Kanedias
Savant
- Joined
- Sep 29, 2013
- Messages
- 574
I used artsy, not art. Stop trying to muddle things with useless discussions such as "what is art?" for lack of a proper response.
Anyways, I was referring to the difference between an actual deep, thought-provoking and rich storyline as opposed to this shallow, pretentious kind of faux-artsy crap. Bioware proceeded to throw a bunch of empty symbolism and randomness into a broken ending and behaved as if it had some kind of higher meaning.
To the uneducated, the fact that the ending was unexpected and the presence of illusion of depth and empty symbolism makes them believe that it was actually something with some sort of artistic merit, which is not the case.
It is the difference between a beautiful storyline that explores "what can change the nature of a man" among other things and a bunch of writers that, unable to keep a coherent plot between 3 games, decide to throw random and empty stuff at an ending full of plotholes for the sake of "speculation from everyone". There is nothing but bad writing to be found in that ending.
1) Empty christian symbolism that serves no purpose.
2) Creativity-bankrupt motivation for the Reapers that pops in at the last second.
3) Glowing hologram kid whose form harkens back to Shepard's dream sequences, awful heavy-handed attempts at emotional manipulation and symbolism which show just how bad these writers are.
4) Nonsensical space magic endings, including the ability to rape everyone's DNA to turn them into vague organic-synthetic beings, one of the worst attempts at approaching the concept of transhumanism that I've ever seen.
The list goes on.
Anyways, I was referring to the difference between an actual deep, thought-provoking and rich storyline as opposed to this shallow, pretentious kind of faux-artsy crap. Bioware proceeded to throw a bunch of empty symbolism and randomness into a broken ending and behaved as if it had some kind of higher meaning.
To the uneducated, the fact that the ending was unexpected and the presence of illusion of depth and empty symbolism makes them believe that it was actually something with some sort of artistic merit, which is not the case.
It is the difference between a beautiful storyline that explores "what can change the nature of a man" among other things and a bunch of writers that, unable to keep a coherent plot between 3 games, decide to throw random and empty stuff at an ending full of plotholes for the sake of "speculation from everyone". There is nothing but bad writing to be found in that ending.
1) Empty christian symbolism that serves no purpose.
2) Creativity-bankrupt motivation for the Reapers that pops in at the last second.
3) Glowing hologram kid whose form harkens back to Shepard's dream sequences, awful heavy-handed attempts at emotional manipulation and symbolism which show just how bad these writers are.
4) Nonsensical space magic endings, including the ability to rape everyone's DNA to turn them into vague organic-synthetic beings, one of the worst attempts at approaching the concept of transhumanism that I've ever seen.
The list goes on.
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