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Dragon Age: Inquisition Pre-Release Thread

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
"I wouldn't do that even to Oblivion."

All ES games are under 5.
As are all Bio games except 3.
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
Wow, so much fail in 4 small sentences...
How did you do it?
Does everyone around here always take everything at face value?
Yeah, fuck me, I completely ignored the post he answered to. ^^
Funny how these worthless sarcasm overload threads tend to be the ones you have to follow the most carefully to not miss who's trolling whom.
 

Alonebadman

Educated
Joined
May 21, 2013
Messages
77
Location
Brick Mansion
Jade Empire is still the best bioware game made since 2005. Overall, ME2-3 had the better mechanics but dumbed down so many of the stats for shit. It was their first real original ip, the world they created hadn't been down too much (Medieval China instead of Medieval Europe but still Heavenly Bureaucracy > Ancient Dragon Gods any day of the week). The game was a weird mixture of real time combat and their older combat engine that played surprisingly well, the content was pretty decent and the characters were fresh enough they hadn't become the cliches they were now. Besides, Black Whirlwind > HK-47, Wrex,etc. It has a decent amount of humor and your traveling companions were somewhat interesting. little girl controlled by demon/minor deity, asshole money god, drunk psychopath, Underused Zu, the rest of the cast were bland as fuck. It also didn't try to be more than a homage to wuxia films and Chinese mythology. You could have threesomes with your bitches if you played it right, the lesbian/gay stuff was there but not like "OMG I'm GAY/LESBIAN PRAISE MY SPECIALNESS!"

After JE, Bioware embraced their retarded agenda, started making running gags about "LOL NO 3SOME" and no longer allowed hilariously evil moves like enslaving the water goddess/your friends in a lulzy ending where you become the new Emperor. Bioware stopped making ok plots with decent characters and embraced their own bullshit. Bioware cannot into plots outside of a few interesting scenarios. They took elements they were decent at and bought into their own bullshit hype. Instead of optional romances that complimented the story, they started going for edgy nonsense that reached full circle with DA2 cast of freaks. It doesn't matter, Bioware will never get their B-movie style plots back. If you don't accept Anders, you're an asshole /end plot.
 
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Elfberserker

Liturgist
Joined
Oct 25, 2013
Messages
1,540
Aaah the Jade Empire, such good game.
They even had good idea with closed fist and open palm thing, it's such a shame that the implemention of it was such a rubbish.

Besides Wuxian setting is such underused setting and trying all of those different fighting styles were interesting to try out. Staff FTW.
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
If you love RPGs (not just CRPGs), you'll probably end up playing vast majority of Bioware's games. The thing is, they mostly get it. They might fuck up some things, but they still get the idea what's this shit all about. There's no nuBioware, two people who wrote BG are still there, another two people who were there since the company started are still there and the creative lead of the game is there for more than a decade... They're still the same, every game just has their signature all over.

For me, there's always something enjoyable in their games. Bits and pieces, little stories, specific gameplay mechanics etc. I love RPGs and hate everything else. Really, there's not a single shooter/real-time strategy/platformer etc. that I would play. And again, I know BW is a garantee that I'm gonna get an RPG in its core. (Like I said, sometimes it's just little things. For example I hated the idea working for Cerberus in ME2 and they gave me the option to say it in conversation. Sure, you end up working for Cerberus no matter what, but the fact that there's a dialogue option saying "Fuck those guys" is a little message from devs: "We still get it.")

Even DA2 had some interesting features I think. I really really liked the combat and I still think it's the best RTwP combat I have ever encountered (too bad encounter design mostly sucked, so there was like 10 fights that were enjoyable and showed strength of the mechanics). I like the mechanics of dialogue wheel and think that the conversation mechanics as a whole were really original and clever.

I liked that the companions were integrated into the story and had much larger role overall. For me, the whole "we're bunch of adventurers and we know each other for years" felt believable and I think you need a talent to create something like that. The story was about a guy/girl and his/her comrades while everything else was just an instrument - like when ou play DnD and all the shit GM comes up with is there just that your group coud have some fun and funny stories to tell. I never played tabletop games unfortunately, because I guessed I would feel like a loser, although I always find the idea of immersive adventure with my buddies intriguing. I wanted to chill out with my friends and have moments where I feel like a charcter from LOTR but I always assumed it would be weird. Like you know what kind of experience are tabletop games marketing but deep down you know it's just all bullshit because in reality you're gonna feel like a bunch of pathetic nerds pretending shit... And DA2 was probably the first game where I felt like I'm living this kind of adventure. In other words, it was the tabletop experience I never had. And there is no other video-game that is about THAT as far as I know. That is what DA2 is all about imo and everything else is inferior. DA2 is better than DAO, but only in a certain point of view/system of valuation...
 
