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Dragon Age - official Codex verdict

DraQ

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Vault Dweller said:
I agree with pretty much everything.
I may be biased but that's just plain fucking disturbing.
:shock:

I will definitely read the IT thread.

Also,
Volourn said:
Yeah, the blood splurting is definitely over the top. No doubt about it. At least ther's an option to shot it off. However, I must say, in some ways, it amkes sense. Blood seems to be a very key them in the world of DA. Youy got blood mages, reavers, tainted blood, Gray Wardens drinking blood, etc., etc. There is much focus on blood it cna't be accidental. That said, the bloody trail on the map is definitely out there but still eerily amusing.
Jarl Frank? Is it your deed?
 

MasPingon

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PrzeSzkoda said:
Vault Dweller said:
Volourn said:
DA writing is very good. Don't get me wrong, there are times the writing can be silly, and off; but for the most part it hits the high marks. The romances (at least the one I'm experiencing) can be over the top; but at times even then the writing cna have some depth to it, and genuinely funny. Hell, the other companions often comment when you kiss in front of them which is hilarious.

Yeah, the blood splurting is definitely over the top. No doubt about it. At least ther's an option to shot it off. However, I must say, in some ways, it amkes sense. Blood seems to be a very key them in the world of DA. Youy got blood mages, reavers, tainted blood, Gray Wardens drinking blood, etc., etc. There is much focus on blood it cna't be accidental. That said, the bloody trail on the map is definitely out there but still eerily amusing.

The combat is awesome. The game almost never is easy. Every time I think I turned the corner, WRONG. Game is always tough. Anyone who is worried about level scaling ovbously hasn't actually played it. I went to the elf forest first and it was hugely tough then I went to the mage tower and castle and since theyw ere actually meant to be played first, they were easier (though not super easy). That's pretty solid balancing as far as the level scaling goes.

Despite the whining about rogues being 'weak' that's crap. As long as you don't go in expecting them to be at the same level as warriors and espicially mages they are a great SUPPORT class. As it should be.

The origins, at least the one I took, does matter, and plays a pretty big role throughout the game. People will react to you, and there reactions are based off them frequently. Good stuff. I have very little doubt a dwarf noble will have a different game experience than a human mage.

Greta game but not withouts flaw - like every game I have ever played. Biggest weakness, imo, is the lack of main story focus.
I agree with pretty much everything.

VD and Volourn sitting on a tree, kissing.

EDIT: Now in a threesome, with a horse.

Make place
 

Vault Dweller

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Developer
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DraQ said:
Vault Dweller said:
I agree with pretty much everything.
I may be biased but that's just plain fucking disturbing.
:shock:
Volly is a special case. He sometimes forget to take his vitamins and he likes anti-social behavior way too much, but stupid he is not. His reviews are well thought-through, very analytical, and definitely worth reading.
 

Ch1ef

Scholar
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Messages
1,454
Andyman Messiah said:
Vault Dweller said:
Andyman Messiah said:
edit: Oh and by the way, Dragon Age is good. Best game from BioWare I've played in a long, long time.
Best Bioware game and the best RPG since Arcanum.
I agree with this, actually. I was pleasantly surprised.
67fa2faa194f9aba342deec66cdc.jpeg
 

baronjohn

Cipher
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Dragon Age is banal shit. Enjoy your meaningless level-scaled grind fighting orcs in a badly thought-out generic fantasy world and interacting with NPCs that are walking and talking cliches.

Now commence the five pages of butthurt and complaints about codex decline.
 
Joined
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Vault Dweller said:
Does it bother you that nobody gives a fuck what you think, baron?

