1eyedking said:Don't forget superb art direction:
Nice armor.
... :shock:
1eyedking said:Don't forget superb art direction:
Nice armor.
[url=http://www.gamespot.com/pc/rpg/dragonage/show_msgs.php?topic_id=m-1-52220658:i4nwngbp]GameSpot[/url] said:Berserker1_5 said:What do you mean upgradeable [armor]? You can upgrade armor in the game?
Lord_Blade said:You can sell items to the dwarf merchant at your camp. Then save and load. Some items will be "upgraded" to a better material when you load ( it's based on your level ).
1eyedking said:Talking about level scaling, this just in:
[url=http://www.gamespot.com/pc/rpg/dragonage/show_msgs.php?topic_id=m-1-52220658:3cq1y1fr]GameSpot[/url] said:Berserker1_5 said:What do you mean upgradeable [armor]? You can upgrade armor in the game?
Lord_Blade said:You can sell items to the dwarf merchant at your camp. Then save and load. Some items will be "upgraded" to a better material when you load ( it's based on your level ).
Unless quest rewards have different "tiers" of power based on what level you are when you complete the quest, it's nothing like Oblivion. Not to mention there was never a point where gameplay in Oblivion was even remotely challenging. I don't really like level scaling in DA either, but to compare it to the atrocious implementation in Oblivion is laughable.1eyedking said:Talking about level scaling, this just in:
[url=http://www.gamespot.com/pc/rpg/dragonage/show_msgs.php?topic_id=m-1-52220658:2cm8ippp]GameSpot[/url] said:Berserker1_5 said:What do you mean upgradeable [armor]? You can upgrade armor in the game?
Lord_Blade said:You can sell items to the dwarf merchant at your camp. Then save and load. Some items will be "upgraded" to a better material when you load ( it's based on your level ).
:facepalm:
It's Oblivion all over again. In before "So what? Enjoy it for what it is".
There are Tier-based rewards depending on what level you are. And it not only happens with rewards, but with random loot as well (which by the way, is random).Silellak said:Unless quest rewards have different "tiers" of power based on what level you are when you complete the quest, it's nothing like Oblivion.
DA is more challenging than Oblivion, but then again anything is more challenging than that utter piece of crap.Silellak said:Not to mention there was never a point where gameplay in Oblivion was even remotely challenging. I don't really like level scaling in DA either, but to compare it to the atrocious implementation in Oblivion is laughable.
A couple of new weapons and ammunition here and there isn't bad. Upgraded versions of older items is something else entirely.Silellak said:DA is hardly the first RPG to have certain merchants whose goods improve as the game goes on. And no, I'm not talking about Oblivion - I'm pretty sure even the Baldur's Gate games had some of that, though I can't remember specifically.
This contends with Volourn's level of stupidity.Silellak said:The funny thing is, if Oblivion had never come along and implemented level-scaling in such a poor way that the concept itself became tainted forever, I doubt anyone would even notice its presence in DA. But, thanks to Oblivion, everyone can point at that one feature and shout OMFG!!!!!!!!! IT'S OBLIVION 2!!!!!!!!!!!!!!!!!!!!!!!!!!!! THIS GAME IS TERRIBLE AND RAPES MY SOUL (YET I CONTINUE TO PLAY IT)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And in start coming the excuses. Quaint.Overweight Manatee said:Upgrading items that you sell to merchants is probably a bug anyway. Its the kind of thing you can see slipping through testing easily. In any case, just about every game has some way to break the trading system and get infinite wealth and/or super powered weapons.
It applies to all equipment that ends its name with the quality in parenthesis. I highly doubt that Juggernaut Armor is "standard", so this is a lie.Monocause said:Only standard equipment gets 'upgraded'
[...]
All the non-standard stuff doesn't get upgraded. Ancient elven armor doesn't. Coarse cut gauntlets which I sold in the beginning of the game are still there, rough and for 50 silver. The 'scaling' doesn't have much effect on the gameplay since you'll want to have socketed non-standard weapons or the more rare armor that gives you most benefits.
Monocause said:I don't think it's based on your level, rather on story progression. The stores get restocked when you do one of the major deeds (ie. finish the Circle tower), I suppose that's when the 'upgrade' happens.
This is hardly a compliment. It's supposed to be that way. "Oh, we have a standard RPG feature in a RPG. Everyone rejoice!"Monocause said:On the other hand - by the end of the game I bought Veshialle for 130 GP, a dragonbone axe which was available from the dwarf guy in the camp from the very moment I had access to the camp (just checked).
This is only to spur DLC sales. Kids in the forums post how they got access to shiny armor earlier in Warden's Keep, crafted the best weapon in the game, had an inventory stash to drop all their level-scaled loot, and all the other children get excited and hyped and go out and buy said DLC.Monocause said:You can get drakeskin and dragonbone armor from Wade much earlier than you'd start finding these. If you save money or take some risks, you can have equipment much more powerful than you're expected to have. So no, not Oblivion again.
