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Dragon Age: Inquisition Pre-Release Thread

Alonebadman

Educated
Joined
May 21, 2013
Messages
77
Location
Brick Mansion
If he starts singing Bohemian rhaspody in the middle of a cut scene, then fuck it all aboard the hype train. Freddie's back woo. They got Chris and Freddie together in a game woo. Just give me that grumpy old dog man, loghain, and he can replace them all as my commandah of teth Inq armies.
 

Kaldurenik

Arcane
Patron
Joined
Dec 3, 2010
Messages
895
Divinity: Original Sin
I dont... Why do all the characters have stupid jokes? Looks like something out of bad fan fiction... And is there no character that dont look like a total idiot?
 

Elfberserker

Liturgist
Joined
Oct 25, 2013
Messages
1,540
Perhaps that Blackwell guy?
He seems to look pretty much your avarage bearded fantasy sergeant...And Morrigan looks like your typical evil female advisor.

The only way to get good looking and smart character is to make your MC one...Which does indeed make him/her the special snowflake even without SUPAH POWERS!
Good Job Bioware for chosen one plot
:ehue:
 

Nikaido

Arcane
In My Safe Space
Joined
Sep 14, 2013
Messages
521
Location
9th Hell
Jesus fucking christ what the hell is wrong with those people at bioware?

They listen to their audience that's all. The direction their game took was rather predictable just looking at the posts on the bioware forums. The average biowarian player isn't human, it's something else. Like that thing Cleve was talking about.

We're talking about nutters who are asking to be able to romance a NPC that looks like an emo zombie and has the mental age of a 10 years old. Even Dgaider got the creeps. But I wouldn't be surprised if DA4 allowed you to romance a similar NPC (it's too late for DA:I).

Well, we should be happy Bioware is caving in to their audience. At least we know they aren't having sex with each other (too busy LARPfapping to their games) and creating an army of cosmic horrors. Bioware's games and forums are an outlet that contains them so nicely.
 

imweasel

Guest
BrFAQMOCMAAVDKx.jpg


This must be a parody at this point, right?
Who the fuck is Bioware's community manager? Big Gay Al?

:dgaider:
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
Even DA2 had some interesting features I think. I really really liked the combat and I still think it's the best RTwP combat I have ever encountered (too bad encounter design mostly sucked, so there was like 10 fights that were enjoyable and showed strength of the mechanics). I like the mechanics of dialogue wheel and think that the conversation mechanics as a whole were really original and clever.
:what:

DA2 is barely above the TES which aren't exactly known for the quality of their dialogue system. There's barely any interaction with the dialogue system beside picking a tone (Boring Hawke vs CodexHawke vs ANGRYEXTREMEHawke), none of your stats or skills change anything, and you don't really have any actual C&C in the game either. What's clever about this tone shit? it doesn't change anything, it's just pure fluff/cosmetic.
There were also some seriously weird lines spoken after picking what seemed like a decent dialogue pick because the wheel is so fucking disconnected from what is actually being said.

Sure, you end up working for Cerberus no matter what, but the fact that there's a dialogue option saying "Fuck those guys" is a little message from devs: "We still get it."

If you fall for that tripe, more power to you I guess. Stupidity is bliss and all that.
Picking a tone is a great idea. Also, there's more to that system, not just a tone. There are your classic dialogue choices, but only when there's a choice to make... Tone = personal reaction, which is imo much more suitable in case of cinematic, movie-like cutscenes.

You don't need stats or skills to have an interesting dialogue system, keep that crap in classic CRPGs. Is that your argument? Really? Conversation mechanics are bad, because there are no stats/skill checks? That's just a stupid non-sequitur that might you win some free blowjobs brofists from edgy codexers but hardly a relevant critique. There are aditional mechanics to that system actually, which you can find on wiki and which passed unnoticed by a vast number of players. Those are great and the whole dialogue system in DA2 is one of the first attempt to make a systematic conversation mechanics that are divided into categories. I hate that there's not a coherent approach to dialogues in IE/Arcanum/Fallout games, btw. PLanescape Torment had great writing, but it would be much better with systematic dialogue design.

Regarding ME2... Fall for tripe? I don't know isif stupidity is a bliss, but ignorance and dogmatism surely are...
 
