roll-a-die
Magister
- Joined
- Sep 27, 2009
- Messages
- 3,131
I don't know if I should be ashamed that I laughed at that picture or proud. Gave me a good chuckle. Thanks.
vazquez595654 said:If you are enjoying this game please tell me how. I'm jealous and I want to enjoy this piece of shit that got a 9.5 on gamespot as well.
Castanova said:Yeah, I liked the Fade portion quite a bit. I do admit it was a bit on the lengthy side but it was a great change of pace from standard dungeon crawling and I loved the shape-changing aspect. It was almost like an homage to something like Metroid or Symphony of the Night.
So far my least favorite aspect of the game is traveling on the world map which, for some reason, takes FOREVER.
Stealing is broken... no repercussions whatsoever upon fail
mondblut said:others not so (poor Morrigan, it must have hurt being shagged by a man in full plate mail and kiss him through a closed helmet. A tribute to Ms. Bishop, perhaps? :D ).
coldcrow said:So it boils down to: it looks pretty, it sounds halfway decent but the gameplay is abysmal...
And I thought gameplay was the key part of a video-game.
Anyways I really tried to like the game. But I simply can't bring me to it. It is so boring. Once I listened to the dialogues and went for the wilds there is horrible combat where I always do the same which is dropping stun, dropping nuke, mop up. Stealing is broken... no repercussions whatsoever upon fail. I could cite alot more mainstreamed "rpg" features.
But my major gripe us this: the polished medieval "being worn" look. Even the most run down house looks like if it's coated with wood-polish. Same for the character models. And so on.
If people are seriously fapping over this, it just shows two things: what has happened to the developers and what has happened to our tastes.
coldcrow said:Only that I do not compare it to Oblivion, BG and whatever. Even if this seems being labelled as dwelling in the past I do compare it to my favourite rpgs. Also I finished 2 army gathering missions already in DA, so I think I can judge it a bit. I can only repeat what I said in another thread: this is a carefully engineered product targetted at 14-18 year old players.
coldcrow said:Only that I do not compare it to Oblivion, BG and whatever.
coldcrow said:Also don't get me wrong; I am bashing this crap, because in my opinion it destroys unique and engrossing pc games; not because it is a bad game per se.
There's no need to play for more than 6 hours to find out what DA:O is all about. Plot is weak and lacking in tension (considered there's a civil war and a blight going on everything is pretty calm), dialog is abysmal (Fallout 3 with bigger words gimmickry - and most lines consist of at most two sentences of small talk), C&C is weak but at least it's there I guess, combat is stupid (just set characters to cast Force Field on bosses and drink potions at <50% health and enjoy your screensaver), dungeons are boring and repetitive, without any solid lore behind them (Codex entries are always vague - you guessed it - written small talk), camera is fucking annoying (welcome to top-down view with confined walls - have fun endlessly rotating your view), inventory suffers from insufferable scrolling and is composed of diminute icons, and a big, long etc.MasPingon said:Sir, you are dumb if you judge this game after playing it couple of hours, it's not fucking Escapist magazine. After 70+h I can say it's probably the best Bioware game. Plot is getting better, dialogs are fun, there are some nice C&C, combat is hard and dungeons are really nice done. Everything gets better after a while. For sure the best crpg since Bloodlines
1eyedking said:There's no need to play for more than 6 hours to find out what DA:O is all about.(...) combat is stupid (...) camera is fucking annoying (...) inventory suffers from insufferable scrolling and is composed of diminute icons, and a big, long etc.
Plot is getting better, dialogs are fun, there are some nice C&C, combat is hard and dungeons are really nice done.
Bluebottle said:Plot is getting better, dialogs are fun, there are some nice C&C, combat is hard and dungeons are really nice done.
The game is pretty damn good, all said. Much better than any of the other Bioware games I've played, and it does feel like a successor to Baldur's Gate, which seem to have been the aim.
However, I found that while the plot is decent to begin with, its quality is deflated a little when you realise a big chunk is [Go to get allies help] -> [Ally in trouble] -> [Do Dungeon to Help Ally] -> [Repeat]. Once you spot the pattern, it makes much of the story feel like filler and, as such, it isn't nearly as interesting as it could have been. It similarly affects your perception of the dungeon quality. Though the dungeons are pretty much excellent, the story relies on spending too much time in them and you burn out on them after a couple. The mages tower was really enjoyable (did that first), Werewolf lair was okay (second), was getting tired by the end of the Indiana Jones and the Last Crusade dungeon (third), and I'm not sure I'm up for whatever the dwarves are going to make me do. It would have benefited much from adding some variety to its story, both in making much of it seem less like "Get the four McGuffins" filler, and by breaking up its over reliance on dungeon crawling. I'm not there yet though, so maybe there a whole bunch of the game I've yet to see, that will change my mind.
Bluebottle said:Plot is getting better, dialogs are fun, there are some nice C&C, combat is hard and dungeons are really nice done.
The game is pretty damn good, all said. Much better than any of the other Bioware games I've played, and it does feel like a successor to Baldur's Gate, which seem to have been the aim.
However, I found that while the plot is decent to begin with, its quality is deflated a little when you realise a big chunk is [Go to get allies help] -> [Ally in trouble] -> [Do Dungeon to Help Ally] -> [Repeat]. Once you spot the pattern, it makes much of the story feel like filler and, as such, it isn't nearly as interesting as it could have been. It similarly affects your perception of the dungeon quality. Though the dungeons are pretty much excellent, the story relies on spending too much time in them and you burn out on them after a couple. The mages tower was really enjoyable (did that first), Werewolf lair was okay (second), was getting tired by the end of the Indiana Jones and the Last Crusade dungeon (third), and I'm not sure I'm up for whatever the dwarves are going to make me do. It would have benefited much from adding some variety to its story, both in making much of it seem less like "Get the four McGuffins" filler, and by breaking up its over reliance on dungeon crawling. I'm not there yet though, so maybe there a whole bunch of the game I've yet to see, that will change my mind.