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Nikaido

Arcane
In My Safe Space
Joined
Sep 14, 2013
Messages
521
Location
9th Hell
Even DA2 had some interesting features I think. I really really liked the combat and I still think it's the best RTwP combat I have ever encountered (too bad encounter design mostly sucked, so there was like 10 fights that were enjoyable and showed strength of the mechanics). I like the mechanics of dialogue wheel and think that the conversation mechanics as a whole were really original and clever.
:what:

DA2 is barely above the TES which aren't exactly known for the quality of their dialogue system. There's barely any interaction with the dialogue system beside picking a tone (Boring Hawke vs CodexHawke vs ANGRYEXTREMEHawke), none of your stats or skills change anything, and you don't really have any actual C&C in the game either. What's clever about this tone shit? it doesn't change anything, it's just pure fluff/cosmetic.
There were also some seriously weird lines spoken after picking what seemed like a decent dialogue pick because the wheel is so fucking disconnected from what is actually being said.

Sure, you end up working for Cerberus no matter what, but the fact that there's a dialogue option saying "Fuck those guys" is a little message from devs: "We still get it."

If you fall for that tripe, more power to you I guess. Stupidity is bliss and all that.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I only played through the first area of Jade Empire years ago and hated it. Keep meaning to give it another try, can't even remember enough of why I hated it to debate it. In any event...


Both these games are massive disappointments but ME3 is at least competently made, even if it's a competently made Gears of War popamole game. It's flaws, outside of genre, lie mainly in plot and mission design. Dragon Age 2, in contrast, is poorly designed and rushed across the board, and really does nothing well at all outside of the very core plot idea.
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
If you love RPGs (not just CRPGs), you'll probably end up playing vast majority of Bioware's games. The thing is, they mostly get it. They might fuck up some things, but they still get the idea what's this shit all about. There's no nuBioware, two people who wrote BG are still there, another two people who were there since the company started are still there and the creative lead of the game is there for more than a decade... They're still the same, every game just has their signature all over.
To even compare BG2 with the newer Bioware games... I don't have words. :shunthenonbeliever:
Even the often praised Dragon Age Origins was a huge letdown with most of the party interactions outsourced to that stupid boy scout camp and the shitty corridor area design, blurry graphics and annoying grind combat that might have got lots of depth in the underlying mechanics but simply wasn't fun at all with all the trash mobs.
I won't even bother ranting about NWN and its sequel, abysmal stuff (although I heard story fags might enjoy some user modules and MotB).
New Bioware isn't as bad as some here make it seem (some refreshing CRPG scenarios including Jade Empire and Mass Effect and sometimes the stories are nice) but you have to be deluded or a teenager to not see the steep decline they took.

Also expand your horizon, many of the greatest and most fun games out there are not CRPGs, if you say you like nothing else then it's your loss.
 

Alonebadman

Educated
Joined
May 21, 2013
Messages
77
Location
Brick Mansion
I only played through the first area of Jade Empire years ago and hated it. Keep meaning to give it another try, can't even remember enough of why I hated it to debate it. In any event...


Both these games are massive disappointments but ME3 is at least competently made, even if it's a competently made Gears of War popamole game. It's flaws, outside of genre, lie mainly in plot and mission design. Dragon Age 2, in contrast, is poorly designed and rushed across the board, and really does nothing well at all outside of the very core plot idea.

Dalek is on point with this. ME3 I enjoyed for it's mechanics, playing multiplayer with a bunch of randoms and no scoping waves with others was fun for a time. Dialogue wheel is just a new coat of paint for the traditional horizontal dialogue choice. DA2's parachute waves were horrible and didn't fit narrative wise. It's something elf brought up as well with the closed fist/open palm mechanics, they just suck at translating their narratives with their mechanics. Even the biodrones on occasion notice the "Lol, blood mage? Why no check me for evil?" Their narratives and mechanics are either clumsy or mistranslated from the narrative into the gameplay. Open palm/Closed Fist was more about empowering yourself/selfishness while open was about empowering others/selflessness. The problem is they made almost every closed fist option "This is evil and you are a monster for doing so" there's no middle ground in those earlier games. It's why I'm glad DAO did away with the meters. It still made for some great villain vs villain actions but it's the same problem that plagues games like Infamous.

You're either Jesus or Satan.

Karma meters are retarded and more organic solutions/factionalism tend to be the better alternative.
 
Joined
Feb 13, 2011
Messages
2,234
I only played through the first area of Jade Empire years ago and hated it. Keep meaning to give it another try, can't even remember enough of why I hated it to debate it. In any event...


Both these games are massive disappointments but ME3 is at least competently made, even if it's a competently made Gears of War popamole game. It's flaws, outside of genre, lie mainly in plot and mission design. Dragon Age 2, in contrast, is poorly designed and rushed across the board, and really does nothing well at all outside of the very core plot idea.
the butthurt over DA2 would be smaller if they did not market it as a full sequel to DAO. it was made in 11 months and should be considered as nothing more than BG: Dark Alliance kind of sequel. it still would be a heavily flawed game with shitty "waves of parachuters" in every single encounter

ME3 was massive disappointment on every level but multiplayer. And i dont give a shit about multi. Apart from Mordins questline and Tuchanka/Dreadnought+Rannoch areas everything else was unredeemable mess
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
That said, I never understood Codexers who play the game 5 times all the while whining how it's irredeemable shit, I can't decide whether they're masochists or just hypocrites.