Irony
From Wikipedia, the free encyclopedia
Jump to: navigation, search
"Ironic" redirects here. For the Alanis Morrissette song, see Ironic (song).
For other uses, see Irony (disambiguation).
This article may require cleanup to meet Wikipedia's quality standards. Please improve this article if you can. (April 2008)

Irony (from the Ancient Greek εἰρωνεία eirōneía, meaning hypocrisy, deception, or feigned ignorance) is a situation, literary or rhetorical device, in which there is an incongruity, discordance or unintended connection that goes beyond the most evident meaning.
Contents
[hide]

* 1 Definitions
* 2 Types of irony
o 2.1 Verbal irony
o 2.2 Dramatic irony
+ 2.2.1 Tragic irony
o 2.3 Situational irony
+ 2.3.1 Irony of fate (cosmic irony)
+ 2.3.2 Historical irony (cosmic irony through time)
* 3 Irony in use
o 3.1 Ironic art
o 3.2 Comic irony
o 3.3 Metafiction
o 3.4 Post irony
o 3.5 Irony as infinite, absolute negativity
* 4 The importance of irony
* 5 See also
* 6 Notes
* 7 Bibliography
* 8 External links

[edit] Definitions

Henry Watson Fowler, in The King's English, says “any definition of irony—though hundreds might be given, and very few of them would be accepted—must include this, that the surface meaning and the underlying meaning of what is said are not the same."

The word 'ironic' is sometimes used as a synonym for incongruous in situations where there is no “double audience”, and no contradiction between the ostensible and true meaning of the words. An example of such usage:

Ironically, Sir Arthur Sullivan is remembered for the comic operas he found embarrassing, rather than the serious works he hoped would be his legacy.

The American Heritage Dictionary's secondary meaning for irony: “incongruity between what might be expected and what actually occurs.” This sense, however, is not synonymous with "incongruous" but merely a definition of dramatic or situational irony. The American Heritage Dictionary’s usage panel found it unacceptable to use the word ironic to describe mere unfortunate coincidences or surprising disappointments that “suggest no particular lessons about human vanity or folly.”
[edit] Types of irony

Modern theories of rhetoric distinguish between verbal, dramatic and situational irony.

* Verbal irony is a disparity of expression and intention: when a speaker says one thing but means another, or when a literal meaning is contrary to its intended effect. An example of this is sarcasm.
* Dramatic irony is a disparity of expression and awareness: when words and actions possess a significance that the listener or audience understands, but the speaker or character does not.
* Situational irony is the disparity of intention and result: when the result of an action is contrary to the desired or expected effect. Likewise, cosmic irony is disparity between human desires and the harsh realities of the outside world (or the whims of the gods). By some definitions, situational irony and cosmic irony are not irony at all.

[edit] Verbal irony

Verbal irony is distinguished from situational irony and dramatic irony in that it is produced intentionally by speakers. For instance, if a speaker exclaims, “I’m not upset!” but reveals an upset emotional state through their voice while truly trying to claim they're not upset, it would not be verbal irony by virtue of its verbal manifestation (it would, however, be situational irony). But if the same speaker said the same words and intended to communicate that they were upset by claiming they were not, the utterance would be verbal irony. This distinction gets at an important aspect of verbal irony: speakers communicate implied propositions that are intentionally contradictory to the propositions contained in the words themselves. There are examples of verbal irony that do not rely on saying the opposite of what one means, and there are cases where all the traditional criteria of irony exist and the utterance is not ironic.

Ironic similes are a form of verbal irony where a speaker does intend to communicate the opposite of what they mean. For instance, the following explicit similes begin with the deceptive formation of a statement that means P but which eventually conveys the meaning not P:

* as hard as putty
* as clear as mud
* as pleasant as a root canal treatment
* "as pleasant and relaxed as a coiled rattlesnake" (Kurt Vonnegut from Breakfast of Champions)

The irony is recognizable in each case only by using stereotypical knowledge of the source concepts (e.g., mud, root canal surgery) to detect an incongruity.

A fair amount of confusion has surrounded the issue regarding the relationship between verbal irony and sarcasm, and psychology researchers have addressed the issue directly (e.g., Lee & Katz, 1998). For example, ridicule is an important aspect of sarcasm, but not verbal irony in general. By this account, sarcasm is a particular kind of personal criticism leveled against a person or group of persons that incorporates verbal irony. For example, a person reports to her friend that rather than going to a medical doctor to treat her ovarian cancer, she has decided to see a spiritual healer instead. In response her friend says sarcastically, "Great idea! I hear they do fine work!" The friend could have also replied with any number of ironic expressions that should not be labeled as sarcasm exactly, but still have many shared elements with sarcasm.

