Space Satan
Arcane
They should include a character that will adress the importance of a prostate cancer problem the world is facing. To raise awareness. Because that's why people are playing RPGs nowdays.
They should include a character that will adress the importance of aprostatebreast cancer problem the world is facing. To raise awareness. Because that's why people are playing RPGs nowdays.
Are you trying to suggest women can't have prostates? That's very cissexist of you, cishet shitlord.They should include a character that will adress the importance of aprostatebreast cancer problem the world is facing. To raise awareness. Because that's why people are playing RPGs nowdays.
Fixed for you
You whitewash patriarchy supporter
Are you trying to suggest women can't have prostates? That's very cissexist of you, cishet shitlord.They should include a character that will adress the importance of aprostatebreast cancer problem the world is facing. To raise awareness. Because that's why people are playing RPGs nowdays.
Fixed for you
You whitewash patriarchy supporter
Wrong!I’m conflicted, because on the one hand, I love that it has a gay character written by a gay person for, perhaps, the first time in video game history.
"It seems unproductive to you. I love all RPGs, but Dragon Age are by far my favorite because of the level of depth in relationships you can have with your companions. I loved Mass Effect, but Dragon Age was even better and I replayed it more because of that. Part of those relationships include romancing them. The sex is really not that great, it's a quick scene where you see nothing and the fanart is always much better if you're looking for straight up porn fantasies. The romances are what make it so unique, because each character falls in love differently and that is interesting and fun to explore.
Gender and sexual orientation representation is a big deal because it's so lacking in other games. It means a lot to me to get to know so many strong, diverse women in one game. Being able to play as my own gender and romance my own gender is a rare experience in games, too.
Gameplay is important to me, but it is the characters who keep me coming back for more.
I would think that story and relationships are mostly done by now, making them easier to discuss.
Gameplay elements may still be subject to change at this point, and devs like to avoid talking about things that aren't finished. I could be wrong, just my guess.
Honestly, combat is my least favorite part of a game. I'm much more interested in stories, characters, relationships, and plot. So while I'm excited that Inquisition is looking to be the right sort of combat for me (yay tactical camera), I'm ultimately going to want to talk about what interests me. I think this may be the case for many other players as well.I can understand where it's coming from. I guessmost people want to be reassured that they're not walking towards a dead end when trying to romance someone. Like Aveline or Sebastian in DA2. Gameplay is really important, but it is something you can figure out as you go. I mean I can get excited about the crafting system right now, or I can get excited about it once I get my hands on the game."
However, there has been plenty of discussion about combat--check out the Q&A (links here on this sub) and search for the Crestwood and E3 demos on YouTube. But without knowing more, it's hard to have real discussions or debate about it, and the devs can't release too much yet because the game is still in alpha and a lot could change.
I think it's easier to become emotionally invested in a romance than it is with game mechanics. Though I did neary fall off my chair when they announced you get horses, but still. It's just not as exciting, or as much to speculate about, or make up stories and concepts around.
FAKE BIO fan. TRUE BIO fans don't write that kind of bullshitz.
"Ugh...real time combat...sigh....I should of figured they wouldn't go back to a combat system that was actually fun....Ah well Bioware a sell out these days anyway. Thankfully I was expecting the worst after the Dragon Age 2 fiasco."
Go back? The only non real time combat BIO has done in an RPG is S:RPG. FFS every other RPg they've done has been real time or real time with pause. Moran.
Maybe one day, fantasy games will be more about disabling creatures and curing them of their corruption rather than simply killing them. “Here you go, dragon, I’ve removed the sickness that was making you insane. Go… do what dragons do!” Perhaps I’ll live to see such an enlightened era, when our entertainment isn’t so focused around killing. I probably won’t, but I do live in hope. I do live in hope.
"It seems unproductive to you. I love all RPGs, but Dragon Age are by far my favorite because of the level of depth in relationships you can have with your companions. I loved Mass Effect, but Dragon Age was even better and I replayed it more because of that. Part of those relationships include romancing them. The sex is really not that great, it's a quick scene where you see nothing and the fanart is always much better if you're looking for straight up porn fantasies. The romances are what make it so unique, because each character falls in love differently and that is interesting and fun to explore.
Gender and sexual orientation representation is a big deal because it's so lacking in other games. It means a lot to me to get to know so many strong, diverse women in one game. Being able to play as my own gender and romance my own gender is a rare experience in games, too.
Gameplay is important to me, but it is the characters who keep me coming back for more.
http://forum.bioware.com/topic/508975-lack-of-equipment-slots/page-3#entry16916051A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc.
http://forum.bioware.com/topic/508975-lack-of-equipment-slots/page-3#entry16916051A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc.
Ok, thats sounds strange. In theory that could mean there were will be pretty good crafting system but it looks like you would have to go back to place you craft to change any part of armour or weapon. For weapons it make sense but for armour it sounds bizarre unless there is option to do it anywhere. Anyway, it pretty much confirms that one slot armour from e3 footage.
Yet, people are bragging about a measily 160k sales. HAHAHAHA!
Hopefully the armor design will be pleasant with to eye.
DA:O mixed armor set bugged me a litte aesthetically. It was not like in Morrowind when mixed up armor could give you that certain rugged frontier charm.
Hopefully they also gave us chance to echant the armor to at laest give us some customization options.
Hopefully the armor design will be pleasant with to eye.
DA:O mixed armor set bugged me a litte aesthetically. It was not like in Morrowind when mixed up armor could give you that certain rugged frontier charm.
Hopefully they also gave us chance to echant the armor to at laest give us some customization options.
Heck, if you played a rogue, you didn't really have anything to mix, as there was pretty much The Leather Armor skin (with a few variations in texture and colour, but still pretty much the same armor) from the start to the end of the game (with the odd dalish exception but you didn't really get high quality drops with that skin). I'm not a huge in game fashion/graphix whore but come on, for an AAA budget game I expect a little more effort than what Bioware put into this game. At least, if you're gonna have us stuck with only ONE armor skin like they did with leather armor in DAO, I would have expected something that, gasp, looked decent.
Like, seriously. This isn't some low budget indie game. Although I have a feeling that DAO was really more like a side project they didn't really care about, it was left on the backburner for quite some time before they got serious about it. DA2 came out as a quick cash-in when they realized people actually bought that game and wanted more.