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Dragon Age: Inquisition Pre-Release Thread

Ninjerk

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Jul 10, 2013
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14,323
Oh shit, I'm new around here and I already embarrassed myself... Sorry Guys, please have patience, I will learn!

So, hate everything Bioware. Check! :salute:

3 days and already butthurt.
 

Space Satan

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http://www.gameinformer.com/b/podca...al-edition-podcast-dragon-age-inquistion.aspx
In short:
- Trying to pull lite version of Fargo's "players would not see X% of the game depending on their actions"
- Laidlaw is a grrreat fan of tactical combat and he wa against removing it in DA2. He is not the bad guy, it was others who screwed everything up.
- Skill progress would be like in DA2, and it seems they'll be adding spell points along with skill points.
- Demons are a new Darkspawn
- Non-combat skills will most probably be in, Persuade mentioned. Plus some shit like leveling understanding of nobility and ruling class - that will open up new converstion options.
- Combat abilities will have a non-combat effects.
- Class-restricted weapons are back, like they were in DA2.
- DLC characters - Well... we are, ugh...you see...kinda...well...ummm...It's, you know...I don't like pay to win!
 

Kem0sabe

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This interview is just depressing in how you can read into the questions as if all the stereotypes of Bioware fans were coalesced into this perfect entity that is the interviewer, subsequently unleashed upon the unsuspecting cinematic director vapid Bioware mouthpiece.

During the London Event , we had the pleasure to met Jonathan Perry, the cinematic director of Dragon Age Inquisition, and ask him a lot of questions about it.

Cette interview est aussi disponible en français!

Dragon Age Saga :Jonathan Perry you're the cinematic director of Dragon Age Inquistion, could you explain to our readers what's your job at Bioware ?

Jonathan Perry : - I work pretty closely with the art director and lead designer and lead writter. We focus on a story we want to tell and how we're going to tell that story visually through the cinematics, so I work with a team of cinematic designers and cinematic animators and together we create all of the interactive cut-scenes and conversations in the game.

Before working as a cinematic director on DAI, what was your previous works at Bioware and other companies ?

-At Bioware, I started off as a cinematic designer, I worked on Mass Effect 1 & 2 and all the Dragon Age games, and then I started as the lead cinematic designer on DA2 and now I work as a cinematic director on DAI. Before that I made some interactive flash games, I did a lot of playing around with that, making short films inside of a video game engine.So I had a background in film and happily able to apply that to cinematics now.

You really know the Universe in Dragon Age I think.

-There's so much out there with the books and the comics, because there's so many different ways that you can go through the conversations in all of our games.

I have some questions about the presentation of this morning, what we have seen had a really nice quality, but when do you think that the press and the players/fansites will be able to test the game ?

-Ah, that's a very good question, I'm not sure…I'd love to get our fans some hands on time with the game, but It would be in a future gaming event, unfortunately I don't know what the plans are.

-The maps looked very big in the presentation, how much bigger than DA:O maps ?

-Significantly bigger than DA:O maps ! One thing that I have to say is that, first of all the level we saw, and second level as well, both of those were what we consider kind of medium sized levels, but each of those maps by themselves are bigger than all the levels of Dragon Age 2 if you were to put them together. So they're very very big. The new technology has allowed us to make maps even bigger than we've ever made in any of Bioware games, and we have many of those maps, and many of them much bigger.

-What kind of environments and country are we going to see in the game ?

- Good question, unfortunately I can't go in too much details, you guys will be able to see a lot more than we've shown previously, I know Mark Darrah our executive producer has confirmed that we will be travelling this area between Orlais and Ferelden and part of what we wanted to do was instead of giving you just one big area to explore we wanted to give you several big areas that were spread accross the world of Thedas. You'll be travelling to several locations, you'll have a big variety of locations, you'll have these bogs full of corpses, these frosty icy moutain tops perhaps in the Frostback, or southwestern the deserts of the Western Approach, and even more, lots of rainforest and jungle, and lots of other . Unfortunately we can't give details.

Behemotdaileg.jpg


-I saw an enemy that I didn't know in the video, it's a red templar, I've never seen that before, could you explain what they are ?

-That's a good question, well they're templars and something happened to them, but unfortunately we can't go into story details about how they became that way.

- Like Meredith in Dragon Age 2, or something like that ?

-Hmmm, maybe, they did have some kind of red glowy crystal, that might have corrupted them somehow.

-I have some questions about the characters and the story, lots of people would like to know what will become of all the companions and characters in DAI, the old companions, and other characters like Cullen, Connor the little boy in Redcliff…


-The choices that players have made in Dragon Age Origins and DA2, are really importants to the players and really importants to us. We do want to react to those choices that you've made, so we'll react to them in Dragon Age Inquisition. We certainly pay attention to who the fans' love when it comes to the followers, and as much as possible we try to bring them back. We've already shown that Varric's back, Cassandra's back, there will be many more returning characters but unfortunately we can't confirm which one those are yet, we do hope to provide you more informations soon.

-Can you tell us what happens to Hawke and the Warden ?

- Oh, the Warden could be dead…We certainly, again, want to react to those decisions that you've made and how they shaped the world of Thedas. We had planned an additionnal DLC for DA2. Many fans felt like because we shifted our attention to DAI, that we left Hawke's story unresolved so that's something we're aware of and I think we will be looking for a way to let the player know what became of Hawke and the warden.

-Morrigan's child must be grown up by now, and we saw her at the trailer at E3, will we see her child too ?
My Warden's was the father so I really would like to know!

