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Space Satan

Arcane
Vatnik
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Space Hell
Art can change and grimdark be made solewhat less grimdark - after all, the Blight is gone. But I can't stand how they treated blood mages - they just omitted them in inquisition because they obiviously had no talent to implement them in any decent way into the gameplay of marysue inquisitor. Even in Mass Effect you were a specter but literally entire universe treated you like an indian noble in Vicctoria Great Britain - a venerated savage. And Origins with DA2 at least had some guts to add blood mage as a playable option.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
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Location
Entre a serra e o mar.
Art can change and grimdark be made solewhat less grimdark - after all, the Blight is gone. But I can't stand how they treated blood mages - they just omitted them in inquisition because they obiviously had no talent to implement them in any decent way into the gameplay of marysue inquisitor. Even in Mass Effect you were a specter but literally entire universe treated you like an indian noble in Vicctoria Great Britain - a venerated savage. And Origins with DA2 at least had some guts to add blood mage as a playable option.
I actually disagree. Inquisition was the first game that dealt with blood magic in a reasonable and interesting way. The Andrastian Church is founded on the (correct) religious dogma that blood mages aren't just innately evil, they fucking destroyed the world. And BioWare lacked the courage to add suitable reactivity to you using blood magic on both DA:O and DA2. Inquisition's plot is about becoming a religious figure of the Church, and the ambivalent opposition that you face. Had you the ability to become a blood mage, by all rights, it would have been a game over right there and then.

What Inquisition did right is that it expanded the lore of the circles of magi, which is something that both DA:O and DA2 were terrible at. In DA:O you had the fereldan circle, which all things considered was pretty cozy. I remember Gaider pointing that out. DA:O failed to make it clear that living as a mage is like living in an asylum where the guards are, at all times, ready to kill all the inmates in case of demonic possession. So they overcorrected with the kirkwall circle in DA2 - a place that is so obviously cursed that any mildly observant herald from the Church would have had abolished centuries before.

DA:I then added tidbits of information about all the other circles. The orlesian circle is the one that functions best, and it's not a surprise since that's where circles were first idealized. All the standard rules applied in Orlais, but there's just enough corruption and privilege involved that there was an escape valve for all the tension in the circle. The human inquisitor came from Ostwick, which had a similar situation as that of Orlais. Meanwhile you had the circles of Nevarra and Rivain - where traditional forms of magic were maintained even though they strayed from church orthodoxy. In Nevarra's case because of the sheer size of the circle, and in Rivain because it was far away. Nevarra's culture of death worshippers is where necromancy comes from, and its spells are very clearly blood magic adjacent.

The circles went from this wishy washy institution that goes from reasonable to cartoonish evil depending on the needs of the plot to a global portion of the church, whose approach varies in every place it is estabilished. It's easier to buy that the inquisitor dabbles in blood magic adjacent spiritism, than the kirkwall mage who is totally well hidden despite throwing blood magic everywhere they go.
 

HammyTheFat

Scholar
Joined
Aug 27, 2018
Messages
178
Location
Boomer Ville, USA
Dragon_Age_Inquisition_Concept_Art_MR10_Tavern.jpg
La Creatura!
I remember when elves were described in the first game as being universally attractive.
 

Lodis

Educated
Joined
Sep 1, 2021
Messages
104
I feel like whoever created this thing did it as a joke. She's the ugliest looking creature in the entire franchise and is legitimately mentally retarded.

QHmv4jV.jpg
 
Joined
Jan 21, 2023
Messages
3,565
I feel like whoever created this thing did it as a joke. She's the ugliest looking creature in the entire franchise and is legitimately mentally retarded.

QHmv4jV.jpg
The fact of the matter is that she *is* signifcantly uglier than many characters in the game, both male and female.
 

9ted6

Educated
Joined
Mar 24, 2023
Messages
881
I feel like whoever created this thing did it as a joke. She's the ugliest looking creature in the entire franchise and is legitimately mentally retarded.

QHmv4jV.jpg
Every character looks this way, but the women all look particularly bad. Human women look like men except for the mage chick who looks as archetypically sassy black lady as possible. The lighting then makes everything look even worse.

