Cryomancer
Arcane
The last decent bioware game is 10 yo...
Make the combatfags black and we have a deal
Aghhhh disgusting combatfag,stay away from me you degenerate,don't want to catch your sickness......or smudge my tuxedo!I have no such problem since i never understood the meaning of that term. It is not like RPGs have amazing and unique combat,you had played one you had played pretty much all. What make it different from other games? It is all the same garbage you clean from your sword in the end.It's certainly not a bad game, but I simply can't endure going through the areas full of trash mobs again as to get to the quality bits of content.I disagree,the game still hold up as a decent one. It have its problem sure,but it is not a bad game.The only reason people back then (including myself) liked it is the RPG draught of the late 00s. We didn't get a lot of RPGs back then, except for Vogel's decent but ugly stuff and some lower profile German titles (Risen, Drakensang). 2009 wasn't a great year for the genre so Dragon Age seemed good because there was little else.
Disgusting storyfag detected, initiating extermination protocols.
Said the guy that enjoys the wrong genre because his father used a sock instead of condom. Go play the nu call of cuckdom or mortal kombat 612. RPGs are worthless without a story and exploration. The combat is just something you have to pass trough to get to the good part of the game.Aghhhh disgusting combatfag,stay away from me you degenerate,don't want to catch your sickness......or smudge my tuxedo!I have no such problem since i never understood the meaning of that term. It is not like RPGs have amazing and unique combat,you had played one you had played pretty much all. What make it different from other games? It is all the same garbage you clean from your sword in the end.It's certainly not a bad game, but I simply can't endure going through the areas full of trash mobs again as to get to the quality bits of content.I disagree,the game still hold up as a decent one. It have its problem sure,but it is not a bad game.The only reason people back then (including myself) liked it is the RPG draught of the late 00s. We didn't get a lot of RPGs back then, except for Vogel's decent but ugly stuff and some lower profile German titles (Risen, Drakensang). 2009 wasn't a great year for the genre so Dragon Age seemed good because there was little else.
Disgusting storyfag detected, initiating extermination protocols.
And then he said... he said... he plays RPGs for the story!
Said the guy that enjoys the wrong genre because his father used a sock instead of condom. Go play the nu call of cuckdom or mortal kombat 612. RPGs are worthless without a story and exploration. The combat is just something you have to pass trough to get to the good part of the game.Aghhhh disgusting combatfag,stay away from me you degenerate,don't want to catch your sickness......or smudge my tuxedo!I have no such problem since i never understood the meaning of that term. It is not like RPGs have amazing and unique combat,you had played one you had played pretty much all. What make it different from other games? It is all the same garbage you clean from your sword in the end.It's certainly not a bad game, but I simply can't endure going through the areas full of trash mobs again as to get to the quality bits of content.I disagree,the game still hold up as a decent one. It have its problem sure,but it is not a bad game.The only reason people back then (including myself) liked it is the RPG draught of the late 00s. We didn't get a lot of RPGs back then, except for Vogel's decent but ugly stuff and some lower profile German titles (Risen, Drakensang). 2009 wasn't a great year for the genre so Dragon Age seemed good because there was little else.
Disgusting storyfag detected, initiating extermination protocols.
And then he said... he said... he plays RPGs for the story!
I have no such problem since i never understood the meaning of that term. It is not like RPGs have amazing and unique combat,you had played one you had played pretty much all. What make it different from other games? It is all the same garbage you clean from your sword in the end.
Every RPG ever made has trash mob combat
I dread both the Deep Roads and the Fade.I remember thinking the Deep Roads were annoying when I first played the game. Then I learned to git gud at DAO's combat system and now I actually enjoy the place. There are a bunch of fun encounters there.
Disco ElysiumEvery RPG ever made has trash mob combat
Blackguards.