Most instances of verbal irony are labeled by research subjects as sarcastic, suggesting that the term sarcasm is more widely used than its technical definition suggests it should be (Bryant & Fox Tree, 2002; Gibbs, 2000). Some psycholinguistic theorists (e.g., Gibbs, 2000) suggest that sarcasm ("Great idea!", "I hear they do fine work."), hyperbole ("That's the best idea I have heard in years!"), understatement ("Sure, what the hell, it's only cancer..."), rhetorical questions ("What, does your spirit have cancer?"), double entendre ("I'll bet if you do that, you'll be communing with spirits in no time...") and jocularity ("Get them to fix your bad back while you're at it.") should all be considered forms of verbal irony. The differences between these tropes can be quite subtle, and relate to typical emotional reactions of listeners, and the rhetorical goals of the speakers. Regardless of the various ways theorists categorize figurative language types, people in conversation are attempting to decode speaker intentions and discourse goals, and are not generally identifying, by name, the kinds of tropes used.
[edit] Dramatic irony

Dramatic irony is the device of giving the spectator an item of information that at least one of the characters in the narrative is unaware of (at least consciously), thus placing the spectator a step ahead of at least one of the characters. Dramatic irony has three stages - installation, exploitation and resolution (often also called preparation, suspension and resolution) - producing dramatic conflict in what one character relies or appears to rely upon, the contrary of which is known by observers (especially the audience; sometimes to other characters within the drama) to be true.

For example:

* In City Lights the audience knows that Charlie Chaplin's character is not a millionaire, but the blind flower girl (Virginia Cherill) is unaware and believes he's rich.
* In Cyrano de Bergerac, the reader knows that Cyrano loves Roxane and that he is the real author of the letters that Christian is writing to the young woman; Roxane is unaware of this.
* In North by Northwest, the audience knows that Roger Thornhill (Cary Grant) is not Kaplan; Vandamm (James Mason) and his acolytes do not. The audience also knows that Kaplan is a fictitious agent invented by the CIA; Roger and Vandamm do not.
* In Oedipus the King, the reader knows that Oedipus himself is the murderer that he is seeking; Oedipus, Creon and Jocasta do not.
* In Othello, the audience knows that Desdemona has been faithful to Othello, but Othello doesn't. The audience also knows that Iago is pulling the strings, a fact hidden from Othello, Desdemona, Cassio and Roderigo.
* In Pygmalion, the audience knows that Eliza is a woman of the street; Higgins's family does not.
* In Cask of Amontillado, the reader knows something bad is going to happen to Fortunato, while Fortunato does not.
* In I am the Cheese. the reader knows that Adam is in a mental hospital, and that he was in a car crash, but Adam does not.
* In Iphigenia at Aulis, the reader or spectator knows that Iphigenia is the one her father (Agamemnon) is going to sacrifice, but she is ignorant of this.
* In The Truman Show, the viewer is aware that Truman is on a television show, but Truman himself is unaware.

[edit] Tragic irony

Tragic irony is a special category of dramatic irony. In tragic irony, the words and actions of the characters contradict the real situation, which the spectators fully realize.

Ancient Greek drama was especially characterized by tragic irony because the audiences were so familiar with the legends that most of the plays dramatized. Sophocles' Oedipus the King provides a classic example of tragic irony at its fullest.

Linda Hutcheon suggests that, by removing the semantic security of the one signifier, one signified equivalency, irony threatens authoritative models of discourse.[1]

Irony has some of its foundation in the onlooker’s perception of paradox which arises from insoluble problems.

For example:

* In the William Shakespeare play Romeo and Juliet, when Romeo finds Juliet in a drugged death-like sleep, he assumes her to be dead and kills himself. Upon awakening to find her dead lover beside her, Juliet kills herself with his dagger.

[edit] Situational irony

This is a relatively modern use of the term, and describes a discrepancy between the expected result and actual results when enlivened by 'perverse appropriateness'.