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Cassandra61081913.jpg
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
2,177
In DA:O you had the fereldan circle, which all things considered was pretty cozy. I remember Gaider pointing that out. DA:O failed to make it clear that living as a mage is like living in an asylum where the guards are, at all times, ready to kill all the inmates in case of demonic possession.
The Ferelden Circle was a sane man's idea of how you should treat the DA mages. Considering the fact how the blood mages and maleficarum slaughtered half of the Circle I'd say Greagoir and his templars were extremely benevolent. Cullen wasn't wrong when he demanded mages' heads on a pike. I think Gaider or some other Bioware dev said how the DA:O telemetry showed the players overwhelmingly sided with the mages so the devs went full retard with the Kirkwall Circle. I'm still bitter how we don't meet one sane non-blood mage in DA2 and Casey Hudson forced Bioware to make Orsino one of the final bosses.
 
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9ted6

Educated
Joined
Mar 24, 2023
Messages
881
In DA:O you had the fereldan circle, which all things considered was pretty cozy. I remember Gaider pointing that out. DA:O failed to make it clear that living as a mage is like living in an asylum where the guards are, at all times, ready to kill all the inmates in case of demonic possession.
I think Gaider or some other Bioware dev said how DA:O telemetrics showed that players overwhelmingly sided with the mages so devs went full retard with the Kirkwall's Circle.
I'd doubt those telemetrics. Both sides look totally reasonable in DAO, though the conflict goes full retard in the sequels. Then again I can see some people taking a chantry = bad mindset and assuming the templars are evil no matter what the situation is.
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
2,177
I'd doubt those telemetrics. Both sides look totally reasonable in DAO, though the conflict goes full retard in the sequels. Then again I can see some people taking a chantry = bad mindset and assuming the templars are evil no matter what the situation is.
DA:O had blood mages with Jowan who is redeemable and a cut companion and altruist mages like Wynne and Irving who fought them. Templars were benevolent and forgiving. I've met enough religion hating posters, even fictional ones like Chantry on the BSN lol.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
The Ferelden Circle was a sane man's idea of how you should treat the DA mages. Considering the fact how the blood mages and maleficarum slaughtered half of the Circle I'd say Greagoir and his templars were extremely benevolent. Cullen wasn't wrong when he demanded mages' heads on a pike. I think Gaider or some other Bioware dev said how DA:O telemetrics showed that players overwhelmingly sided with the mages so devs went full retard with the Kirkwall's Circle. I'm still bitter how we don't meet one sane non-blood mage in DA2 and Casey Hudson forced Bioware to make Orsino one of the final bosses.
That's the problem, the fereldan circle painted a world that was not intended. It was too reasonable. I get it, the scene at the end is written in such a way that Greagoir and Irving's rapport goes back for so long that Greagoir is fully confident that as long as Irving is safe he can tell that he isn't possessed and the crisis is over. But that's too lovey dovey.

So the devs went into DA2 wanting to write a crueler circle in a more extreme situation, but Gaider himself at the time said they ran out of time and failed to add in reasonable and rational people into the mix. One thing is to write a story where everyone is caught up in a vicious cycle and can't leave it. But its quite different where everyone in authority seem to embody the viciousness itself and is mad.

The revelation that the reason why mages and templars in Kirkwall keep going insane because Corypheus was nearby is also not flattering at all. The Kirkwall circle should have been abolished ages ago and every mage in the city state taken to Starkhaven from that moment onwards.

That's the advantage that DA:I has over the other two games. With mages from many different circles you have stories and codex entries explaining the multiplicity of this church institution. Moreover the conservative position actually makes sense if you consider that the conservatives - like Vivienne - come from circles that actually work well. Not perfectly well, they work precisely because the institution has unspoken 'failsafes' as it were.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,328
Pathfinder: Wrath

