After all how many people holding a real life job has more than one button to press?You press a button, and some awesome consequence happens.
Because we're talking about BioWare, choices not mattering is pretty much a given. Still, not every choice necessarily needs to lead to a unique outcome. In theory you could have a game with over 300 choices that eventually lead to a handful of completely different and meaningful outcomes by the end of the game (such as a "good" and "bad" ending based on your alignment), and maybe also some minor cosmetic changes on the way. You could have later choices that cancel out some previous choices, different paths to same outcomes that go through several choices, choices whose consequences are handled entirely through appropriate game mechanics (reputation, alignment, a character's stats, quest rewards, certain character, location or faction becoming hostile etc.) rather than creating a unique story thread for every choice, and so on. You could argue that New Vegas already did this successfully.If there are 300 choices/options in Inquisition (doesn't matter whether we're talking choices or options for my purposes), almost none of them will matter at all. The reason is simple exponentiality. If each choice is a choice between two options, and every option leads to almost entirely unique outcomes or permutations, then this is what you'd end up with:
so early impressions from people playing the review copy
"World's so fucking big"
"Filled with puzzles"
"load of sidequests"
"Story seems more interesting. Hard to tell at this point ofc, but intro felt better than previous games"
Image quality is crisp on PS4, no screen tearing. Framerate holds up well but very slight dips during a ton of onscreen action.
Reiterating the world is massive, tons to see and do.
So the review embargo's up well before release.
source : lair of SONNYNIGGERS
last comment means that EAware is either confident as fuck in their game or they paid the reviewers really well this time
"If I'm going to piss you guys off, it's going to be because I still firmly believe that RPGs do need to be more accessible to new players. Not dumbed down, not "consolized" (whatever that means. There are insanely complex games on the console), not diminished, but made less imposing and less terrifying to new players. In part because I want more people to play Dragon Age, and in part because there have been a lot of improvements in gameplay and UI design in the past 15 years, and we can learn from them.
So on that point, I'm sure we can all agree to disagree, so long as the end product is more choice-driven, offers more "twiddle" to the player's experience in terms of equipment, offers satisfying, constructed encounters and a deep story. DAII clearly didn't deliver on all fronts for you guys. For some it did, but I'm truly, deeply cognizant of the parts that are weak, and while we're not going to agree on everything, there's a game out there that's better than both Origins and DAII, and I'll be damned if the talented folks of the DA team can't find it."
Still, not every choice necessarily needs to lead to a unique outcome.
Bioware should just go back to making Isometric RPGs with AD&D 2nd Edition ruleset but instead with a good turn based combat system.
I don't normally cross-post, but messing around with these gifs has brought me more entertainment than the game ever will:
Bioware should just go back to making Isometric RPGs with AD&D 2nd Edition ruleset but without all the retarded pretend-romance and SJW-pandering bullshit.
Why think bioware has the means to make good games anymore? their writers are retarded, their designers are retarded. The level of decline is simply too much to be worth thinking about it.