For example:

* When John Hinckley attempted to assassinate Ronald Reagan, all of his shots initially missed the President; however a bullet ricocheted off the bullet-proof Presidential limousine and struck Reagan in the chest. Thus, a vehicle made to protect the President from gunfire was partially responsible for him being shot.[2]
* The Wonderful Wizard of Oz is a story whose plot revolves around irony. Dorothy travels to a wizard and fulfills her challenging demands to go home, before discovering she had the ability to go back home all the time. The Scarecrow longs for intelligence, only to discover he is already a genius, and the Tin Woodsman longs to be capable of love, only to discover he already has a heart. The Lion, who at first appears to be a whimpering coward, turns out to be bold and fearless. The people in Emerald City believed the Wizard to be a powerful deity, only to discover that he is a bumbling, eccentric old man.

[edit] Irony of fate (cosmic irony)

The expression “irony of fate” stems from the notion that the gods (or the Fates) are amusing themselves by toying with the minds of mortals with deliberate ironic intent. Closely connected with situational irony, it arises from sharp contrasts between reality and human ideals, or between human intentions and actual results. The resulting situation is poignantly contrary to what was expected or intended. More recently in English, the mere "coincidental or unexpected" has been called ironic, and this usage appears to be gaining ground. It is still considered a minor usage.[3].

Some examples of situations poignantly contrary to expectation:

In art:

* In O. Henry's story The Gift of the Magi, a young couple are too poor to buy each other Christmas gifts. The wife cuts off her treasured hair to sell it to a wig-maker for money to buy her husband a chain for his heirloom pocket watch. She's shocked when she learns he had pawned his watch to buy her a set of combs for her long, beautiful, prized hair.
* In the ancient Indian story of Krishna, King Kamsa is told in a prophecy that a child of his sister Devaki would kill him. To prevent this, he imprisons both Devaki and her husband Vasudeva, allowing them to live only if they hand over their children as soon as they are born. He murders nearly all of them, one by one, but the seventh and eighth children, Balarama and Krishna, are saved and raised by a cowherd couple, Nanda and Yashoda. After the boys grow up, Krishna eventually kills Kamsa as the prophecy foretold. Kamsa's attempt to prevent the prophecy led to it becoming a reality. Self-fulfilling prophecies are common motifs in Greek mythology as well (in fact the Indian story is almost exactly similar to the story of Cronus preventing his wife from raising any children, the one who ends up defeating him being Zeus, the later King of the Gods).

In history:

* In 1974 the US Consumer Product Safety Commission had to recall 80,000 of its own lapel buttons promoting "toy safety", because the buttons had sharp edges, used lead paint, and had small clips that could be broken off and subsequently swallowed.[4]
* Importing cane toads to Australia to protect the environment created worse environmental problems for Australia.

[edit] Historical irony (cosmic irony through time)

When history is seen through modern eyes, there often appear sharp contrasts between the way historical figures see their world's future and what actually transpires. For example, during the 1920s The New York Times repeatedly scorned crossword puzzles. In 1924, it lamented "the sinful waste in the utterly futile finding of words the letters of which will fit into a prearranged pattern." In 1925 it said "the question of whether the puzzles are beneficial or harmful is in no urgent need of an answer. The craze evidently is dying out fast." Today, no U.S. newspaper is more closely identified with the crossword than The New York Times.[5]

In a more tragic example of historical irony, what people now refer to as "World War I" was originally called "The War to End All Wars" or "The Great War." Historical irony is therefore a subset of cosmic irony, but one in which the element of time is bound to play a role.

Other examples:

* "They couldn't hit an elephant at this distance." Nearly the last words of American Civil War General John Sedgwick before being shot through the eye by a Confederate sniper.[6]
* Inventors killed by their own creations, e.g. William Bullock, unless due to the nature of the invention the risk of death was always known and accepted, e.g. Otto Lilienthal.
* British Naval Motor Manufacturing corporations assured in 1912 that the Titanic was the world's only ship to be 100% unsinkable[citation needed]. Later that same year, the Titanic sank on its maiden voyage after coming in contact with a small iceberg.