So the devs went into DA2 wanting to write a crueler circle in a more extreme situation, but Gaider himself at the time said they ran out of time and failed to add in reasonable and rational people into the mix.
I find it hilarious that some guy who thinks we should lock up a group of people just a little bit instead of a whole lot is considered reasonable and rational. The desire for freedom is reasonable and rational, Anders did nothing wrong (except blow up the wrong building). Yes, I'm aware of the whole demon possession thing, but it's the writers who wrote it that way and then turned around to pretend there is some nuance to the whole thing. There was literally 0 reason to introduce demonic possession as something unique to mages. Mages are already powerful enough and would require some kind of legislation to keep in check, there is no difference between a trigger-happy mage and a demon-possessed one, so why include this?
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
2,177
That's the problem, the fereldan circle painted a world that was not intended. It was too reasonable. I get it, the scene at the end is written in such a way that Greagoir and Irving's rapport goes back for so long that Greagoir is fully confident that as long as Irving is safe he can tell that he isn't possessed and the crisis is over. But that's too lovey dovey.
Most players liked it and chose mages in DA:O so Bioware had to show the templar side to be reasonable too. But they did it in an incredibly ham-fisted way. One great C&C is you can ask Irving to go into the Fade to save Conor if you saved the Circle.
So the devs went into DA2 wanting to write a crueler circle in a more extreme situation, but Gaider himself at the time said they ran out of time and failed to add in reasonable and rational people into the mix. One thing is to write a story where everyone is caught up in a vicious cycle and can't leave it. But its quite different where everyone in authority seem to embody the viciousness itself and is mad.
Bioware wrote templar Thrask, a token mage sympathiser and, certainly, a blood mage kills him.
The desire for freedom is reasonable and rational
This is important too.
 
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9ted6

Educated
Joined
Mar 24, 2023
Messages
881
The Ferelden Circle was a sane man's idea of how you should treat the DA mages. Considering the fact how the blood mages and maleficarum slaughtered half of the Circle I'd say Greagoir and his templars were extremely benevolent. Cullen wasn't wrong when he demanded mages' heads on a pike. I think Gaider or some other Bioware dev said how DA:O telemetrics showed that players overwhelmingly sided with the mages so devs went full retard with the Kirkwall's Circle. I'm still bitter how we don't meet one sane non-blood mage in DA2 and Casey Hudson forced Bioware to make Orsino one of the final bosses.
That's the problem, the fereldan circle painted a world that was not intended. It was too reasonable. I get it, the scene at the end is written in such a way that Greagoir and Irving's rapport goes back for so long that Greagoir is fully confident that as long as Irving is safe he can tell that he isn't possessed and the crisis is over. But that's too lovey dovey.

So the devs went into DA2 wanting to write a crueler circle in a more extreme situation, but Gaider himself at the time said they ran out of time and failed to add in reasonable and rational people into the mix. One thing is to write a story where everyone is caught up in a vicious cycle and can't leave it. But its quite different where everyone in authority seem to embody the viciousness itself and is mad.

The revelation that the reason why mages and templars in Kirkwall keep going insane because Corypheus was nearby is also not flattering at all. The Kirkwall circle should have been abolished ages ago and every mage in the city state taken to Starkhaven from that moment onwards.

That's the advantage that DA:I has over the other two games. With mages from many different circles you have stories and codex entries explaining the multiplicity of this church institution. Moreover the conservative position actually makes sense if you consider that the conservatives - like Vivienne - come from circles that actually work well. Not perfectly well, they work precisely because the institution has unspoken 'failsafes' as it were.
I think what they did was more of them wanting to make the Chantry/Templars evil, possibly because of how they see real religion.

The Mages act insane in 2 but they're clearly meant to seem like the victims. Inquisition takes it further and makes them rational and noble contrasted to the Templars and the Chantry itself being crazy and bloodthirsty. The tranquil retcon especially, because now the Chantry not only doesn't help keep mages from being possessed, they don't even try because they don't even care about it.
 
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Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I think what they did was more of them wanting to make the Chantry/Templars evil
is that why they added a scene where your deus vult army sings campfire hymms
Inquisition takes it further and makes them rational and noble contrasted to the Templars and the Chantry itself being crazy and bloodthirsty.
I don't agree.

When the game starts the chantry is in disarray, its leadership fucking died in a nuke and of course the high clergy remaining thinks your inquisition are a bunch of upstarts. Leliana and Cassandra go out of their way to point out that the remaining sisters are all angling for the mamacy and that some will try and take lead as best they are able.

As for the templars, that initial scene in val royeaux where the templars disavow the church and punch a cleric makes it pretty obvious that there's something wrong with the templars. They aren't just pissed off that the church held them back. Cassandra talks about how the knight commander is acting weird. Their voices are strange and stunted.