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Nikaido

Arcane
In My Safe Space
Joined
Sep 14, 2013
Messages
521
Location
9th Hell
Picking a tone is a great idea. Also, there's more to that system, not just a tone. There are your classic dialogue choices, but only when there's a choice to make... Tone = personal reaction, which is imo much more suitable in case of cinematic, movie-like cutscenes.

You don't need stats or skills to have an interesting dialogue system, keep that crap in classic CRPGs. Is that your argument? Really? Conversation mechanics are bad, because there are no stats/skill checks? That's just a stupid non-sequitur that might you win some free blowjobs brofists from edgy codexers but hardly a relevant critique. There are aditional mechanics to that system actually, which you can find on wiki and which passed unnoticed by a vast number of players. Those are great and the whole dialogue system in DA2 is one of the first attempt to make a systematic conversation mechanics that are divided into categories. I hate that there's not a coherent approach to dialogues in IE/Arcanum/Fallout games, btw. PLanescape Torment had great writing, but it would be much better with systematic dialogue design.

Regarding ME2... Fall for tripe? I don't know isif stupidity is a bliss, but ignorance and dogmatism surely are...

Oh yeah those choices that either lead to the same thing (siding with templar or mages ? it's really difficult I don't know which side I should help god help me.. oh wait.) or those "choices" to accept or deny a quest that's great RPG material. Not. It's the same shit as any of the TES.

Yes skill checks enhance dialogue systems by giving you abilities that open up more options in how you deal with people. There is nothing like that in DA2. I know what you mean by the "additional mechanics". There's like a GRAND TOTAL of 4 or 5 unique dialogue options depending on the tone you set on your character which, in most cases, are just fluff that leads to the same thing anyway. And that whole tone setting system is retarded as shit : your character isn't supposed to be able to intimidate people if he's not acting angry 24H 7/7 because that's the only way to access the 4 to 5 "intimidate-ish" dialogue options of the game, as "intimidation" is considered a unique "angryhawke" ability and to be seen as a "angryhawke" you have to act angry and pissy all the time. If you're nice to normal NPC and your party you'll just turn into BoringHawke over time who can't do things like that.
There is nothing redeemable about the dialogue system in DA2. And yet you're hailing it as a second coming of christ.

Regarding ME2... Fall for tripe? I don't know isif stupidity is a bliss, but ignorance and dogmatism surely are...

Saying that they "get it" by giving you mere illusions like acting you're pissed off (while still having to side with cerberus anyway) is dumb as fuck. Actual RPG like Fallout New Vegas let you decide how you deal with the various factions.
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
Volourn > eremita
What's sad is that i find most of BW's games just decent and besides BG2 non of their games is in my TOP5. But still, considering their games decent makes me look like a pathetic fanboy in comparison with local hateful circlejerk, which stoped being funny like hundred pages ago...
 
Joined
Mar 27, 2013
Messages
3,922
Pillars of Eternity 2: Deadfire
Volourn > eremita
What's sad is that i find most of BW's games just decent and besides BG2 non of their games is in my TOP5. But still, considering their games decent makes me look like a pathetic fanboy in comparison with local hateful circlejerk, which stoped being funny like hundred pages ago...
You're not alone! :brodex:
I really like most Bioware games. KotoR and Da:O might even be in my top 5. KoToR definitely!
Still: DA2 was such a huge disappointment. No matter your arguments for some underlying dioalogue mechanic (Nikaido made some really good points there), it still so feels like an obvious attempt to please the Mainstream, that whilst some parts of the game were fun to play, I was shocked about the direction the series seemed to take in general.
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
Volourn > eremita
What's sad is that i find most of BW's games just decent and besides BG2 non of their games is in my TOP5. But still, considering their games decent makes me look like a pathetic fanboy in comparison with local hateful circlejerk, which stoped being funny like hundred pages ago...
You're not alone! :brodex:
I really like most Bioware games. KotoR and Da:O might even be in my top 5. KoToR definitely!
Still: DA2 was such a huge disappointment. No matter your arguments for some underlying dioalogue mechanic (Nikaido made some really good points there), it still so feels like an obvious attempt to please the Mainstream, that whilst some parts of the game were fun to play, I was shocked about the direction the series seemed to take in general.
I was talking about the mechanics alone, not their implementation (which is lacking, I'm not denying that), thus Nikaido made no relevant arguments besides bashing the tone mechanic as illogical. Hovewer, I think that argument is not valid, because imo he misunderstood the real point of the mechanic. The first time you choose the tone, it sets your personality type and the idea is making your character consistent in this cinematic, very movie-like adventure (you can change it, but it takes time, so it looks more natural). As I said earlier, this game is all about group of characters living through adventure and I think they tried to make yours one of those characters. It's Hawke, not you. You play as Hawke, but not in the same way as you play Courier from F:NV for example. That's why even the majority of unimportant banter and character remarks are subordinate to the personality type. The personality type is of course simplistic model, which tries to emulate all those iconic scenes from fantasy/adventure movies and books. Your guy/girl is for example a humorous rogue, who of course, might get mad or diplomatic, but there are situations where he/she won't be allowed to betray their personality.

