OK, so I've been playing the game a bit. It's not exactly amazing or great, but I don't think I'll regret my pre-order at least.
I chose to play as a female City Elf Rogue. I liked the Origin quite a bit, it served as a great introduction and was pretty nice to play through. Chose to spend points in Coercion as well as the main Combat thing (and some combat abilities). I also started out with a rank in Poison-making, from being a Rogue I believe. Then I chose some ranks in the skill that lets you disarm traps and open locks.
The writing is pretty hammy at times, but I find it fun to follow in a "soap-opera" kind of way so far. At any rate, I've only played through the origin plus the first big plot-point place. There seems to be quite a lot of dialogue in the game. Again, it varies in quality but I haven't felt the need to brutally skip through it yet which tends to happen with Biowares games when I play them. Though so far, Persuasion has definetely not gotten a lot of use. I get the sense that it will be used more soon though as the opening parts are to get the story going I suppose. A few different responses to my character being an elf so far but nothing huge.
The battles... well. I'm playing on Hard, and yeah. Some of the battles can be pretty tough, definetely harder than any Bioware game since BG2. One problem persists though, and that is that there is still quite a lot filler combat between the challenging battles. If you're really not paying attention, then these battles could kill you I suppose, but you should really be OK if you monitor the party just a bit (and apply healing as needed). A lot of the combat feels unnecessary. One particular forest near the start of the game is just really uninteresting to play through due to rather boring encounters (though again, some of them are nice). It feels sort of stuck in the middle of a tactical combat system, and a more fast-paced but visually fun system. I dunno.
And while the difficulty can be quite high at times, the lack of a death system really takes a lot of oomph out of it. There is still the injuries you can sustain (when you get knocked out, that character receives an injury which can affect various stats) but I can't help but thinking how much the excitement level would be raised with a proper death system.
Even so, the combat can be fairly fun in itself. What's also nice is that animations have a really nice kick to them which makes the battles feel a bit more visceral. I also use abilities and spells quite a lot which obviously raises the interactivity.
Loot is bullshit. At least so far, the only things I've gotten from using my open locks skill is (probably) random crappy loot. The inventory works, with a few different tabs to make it a bit easier to get a good look of all your crap. Not a huge fan of the shared list inventory though. At least not when so much of the loot appear to be junk and/or randomized. Guess I should be pickier on what items I take with me.
Graphics are unimpressive technically but menus and stuff like that are well done. Characters can look pretty good. Not a game to buy for eyecandy but who cares? It looks more than good enough.
Had a really hard fucking time getting used to how the camera works for some reason. I really wanted to play in the overhead view but it really sucks for general exploration. So I mostly use the third-person, closer-to-the-ground camera for running around and switch to overhead in battles. Works pretty well after getting used to it.
Music is pretty boring but I'm not a fan of Inon Zur. Sounds are good, especially in battle. Voiceovers are actually pretty good, much better than what I had expected from watching some videoclips before. No character as of yet have annoyed the hell out of me either which is nice. In fact, I like most of them quite a bit more than I expected.
Fairly pleased all in all so far. But yeah, it's definetely LOTR-ish, Biowarish, epic!1!, and all that. It's just done better than Biowares recent works. We'll see how things develop.
EDIT: And yeah, you can turn off the goddamn gore/blood on your character in the Options menu. Thank god for that. If you turn it off, the blood will disappear at the end of combat.