Difficulty
Whether you select QUICK PLAY after customizing your character’s appearance or proceed through advanced
character creation, you need to select a difficulty level for combat. You can change this setting at any time in
the Options menu. The higher difficulty levels are not meant to present an unwinnable slog; instead, they are
meant to maintain the challenge for players who are particularly skilled in the game’s tactical combat system.
At higher difficulties, enemies become more powerful while your party becomes less so, meaning you need to
pause frequently to consider the best approach to each fight.
Easy
This setting is best suited to players who are new to role-playing games or expect to play combat in real-time,
rather than pausing often to plan tactics. At this setting, party members are immune to friendly fire and heal
easily, while enemies inflict less damage than normal.
Normal
This is the recommended setting for players familiar with role-playing games, providing a good balance
of challenge and survivability. It requires moderate use of tactical pausing to plan actions during combat.
Although party members can harm each other with careless use of certain abilities, damage due to friendly fire
is only half of what it would be against enemies.
Hard
This setting provides a considerably greater challenge than normal difficulty. To prevail against the more
aggressive enemy AI, you need to make sophisticated use of tactical pausing as well as clever combinations
of spells and talents. Friendly-fire damage is no longer scaled down and your party does not heal as easily.
Enemies inflict more damage, are encumbered by status effects for shorter durations, and demonstrate
greater resistance to various damage types.
Nightmare
This setting is intended for tactical geniuses who found hard difficulty too easy.