Gte your face out of Twitcher azzes. Maybe, they'll make Twitcher 2.7654. L0LZ

PC sucks as a gaming unit? er... maybe you should buy a new PC and stop using that pentium shit.
I don't like fps and don't play them at all, if you would explain to me how to play eu3 on a console I might consider your arguements viable.
With a good PC you can play all console games and if you don't like mouse+keyboard than use a joystik or something... they are all compatteble with PC.
 

Aeschylus

Swindler
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Phleebhut
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Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,693
“[The next Dragon Age] is gonna have the best of features from the prior Dragon Age games, but it’s also gonna have a lot of things I think players are gonna find compelling from some of the games that are out now that are doing really well with more of an open world feel,” Muzyka said.

BIOWARE OPENWORLD BIOWARE OPENWORLD BIOWARE
AWESOMEEEEEEE

This is going to be a 500 page thread of awesome.

An open world game from a company with zero (if not negative) experience in crafting open worlds. This should be good.
Laidlaw clarified that DA3 won't be open world. It'll just cover a lot more space than DA2 or even DA:O.

I think the idiots already admitted they'd let you dress up companions without their physical appearance changing in any way (which totally defeats the purpose of amusing Biodrone dress-up LARPers)

But that was a while ago so maybe things have changed. The impression I got back then is that Bioware are obsessed with making cinematic scenes as easy to make as possible (which is understandable considering their games have so fucking many of them). That means removing clothing variations that might make said scenes glitch up in some manner. And also limiting the places you can talk to your characters to designated conversation zones.
Customizing the stats is the only thing that matters. :obviously: Funnily enough this was a compromise that Obsidian figured out years ago way back in the Sith Lords. You could change Kray-Kray and Visas's robes but their looks would always remain the same. Same deal with Zhjaeve in NWN2 although that was a unique model issue.

Making it easier for the cinematic designers/animators is part of it, it's also because they want each character to have a distinctive look (also like Kreia and Visas) and you can't do that with clone armor. Look at all the people cosplaying as DA2 characters and despair.
4gt637.jpg

Despair!
 
Joined
Jan 7, 2012
Messages
15,250
Oh no, anyone who wants to play DA2 + DLC will have to buy DA2 + DLC. This could just as easily be a way to get more money out of players who would otherwise be waiting for the $20 version at retail.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Well granted Shepa... Ehm Hawk can change his armor, and using term clone armor is so ironic, since most of the armor in the game is just level-scaled cloned armor (same looking one) :D
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
The ignore list exists, people, use it! Nobody should ever have to read posts from volourn or skyway etc.
 

visions

Arcane
Joined
Jun 10, 2007
Messages
1,801
Location
here
Deramworld. I know what they will do - the game was way too complicated so dumb it down or just cut the game play completly and leave one button that player needs to press in order to proceed to the next scene.
Hm... one button is way tooo much, what if the geniuses will keep pressing the wrong one? I'm sure they will find a way to solve this problem in the coming months.

Maybe they'll devise a special Awesome controller with only one button, which will also lock up your keyboard.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
oNLY COWARDS IGNORE MORANS. tHAT'S WHY I READ THE cODEX BECAUSE IGNORING IT WOULD BE COWARDLY.
 

Darkforge

Augur
Joined
May 25, 2011
Messages
216
I find it hard to believe volourn actually believe's the torrent of shit coming out of his mouth. PC sux as a gaming platform? .. uhhh ok considering the consoles are keeping gaming in general in the fucking dark ages right now.

This guy is trolling right? ... RIGHT?
 

Infinitron

I post news
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Staff Member
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'd consider BGs to be quite open-world games? Or if they're not, what does the term actually mean?

Only the first Baldur's Gate comes close to being an open world game. Going from there, Bioware games have become progressively less and less open over the years.

As a company, they've basically evolved in the wrong direction, and now they're stuck in a dead end (unless, that is, they can live with 3 million-selling games, which makes EA unhappy).
 

Aeschylus

Swindler
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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
I'd consider BGs to be quite open-world games? Or if they're not, what does the term actually mean?
I'd say the main characteristic of an open-world game is non-linearity. As in, you can go anywhere in the world at any time as long as you're strong enough not to get instagibbed. BG1 was more open than 2, but it still had a certain amount of linearity to it, and you couldn't access all the areas at any time. Whereas in, say, Morrowind, you can go to the final dungeon whenever you want if you can make it there.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,573
DA2 was a cheap and nasty cash grab and the fans were smart to it, hence it tanked.

A wise developer might say ok we need to accept that fans of our titles probably don't want a game where they are wandering through cloned dungeons, enduring mind-numbing combat where enemies mysteriously drop out of the sky and can't even control their party members' inventories, so let's spend a bit more development time for DA3 and fix these things.

This is EA we're dealing with though so no doubt we'll get some half-arsed Skyrim rip-off.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I'd consider BGs to be quite open-world games? Or if they're not, what does the term actually mean?
I'd say the main characteristic of an open-world game is non-linearity. As in, you can go anywhere in the world at any time as long as you're strong enough not to get instagibbed. BG1 was more open than 2, but it still had a certain amount of linearity to it, and you couldn't access all the areas at any time. Whereas in, say, Morrowind, you can go to the final dungeon whenever you want if you can make it there.
I think BG1 would be pretty much open world, was it not for the fact that some areas simply don't appear on the map before they are required by the plot - Cloakwood, for example. The game is divided into chapters and you can only do and visit as much in a given chapter as you're allowed to.

Contrast Morrowind.
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,669
Location
casting coach
So BG1 would've been an open-world game if cloakwood and the city itself would've been accessible from the start, but since they put in those 2 restrictions means they don't have any experience doing open-world games?
 

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