The real issue with that scene wasn't so much what happened but the way it happened. Bioware had to be edgy for a bit to prove it's a "dark" fantasy so Duncan unnecessarily escalates a situation with major coercive overtones, gives neither Jory nor the player a breather to recompose themselves right after witnessing horrifying shit, and immediately pushes the chalice into their faces while they're probably still in shock. It would have made more sense if he just gave them a moment after Daveth died, expressed his pity, and reminded them that this too is a part of the danger a Warden must brave before offering the chalice and reminding them it is too late to back out. He could even execute Jory simply for losing nerve because if you lose your nerve at the Joining ritual you cannot be trusted with the sorts of dangers a Warden must brave regardless. But no, Duncan has to go out of his way to handle that situation poorly and escalate the shit out of it so that Bioware could rub into your face that Grey Wardens are not exactly good guys. Which is pretty much classic Biowarean hamfisted writing.Duncan couldn't really take that chance from an in-universe perspective. You already have enough of a risk of an already-made Grey Warden deserting and spilling the Order's secrets, no point in allowing an even greater security concern (given that a new recruit might not even care about the Grey Wardens or their role in stopping Blights).
Debatable, but they've also cut a shitload of content for the game (particularly thinking of the Dwarven Noble story ).The real issue with that scene wasn't so much what happened but the way it happened. Bioware had to be edgy for a bit to prove it's a "dark" fantasy so Duncan unnecessarily escalates a situation with major coercive overtones, gives neither Jory nor the player a breather to recompose themselves right after witnessing horrifying shit, and immediately pushes the chalice into their faces while they're probably still in shock. It would have made more sense if he just gave them a moment after Daveth died, expressed his pity, and reminded them that this too is a part of the danger a Warden must brave before offering the chalice and reminding them it is too late to back out. He could even execute Jory simply for losing nerve because if you lose your nerve at the Joining ritual you cannot be trusted with the sorts of dangers a Warden must brave regardless. But no, Duncan has to go out of his way to handle that situation poorly and escalate the shit out of it so that Bioware could rub into your face that Grey Wardens are not exactly good guys. Which is pretty much classic Biowarean hamfisted writing.Duncan couldn't really take that chance from an in-universe perspective. You already have enough of a risk of an already-made Grey Warden deserting and spilling the Order's secrets, no point in allowing an even greater security concern (given that a new recruit might not even care about the Grey Wardens or their role in stopping Blights).
Yeah but then Dragon Age: O would need to have competent writing, which wasn't the case.
FFTDisco ElysiumEvery RPG ever made has trash mob combat
Blackguards.
That's a Visual Novel, not a RPG.Disco Elysium
I dread both the Deep Roads and the Fade.I remember thinking the Deep Roads were annoying when I first played the game. Then I learned to git gud at DAO's combat system and now I actually enjoy the place. There are a bunch of fun encounters there.
And then I'm reminded that areas like the Circle's tower or the path to the Sacred Ashes aren't that far off either. Ironically enough, from what I remember, Brecillian forest seems the least trashmoby.
I dread both the Deep Roads and the Fade.I remember thinking the Deep Roads were annoying when I first played the game. Then I learned to git gud at DAO's combat system and now I actually enjoy the place. There are a bunch of fun encounters there.
And then I'm reminded that areas like the Circle's tower or the path to the Sacred Ashes aren't that far off either. Ironically enough, from what I remember, Brecillian forest seems the least trashmoby.
During my last playthrough I've had most problems with the forest actually. It was probably due to the strange placement of quests there. On the other hand, the Deep Roads seemed like a more or less straightforward dungeon-crawling area, which was okay to get into for a few hours. The temple was indeed no better. The strangest thing in the game is the Circle. They obviously tried to add some variety with the Fade segment, but we all know how it turned out.
I played through the Fade segment once, I didn't found it that bad. Perhaps it gets really boring on subsequent playthroughs?
I also think that the visual representation of the Fade in the first game is off-putting, but I'm color blind, so maybe it doesn't look so horrendous for other people (who knows?).
? You do have the option to kill the child.Would've been better if you had the option to kill the child instead of ever going to the Circle to begin with.