That's why I stoped arguing; I'm not gonna argue with a guy, who a) doesn't get the difference between mechanics alone and their inmplementation b) is still bitching about stats/skill checks, which are one way to do it, but not the only one (a lot of codexers don't get this part). It's about the concept of the game and DA2 is not a CRPG.

If I had to choose one think that devs really fucked up in DA2, I would go with quest design. There's just lack of original (although there are some), thoughtful quests, which don't end with just killing shit. I think it's mostly due time restrictions, because Mark of the Assassin was much more interesting in this department.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"You don't need stats or skills to have an interesting dialogue system, keep that crap in classic CRPGs."

The vast majority of 'classic' CRPGS didn't have stat/skill checks for dialogues. That's a 'new age' thing.


Anyone who thinks DA2 had no C&C are stupid, ignorant, or lying. While it's true that the final 'decision' was stupid and not a real decision at all sicne you fight both sides anyways 9which I personally found garabge) there are plenty of C&C. FFS There are so many ways to lose Isabella. Not to mention tons of other C&C throughout the game. FFS
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,485
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
They might not even target masses anymore, but to their own "audience", if recent developments on new character design is any indication...

They will ALWAYS make games that have the widest mass market appeal. BioWare/EA is in the business of making action games with a cRPG label slapped on them. Not to make great cRPG with incredible cRPG mechanics and depth.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
They might not even target masses anymore, but to their own "audience", if recent developments on new character design is any indication...

They will ALWAYS make games that have the widest mass market appeal. BioWare/EA is in the business of making action games with a cRPG label slapped on them. Not to make great cRPG with incredible cRPG mechanics and depth.
As someone who spent over a hundred hours on DA:O even you must have been surprised in the change of direction between Origins and DA2.
 

Elfberserker

Liturgist
Joined
Oct 25, 2013
Messages
1,540
They might not even target masses anymore, but to their own "audience", if recent developments on new character design is any indication...

They will ALWAYS make games that have the widest mass market appeal. BioWare/EA is in the business of making action games with a cRPG label slapped on them. Not to make great cRPG with incredible cRPG mechanics and depth.

Aaah, but don't you need to make even decent system/gameplay that even masses might like them?
I agree with you that we never get anything complicated and deep gaming system like Europa universalis/crusaders kings or older crpg systems from bioware, but perhaps there is still hope for decent system with little more complexity than we have now.

cRPG, even with widely known as dragon age and witchers still pales in sale numbers compared to sports games and shooters.
Especially when you consider that cRPG take lot more to make.

Ironically Dragon age despite its appeal to masses still must pay heed and cling to their core audience biodrones to survive financially.
Casuals come and go, but should their core fanbase crumble then they are in deep shit.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,917
Location
Lulea, Sweden

I am going out on a limb here and proclaim here and say that this one on its own isn't that bad. But everyones preconception of Bioware by now (which unfortunately is likely to be true) makes everyone assume this is "Mr flaming gay guy", while this concept could as well been for a swashbuckling character or guile and charm. A real Errol Flynn kind of guy. In fact, I first thought of the guy below first when I saw this picture.

ps. the Moustache thing is true, it must be painted.

 

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