I'll add a few screenshots and submit it as my review.Flying Spaghetti Monster said:No, we've dealt with most of the bitching points. Combat is shit, Writing is Shit, characters are shit, graphics are shit, quests are shit, the Grey Wardens are shit, and I'm sure I'm forgetting something else that's shit, too.
Asking what's wrong with the writing and linking to dialogue screenshots is defending the writing rabidly?Lesifoere said:I haven't read through all the pages, but tell me, did you people actually spend over 50 pages discussing DA's story and writing (and VD spending most of those pages defending said writing rabidly)?
1eyedking said:I highly doubt that [...], so this is a lie.
1eyedking said:This is only to spur DLC sales. Kids in the forums post how they got access to shiny armor earlier in Warden's Keep, crafted the best weapon in the game, had an inventory stash to drop all their level-scaled loot, and all the other children get excited and hyped and go out and buy said DLC.Monocause said:You can get drakeskin and dragonbone armor from Wade much earlier than you'd start finding these. If you save money or take some risks, you can have equipment much more powerful than you're expected to have. So no, not Oblivion again.
So basically yes, it is Oblivion level-scaled shit all over again.
It's almost the same thing. After solving one or two major quests it's obvious you'll have gained a couple of levels, so there's no difference.
This is hardly a compliment. It's supposed to be that way. "Oh, we have a standard RPG feature in a RPG. Everyone rejoice!"
It applies to all equipment that ends its name with the quality in parenthesis.
Proof? I've yet to see major quest-based rewards adjust in level. Big things like Dragonbone plate, Drakeskin armor, Leliana's bow, meteor-metal sword, named rewards (ie, items that show up in the Codex), etc. all seem to have set stats no matter what level you are in when you acquire them.1eyedking said:There are Tier-based rewards depending on what level you are. And it not only happens with rewards, but with random loot as well (which by the way, is random).Silellak said:Unless quest rewards have different "tiers" of power based on what level you are when you complete the quest, it's nothing like Oblivion.
I've seen some really good encounter design in DA, and some fairly mediocre encounter design. Now let's compare that to the example you gave earlier - Fallout 2. What is better about Fallout 2's encounter design and combat? How is it more fun and challenging? I've always found combat to be one Fallout's biggest weaknesses.1eyedking said:The thing is, DA isn't challenging because encounter design is good; at the few times it is it's only because of spells that can't be resisted and/or are instantly casted, excess knockdown effects, enemies spawning behind you, because you aren't allowed Spot checks for Rogues nor Outdoorsman checks for random encounters, and because mobs scale to your level.
Appearances can be deceiving.
As far as I can tell, all that's upgraded is the "base metal" of a basic item, which upgrades the "tier". And I've never seen it happen with an item I've sold to a merchant, but then I really haven't paid attention, either. I'll have to try the sell-to-merchant-to-upgrade-an-item trick and see if there's anything to it. Pretty much all of the high-priced magic items sold at vendors through the game haven't changed at all in statistics or price, though.1eyedking said:A couple of new weapons and ammunition here and there isn't bad. Upgraded versions of older items is something else entirely.
Once again resorting to insults, but I guess I shouldn't expect anything better on the Codex. I'd rather have Volourn-levels of stupidity than whatever breed of stupidity it takes to waste my time posting misinformation about a game I don't even like.This contends with Volourn's level of stupidity.
And the funny thing is that I stopped playing a good, long while ago. I grew bored of everything quite quickly, and once I found out how weak the C&C department was (which would have been the only saving grace for the game), there was no much point in playing any further.
Fun fact: Dragon and drakescale armor have nothing to do with DLC. Please do a tiny bit of research before posting your bullshit, eh?1eyedking said:This is only to spur DLC sales. Kids in the forums post how they got access to shiny armor earlier in Warden's Keep, crafted the best weapon in the game, had an inventory stash to drop all their level-scaled loot, and all the other children get excited and hyped and go out and buy said DLC.
So basically yes, it is Oblivion level-scaled shit all over again.
Defending anything on the Codex will get you accused of being a "fanboy" who "rabidly defends" said game/company/whatever.Vault Dweller said:Asking what's wrong with the writing and linking to dialogue screenshots is defending the writing rabidly?Lesifoere said:I haven't read through all the pages, but tell me, did you people actually spend over 50 pages discussing DA's story and writing (and VD spending most of those pages defending said writing rabidly)?