[edit] Irony in use
[edit] Ironic art

One point of view has it that all modern art is ironic because the viewer cannot help but compare it to previous works. For example, any portrait of a standing, non-smiling woman will naturally be compared with the Mona Lisa; the tension of meaning exists, whether the artist meant it or not.

While this does not appear to exactly conform to any of the three types of irony above, there is some evidence that the term "ironic art" is being used in this context [7]. This definition could extend to any sort of modern artistic endeavour: graphic design or music (sampling, for example).
[edit] Comic irony

Jane Austen's Pride and Prejudice begins with the proposition “It is a truth universally acknowledged, that a single man in possession of a good fortune, must be in want of a wife.” In fact, it soon becomes clear that Austen means the opposite: women (or their mothers) are always in search of, and desperately on the lookout for, a rich single man to make a husband. The irony deepens as the story promotes his romance and ends in a double wedding.

Comic irony from television sketch-comedy has the distinction over literary comic irony in that it often incorporates elements of absurdity. A classic example is where a shark tries to impress his shark friends by learning to surf. He then surfs so well that his friends mistake him for an actual surfer and eat him.[citation needed]

Comic irony has long been a staple of comic strips, in which the action is free to be unrealistic. An example is a notable Far Side cartoon in which a hapless house-cat is glued to a window watching the once-in-a-lifetime results of a collision outside between two trucks, one labeled "Bob's Assorted Rodents" and another labeled "Al's Small Flightless Birds"[8].
[edit] Metafiction
Main article: Metafiction

Metafictions are kinds of fiction that self-consciously address the devices of fiction. It usually involves irony and is self-reflective. Metafiction (or “romantic irony” in the sense of roman the prose fiction) refers to the effect when a story is interrupted to remind the audience or reader that it is really only a story. Examples include Henry Fielding’s interruptions of the storyline to comment on what has happened, or J.M. Barrie’s similar interjections in his book, Peter Pan. The concept is also explored in a philosophical context in Sophie's World, by Jostein Gaarder.

Notable attempts to sustain metafiction throughout a whole novel are Christie Malry's Own Double Entry by B.S. Johnson, in which none of the characters are real and exist only within the author's imagination, and In The Night Room by Peter Straub, in which the narrator is an author, whose fictional character comes to life and accompanies him through the book.
[edit] Post irony

Post Irony is a technique that uses the juxtaposition of empty symbolism and loaded evocations to create humor whose roots lie not so much in the mocking of any one ideology proper so much as in mocking the stupidity that lies at the roots of the propagation of modern ideologies.

Post Irony exists in the aesthetic lineage of Dadaism and Surrealism. This is evidenced by the premium it places on non-sequiturs as well as its tendency to ignore the meaning of a loaded symbol (such as the Twin Towers falling, a cross, or even some Freudian and Jungian symbols) and to recontextualize such symbols in forums (children's TV show parodies, marketing catchphrases, or pop song parodies) at odds with the gravity that has been ascribed to them. Post-Ironic works also tend to be more reliant on an internal, almost musical logic than on a causal, narrative one.
[edit] Irony as infinite, absolute negativity

There is a tradition that sees irony not as a limited tool in the sense of the three types of irony above, but as a disruptive force with the power to undo texts and readers alike. This tradition includes Danish philosopher Søren Kierkegaard, 19th century German critic and novelist Friedrich Schlegel ("On Incomprehensibility"), Charles Baudelaire, Stendhal, and the 20th century deconstructionist Paul de Man ("The Concept of Irony"). Briefly, it insists that irony is, in Kierkegaard's words, "infinite, absolute negativity". Where much of philosophy attempts to reconcile opposites into a larger positive project, Kierkegaard and others insist that irony — whether expressed in complex games of authorship or simple litotes — must, in Kierkegaard's words, "swallow its own stomach". Irony entails endless reflection and violent reversals, and ensures incomprehensibility at the moment it compels speech. Not surprisingly, irony is the favorite[citation needed] textual property of deconstructionists[who?].
[edit] The importance of irony