I did this. I finished DA2 eight times and I hated it. I did it because I had nothing else to do for days. My alternative was to stare at walls or read books, and books are for faggots.
You went beyond the seven times meme and expect us to believe you actually hated the game?
I played it for the romance.
 

Zed

Codex Staff
Patron
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
This game has the gayest cast of characters I have ever seen.
http://www.dragonage.com/#!/en_GB/characters
It's a caricature of gays at an almost gay-bashing level. Bioware is taking it too far. This is ridiculing gay people.

cole-profile-260x260.jpg
dorian-profile-260x260.jpg

Cole and Dorian - you can bet your sweet innocent ass they will insinuate gay sex the second your (male) character even looks at them for longer than five seconds. Cole will be the shy outcast virgin-type, and require at least twice as many NPC-initiated dialogue cut-scenes as Dorian The Slut, who is an experienced butt-pirate with his eye on the Inquisitor hunk.
sera-profile-260px.jpg
cassandra-profile-260px.jpg

Sera and Cassandra - two out of four women in this game looks like hardcore carpet cleaners. Your (female) character won't stand a chance. Two nights in the party camp and your PC will wake up with a rugged rug.

Even their names are insulting. Like taken directly from a 2010 vampire erotica novel. Cole? Dorian? People wouldn't even name their pets Cole or Dorian.
Is this really how gay men and women want to be "represented" in video games? Like freaks?
Shame on you, Bioware.

Also, every NPC has mascara like Vegas hookers.
Sluts! Sluts, all of them!
 
Joined
Feb 13, 2011
Messages
2,234
You cant romance Cole:M

he has childs mind and Gaider was really butthurt over people bitching on BSN that they cant romance him:hahano:
 

Nikaido

Arcane
In My Safe Space
Joined
Sep 14, 2013
Messages
521
Location
9th Hell
Even their names are insulting. Like taken directly from a 2010 vampire erotica novel. Cole? Dorian? People wouldn't even name their pets Cole or Dorian.
Is this really how gay men and women want to be "represented" in video games? Like freaks?
Shame on you, Bioware.

I've seen comments from gay people on DA2 where they said they either stayed away from the romance.. or romanced Isabela because she was the most normal character of the party. Yes, the gigantic slut was the most bearable out of woe-is-me, terrorist and demon summoner.
Remember folks, they don't make romanceable characters for normal people and that also includes "normal" gays.

Bioware has grown to build its own audience.. most of which comes straight from the deepest and darkest corners of DeviantArt. There is literally no difference between the bioware official forums and the deviantart community/comments. The only right thing to do would be to nuke all that from orbit. Just have some convention and pay their plane tickets beforehand to attract all of them, including the poor and cheap ones, then set off a nuke.
 

Elfberserker

Liturgist
Joined
Oct 25, 2013
Messages
1,540
Speaking of Isabellla, why she isn't one of npc?
She would have greatly increased the female beuty in this game and I liked her character.
 

Elfberserker

Liturgist
Joined
Oct 25, 2013
Messages
1,540
You know the fanbase is a lovecraftian nightmare taking human form when even Gaider feels creeped out by the monster he helped create.

Will this be new type of horror genre in being birthed?

Mad Arab laughed maniacally as leather bound book howered in the air as greasy mouths floated in air screaming unintelligably and mind breaking chants.
As my sanity was ripped and twisted I finally recognized the word that grotesques letters were trying to form, nothing that should have seen in human eyes nor anything in this mortal plane.
Bio'wa're foru'm
 
Unwanted

Xu Fugui

Unwanted
Joined
Apr 15, 2014
Messages
253
Location
香巴拉
I can't fap to any of the new characters.
Wasn't there some fanatic mage announced?
If so: mage + fanatic = autofap.

Vivienne.png
_1395752928.jpg
Their lead concept artist, Matt Rhodes, have a serious hard-on for Malificent for some reason. It's not like he tries to hide it at all.
AMFIQgT.jpg
Also, every NPC has mascara like Vegas hookers.
Sluts! Sluts, all of them!
Also notice that there isn't a single fat or old party member. Not to mention that as far as racial diversity goes they just throw in a couple of recoloured white people as mulattoes or murrican blacks. In a perfect world I could have an older buff Maori warrior, a fat Bengali mystic and a famished Nilotic sorcerer guy with a huge family in my party but oh no that would just be too much fun and would take work as you can't just reuse the default models for everyone.
 
Joined
Jul 27, 2013
Messages
1,567
Speaking of Isabellla, why she isn't one of npc?
She would have greatly increased the female beuty in this game and I liked her character.
Because she's a smelly pirate hooker who looked like a tranny.

There's a good chance she'll be back though, she's a biodrone favourite and uber sexually progressive/liberated, because it matters.
 

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