Vault Dweller said:I'll add a few screenshots and submit it as my review.Flying Spaghetti Monster said:No, we've dealt with most of the bitching points. Combat is shit, Writing is Shit, characters are shit, graphics are shit, quests are shit, the Grey Wardens are shit, and I'm sure I'm forgetting something else that's shit, too.
Silellak said:Defending anything on the Codex will get you accused of being a "fanboy" who "rabidly defends" said game/company/whatever.Vault Dweller said:Asking what's wrong with the writing and linking to dialogue screenshots is defending the writing rabidly?Lesifoere said:I haven't read through all the pages, but tell me, did you people actually spend over 50 pages discussing DA's story and writing (and VD spending most of those pages defending said writing rabidly)?
That is the New Shit.
Funny how no one here gets accused of rabidly attacking something, even when they go so far as to make shit up, post screenshots, and even create animated gifs to "prove" their attacks.
Vault Dweller said:Asking what's wrong with the writing and linking to dialogue screenshots is defending the writing rabidly?Lesifoere said:I haven't read through all the pages, but tell me, did you people actually spend over 50 pages discussing DA's story and writing (and VD spending most of those pages defending said writing rabidly)?
Silellak said:Defending anything on the Codex will get you accused of being a "fanboy" who "rabidly defends" said game/company/whatever.
This is the key to knowing when someone doesn't understand sarcasm.Clockwork Knight said:1eyedking said:I highly doubt that Juggernaut Armor is "standard", so this is a lie.
This is the key to understanding 1eyedking
Shit, I misread.Monocause said:No. I mean armor from Wade, the armorer in Denerim. Not Warden's Keep. I don't have any DLCs.
Pray tell what is such difference?Monocause said:There is a difference. Instead of using emotes try to think.
You're right about Veshialle, but it's worse than Oblivion in respect that at least in Oblivion you were stuck with an item of a given quality all the game and in DA you can level-scale it yourself. They're both bad.Monocause said:Let me rephrase it for you: it is not like Oblivion because in Oblivion you can't do the thing you can do with Veshialle and other stuff in DA. Happy?
Lesifoere said:Given your bleating "you children, what's wrong with the Joining?" across several threads or something along that line, sure. Plus your "Oh? So what do you have to say about it other than that it's average?" You posted screenshots of dialogue lines that aren't particularly remarkable either way; what do you expect 1eyedking to do, subject it to two pages of literary criticism? It doesn't deserve more than a passing "it's average/mediocre/nothing special" comment.
[...]
Absolutely, it's not like people make fun of Skyway or anything--oh wait. Honestly, I don't even think DA is a horrid stinking piece of excrement, but all the blathering about how its writing is really quite fine, its characters really are quite complex (re: Duncan) and so on is ridiculous.
1ek said:This is the key to knowing when someone doesn't understand sarcasm.
Only for items whose quality name ends in parenthesis. The others are hand-tailored, or so it seems.Silellak said:Proof? I've yet to see major quest-based rewards adjust in level. Big things like Dragonbone plate, Drakeskin armor, Leliana's bow, meteor-metal sword, named rewards (ie, items that show up in the Codex), etc. all seem to have set stats no matter what level you are in when you acquire them.
Combat is Fallout 2's biggest weakness because the game is not a dungeon crawler. But it still makes for a rewarding experience to gather some Combat Armor and a couple of Pancor Jackhammers and beat the shit out of Metzger and his slavers. This is the key to making (supposedly) non-linear RPGs entertaining in that you're the one regulating encounter difficulty.Silellak said:I've seen some really good encounter design in DA, and some fairly mediocre encounter design. Now let's compare that to the example you gave earlier - Fallout 2. What is better about Fallout 2's encounter design and combat? How is it more fun and challenging? I've always found combat to be one Fallout's biggest weaknesses.
I'm sorry but putting pretty stuff on walls and tables doesn't get extra points in my book of art direction. Making a solid, creative dungeon such as Icewind Dale's Ice Museum, Dorn's Deep, and Severed Hand, complete with barracks, dormitories, temples, studies, libraries and training grounds instead of endless corridors of debris is something worth of compliment.Silellak said:What sort of misinformation? How about "LOOK AT THIS ONE SUIT OF ARMOR. ALL DRAGON AGE ART DIRECTION SUCKS." for starters? How about all the gorgeous interiors that, when viewed from an isometric perspective, actually look pretty-damn-close to a 3D Infinity Engine? But no, you're right, one piece of DLC armor that looks stupid clearly means all art direction in DA sucks.
I misread. See my post above.Silellak said:Fun fact: Dragon and drakescale armor have nothing to do with DLC. Please do a tiny bit of research before posting your bullshit, eh?
The armor you get from the DLC is decent at early level but becomes fairly 'meh' at high-level. Though, I guess I can try selling it back to see if the merchant will upgrade it for me! Would be an interesting experiment, might try later today and report back.