Some sociologists[who?] see irony as fundamental to the operation of society.
[edit] See also

* Irony mark (؟)

[edit] Notes
Text document with red question mark.svg
This article includes a list of references, related reading or external links, but its sources remain unclear because it lacks inline citations. Please improve this article by introducing more precise citations where appropriate. (June 2009)

1. ^ Hutcheon, p. 13
2. ^ The Trial of John W. Hinckley, Jr. by Doug Linder. 2001 Retrieved 9 September 2008.
3. ^ http://dictionary.reference.com/browse/ironic
4. ^ Wall Street Journal, December 3, 2007, Page B1: It Dawned on Adults After WWII: 'You'll Shoot Your Eye Out!', retrieved October 29, 2009.
5. ^ Wordplay
6. ^ The Death of General John Sedgwick
7. ^ Guardian Online: The Final Irony
8. ^ Page 384 of the Complete Far Side 1980-1994 by Gary Larson and Steve Martin.

[edit] Bibliography

* Bogel, Fredric V. "Irony, Inference, and Critical Understanding." Yale Review ): 503-19.
* Bryant, G. A., & Fox Tree, J. E. (2002). Recognizing verbal irony in spontaneous speech. Metaphor and Symbol, 17, 99-115.
* Colebrook, Claire. Irony. London and New York: Routledge, 2004.
* Gibbs, R. W. (2000). Irony in talk among friends. Metaphor and Symbol, 15, 5–27.
* Hutcheon, Linda. Irony’s Edge: The Theory and Politics of Irony. London: Routledge, 1994.
* Lavandier, Yves. Writing Drama, pages 263-315.
* Lee, C. J., & Katz, A. N. (1998). The differential role of ridicule in sarcasm and irony. Metaphor and Symbol, 13, 1–15.
* Star, William T. "Irony and Satire: A Bibliography." Irony and Satire in French Literature. Ed. University of South Carolina Department of Foreign Languages and Literatures. Columbia, SC: University of South Carolina College of Humanities and Social Sciences, 1987. 183-209.
* for review of Socratic irony see Kieran Egan The educated mind : how cognitive tools shape our understanding. (1997) University of Chicago Press, Chicago. ISBN p. 137-144

[edit] External links

* "The final irony"—a Guardian article about irony, use and misuse of the term
* Article on the etymology of Irony
* Extended discourse in Dictionary of the History of Ideas
* "Sardonicus"—a web-resource that provides access to similes, ironic and otherwise, harvested from the web.
* Excerpt on dramatic irony from Yves Lavandier's Writing Drama

Retrieved from "http://en.wikipedia.org/wiki/Irony"
Categories: Comedy | Humor | Irony | Rhetorical techniques | Fiction | Theme
 

Darth Roxor

Rattus Iratus
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I wonder who is worse: the recent invasion of Bioware fanboys or retards like Emotional Vampire and Ch1ef.
 

Tails

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Vault Dweller said:
the best RPG since Arcanum.
Hm I wonder if you keep up this statement with time, VD. After all, Dragon Age is rather new game and mostly the goods & flaws can be seen after few next different or similar replays.
 

PrzeSzkoda

Augur
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Messages
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Project: Eternity
I wonder who is worse: the recent invasion of Bioware fanboys or retards like Emotional Vampire and Ch1ef.

"Recent" invasion? Mang, I've been around for ages, they're a set-piece.

Edited to add the quote, you guys are too post-happy.
 

mondblut

Arcane
Joined
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Messages
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Location
Ingrija
DraQ said:
So, is it worthwhile or not?

More yes than no.

What are the best and worst aspects?

I don't particularly like the ruleset and how messy and uncontrollable the combat is (or I am just too lazy to do the scripting work for original developers?). Everything else is likeable enough.

Would you recommend the game to a player who will gladly endure bad combat (and in enduring grow strong) if the game has an interesting, not-banal setting, characters or C&C, but would likely drop mechanically perfect, but boring and lifeless game?

Since mechanics is DAO's weakest part IMO, yes, I would.