- Unfortunately I can't answer, it's something people have been really curious about, it's something that could possibly come up, but we can't confirm any details.

groupedaileg.jpg


-Who will our be companions ? I saw Cassandra and Varric, and the new character Vivienne, are there other characters that we have met in previous games, books or comics ?

- It's possible, we can't confirm any of those at this point, I'd love to talk about who else will be joining your adventure because we have a lot of really cool followers lined up, ones I think fans will be really excited about but we can't go into details.

-Who is exactly Flemeth, she can't be just a witch, she must be really important , she knows everything.

-Yeah, I can't go into details about her history, there's a lot of really interesting material there, she keeps popping up, we can't really say, but over the course of the Dragon Age games, we'll never know what she trully is.

illusperrydragon.jpg
-About the gameplay, we know the inquisitor will ride on a horse to travel through Thedas, are there different kinds of horse, can we ride dragons, or other creatures?


-At this point horse are the only mounts that we have confirmed, I wish I could tell you more.

-How will the dialog and romance system work in DAI, what will be the new caracteristics of romances and dialogs ?

- I think the way we'll handle relationships with the followers and potential romances and things like that will be very similar to the previous games. Unfortunately we can't talk about who you can romance and how you romance them, cause I know we've had different systems, like kind of approval systems, in DA:O you could give gifts. We really aren't able to talk about exactly how the relationships will work, but as in the previous games they will react to your decisions. As you Varric is very upset with what you chose to do as opposed to helping the villagers so that's really impacted his relationship with you and that may have other consequences with your relationship with him.

-Does your class have an impact on other NPCs' actions ?

-Your choice of race and class, we'll try to react to that as much as we can, wether it's through content or through the way characters talk to you, there may be some content that you would get as you know, one class or one race, that you might not get as an other class/race, but unfortunately I can't get go in too much details we want to create a unique experience for you based on how you build your character.

-Is DAI the conclusion of the saga, or do you have some ideas for what will follow ?

- Mass Effect was always kind of going to be a trilogy, but we never planned out Dragon Age, there's so much of Thedas that we still have left to explore, and I know from talking to D.Peter there's a lot of story that , I don't see this being the conclusion of Dragon Age.

- Do you have a projects for a multiplayer mode for DAI ?

- Lots of people have asked about it, we were really impressed with the guys on Mass Effect but we haven't really talked about any plans or any features for a multiplayer mode in DAI at this point.

photojonathanperryleg.jpg


Interview for Dragon Age Saga by Gilthonniel.

Special thanks to EA , Community manager Florian Vogel and of course Jonathan Perry, thank you so much again ;)
 

Metro

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80+ pages on this already? Haven't been following this at all but I guess they just made this into an ARPG series now?
 

Minttunator

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80+ pages on this already? Haven't been following this at all but I guess they just made this into an ARPG series now?

Nah, it seems to me that going for that "Call of Duty audience" didn't work out too well for them and they're trying to turn back with promises of tactical combat, more interesting skills, etc. Why some people seem to be willing to give Bioware another chance after DA2, ME3 and SWTOR is completely beyond me, though.
 

Roguey

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- Laidlaw is a grrreat fan of tactical combat and he wa against removing it in DA2. He is not the bad guy, it was others who screwed everything up.
Hh.
http://www.news10.net/life/entertainment/game-guys/story.aspx?storyid=122148&catid=99
"[Baldur's Gate 2] had characters that were incredibly memorable," Laidlaw tells News10's Game Guys. "Characters like Edwin or Minsc with his crazed crusade against all things evil. And I think that what we deliver with Dragon Age 2 a deeper tactical experience."

In fact, Laidaw says that the game actually does a better job at making the party work together. Working together is a big part of the game and is essential for defeating the game's tougher foes.
 

imweasel

Guest
I don't really know what to think about it.

It is like a hybrid of Dragon Age: Origins and Skyrim, with a slight dash of incline (no level scaling and no auto health regeneration). So in other words, a complete cluster fuck. :lol:
 

imweasel

Guest
Hmm, interesting.

Mark Darrah ‏@BioMarkDarrah said:
There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI
Okay, the game has a healing threshhold that changes according to the difficulty level. If you are above the healing threshhold at the end of the fight (let's say 20% of your total health), then you won't heal.

Zed ‏@dphanto said:
@BioMarkDarrah normal difficulty will have none, I hope?
Mark Darrah ‏@BioMarkDarrah said:
@dphanto likely a very small one so that revived characters aren't literally at 1hp
The damage threshhold is apparently pretty low on normal difficulty. Maybe nightmare difficulty doesn't have it all.

Not sure what he means with reviving either. Do you chars actually die and have to be manually revived with a raise spell, or are they just knocked unconscious and get up after the battle is over?
 

Space Satan

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Not sure what he means with reviving either. Do you chars actually die and have to be manually revived with a raise spell, or are they just knocked unconscious and get up after the battle is over?
isn't BG2 was the last bioware game where your characters could actually die in combat? After that, in every game your chars just fell unconcious afte rtaking 2-handed sword hit, armageddon spell and headshow from meter long arrow in the head.
 

Storyfag

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Not sure what he means with reviving either. Do you chars actually die and have to be manually revived with a raise spell, or are they just knocked unconscious and get up after the battle is over?

Probably the same as revive in DAO. Manual when in combat, automatic once the combat ends. Now with added bonus of regenerated HP even while in combat.
 

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