How's the atmosphere?

ASoIaF. Treacherous nobles betraying their lieges left and right, a lifehating horde from wildernesses unknown coming to rape everything with only a small bunch of stalwart defenders avowed to devote their lives stopping it, stuff like that.

What's the deal with Imoen mk.2?

Art recycling is a new cost-cutting fashion :D

Or tit-guards for that matter - is art design of weapons and armour as bad as it seems?

There are no chainmail bikinis to my high disappointment. I mean, what's the use to have hot chicks in a party if they either have to look like a smaller version of a standart tin can all the time, or get killed in one blow? Bring me some mithril lingerie back!

There is a mandatory seductive sorceress, no doubt, but overtime you'll want to replace her semi-decent attire with some disgusting cloth sack to keep her alive :(
 

Darth Roxor

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Tails said:
Vault Dweller said:
the best RPG since Arcanum.
Hm I wonder if you keep up this statement with time, VD. After all, Dragon Age is rather new game and mostly the goods & flaws can be seen after few next different or similar replays.

Actually, I'd also like to hear what makes it so really damn 'best since Arcanum', since everything I've read about it so far seems to point that it's hardly anything revolutionary, and most of its assets seem either recycled or generic or mediocre.

PrzeSzkoda said:
"Recent" invasion? Mang, I've been around for ages, they're a set-piece.

They weren't as militant before.
 

Volourn

Pretty Princess
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"Actually, I'd also like to hear what makes it so really damn 'best since Arcanum', since everything I've read about it so far seems to point that it's hardly anything revolutionary, and most of its assets seem either recycled or generic or mediocre. "

Actually, it's better than Arcanum. Arcanum has the role-playing done well; but it's combat is atrocious in comparison. I mean, did ARC really have any memorable or epic battles? I am actually one of SARC's biggest supporters when it comes to its comkbat. It is fun for the most part but it is nowhere as good as DA.


Also, last I checked, Arcanum didn't do anything 'revolutionary' either. And, it's dwarves and elves are the veryd efintion of generic (thoguh I like dwarves anyways).
Main story wise I give the edge to ARC; but characters wise, DA wins hands down no contest.
 

Ch1ef

Scholar
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Messages
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Darth Roxor said:
Tails said:
Vault Dweller said:
the best RPG since Arcanum.
Hm I wonder if you keep up this statement with time, VD. After all, Dragon Age is rather new game and mostly the goods & flaws can be seen after few next different or similar replays.

Actually, I'd also like to hear what makes it so really damn 'best since Arcanum', since everything I've read about it so far seems to point that it's hardly anything revolutionary, and most of its assets seem either recycled or generic or mediocre.
Join us, Roxor, we'll tell you everything.













Come play with us, Roxor, forever and ever, and ever, and ever...
 

Darth Roxor

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Volourn said:

I'm not claiming Arcanum is 'best rpg evar', because it certainly isn't, but I know how much VD and friends love it, so I keep using the 'best since Arcanum' phrase.

And well, as for the 'revolutionary' part, I found the magic/tech diversity to be pretty unique overall.
 
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Darth Roxor said:
Tails said:
Vault Dweller said:
the best RPG since Arcanum.
Hm I wonder if you keep up this statement with time, VD. After all, Dragon Age is rather new game and mostly the goods & flaws can be seen after few next different or similar replays.

Actually, I'd also like to hear what makes it so really damn 'best since Arcanum', since everything I've read about it so far seems to point that it's hardly anything revolutionary, and most of its assets seem either recycled or generic or mediocre.

Because of the list of RPG's it had to beat to become that, 99% of them are such glorious titles as Fallout 3 and Fable. If you limit yourself completely to traditional party based RPG's its only reasonable competition would be MOTB. I would rate MOTB higher, though not by much.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
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FF did it too. And, i'm sure otehr games pre ARC did it as well. But, hey, I'm not falling for this trap. I like Arcanum myself a lot. Hell, i've defend it multiple times against stupid Codexers in the past. The magic/tech combo was definitely cool; but unique, dunno about that.
 

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