The player might then be persuaded to go and see what the mages are about. At which point you discover that most if not all the mages in redcliffe are high on mage supremacy and full throttle support fiona's decision to go ask the magisters for an intervention on their behalf.

A half observant player will by then realize that both factions of the mage-templar war are being usurped from within. You have your suspicions on both sides. And it's up to you which side you want, really. I felt that the mage npcs in redcliffe were untrustworthy, which is why I went with the templars even though I was a mage.
I find it hilarious that some guy who thinks we should lock up a group of people just a little bit instead of a whole lot is considered reasonable and rational.
The point I wished to make is that if they wanted to portray the Circles as prisons, then DA:O wasn't very good at that concept. Case in point, the actual Anders was a playful womanizer who made several prison breaks and wasn't hurt for it. Then he gets possessed and goes to Kirkwall, where things were meant to be worse than in Ferelden. They just overcorrected.

Yes, I'm aware of the whole demon possession thing, but it's the writers who wrote it that way and then turned around to pretend there is some nuance to the whole thing. There was literally 0 reason to introduce demonic possession as something unique to mages.
Mages are already powerful enough and would require some kind of legislation to keep in check, there is no difference between a trigger-happy mage and a demon-possessed one, so why include this?
Yeah, if anything one of the points that Inquisition liked to make (through Vivienne) is that the circle is an archaic institution that was partly founded to also protect the mages from everybody else. Before the andrastian church was formalized you had lots of these andrastian cults running around, the quasi inquisition included, and one of the things they most enjoyed doing was to kill mages. Mages had just destroyed the world and people were reacting accordingly.

Meanwhile the level of paranoia that sudden demonic possessions should instill on people seem to vary according to the plot's needs. DA:O gives you the impression that a properly trained and steeled mage can just stave off the demons, which creates a basis of trust there. Then DA2 seems to argue that the reason mages can easily become insane/possessed in kirkwall regardless is because the city was cursed / actually welcome to the DLC, it was just corypheus all along. I tend to think the former is the rule of thumb.

One great C&C is you can ask Irving to go onto the Fade to save Conor if you saved the Circle.
I always felt that was cowardice on their part. Letting the player have their cake and eat it too.
 

Aarwolf

Learned
Joined
Dec 15, 2020
Messages
472

This image reminds me how I fucking hate modern animation style in the west. I did liked highly stylised style of 90s cartoons (ie. Dexters Lab), but then it was something new and very different from saturday cereal animation style of the 80s and early 90s. Now everyone and their dog use this style without knowing (or caring) what made it and why it was used then and there and why it shouldn't be overused now, 30+ years later.


tl;dr - modern graphic designers in AAA gamedev are equally shitty and uneducated and tasteless as the writers are.
 

9ted6

Educated
Joined
Mar 24, 2023
Messages
881
Meanwhile the level of paranoia that sudden demonic possessions should instill on people seem to vary according to the plot's needs. DA:O gives you the impression that a properly trained and steeled mage can just stave off the demons, which creates a basis of trust there.
Inquisition's lore about it is dumb IMO. DAO handled it all far better, but that probably goes without saying. The Circles didn't need to be miserable places and the Chantry didn't need to be totally evil.

You gotta remember that all the cringe singing sequences aside, Inquisition goes out of its way to tell you they're the bad guys, and they're also wrong about everything. There are way more options to be an atheistic fuck the chantry inquisitor than one of faith, and the few faith options are usually evil or meant to be humorous and stupid-sounding.

It makes me think it's rooted in the way the writers themselves see religion and belief, and expressing that is what made the portrayal of the Chantry and religion so different between games.

This image reminds me how I fucking hate modern animation style in the west. I did liked highly stylised style of 90s cartoons (ie. Dexters Lab), but then it was something new and very different from saturday cereal animation style of the 80s and early 90s. Now everyone and their dog use this style without knowing (or caring) what made it and why it was used then and there and why it shouldn't be overused now, 30+ years later.
tl;dr - modern graphic designers in AAA gamedev are equally shitty and uneducated and tasteless as the writers are.
The same artist's responsible for the shit from the last page. All his art's in that same style.
 
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Joined
Nov 23, 2017
Messages
4,268
That style isn’t even kind of similar to what Dexter's Laboratory looks like, either version of it.

I find the difference between Dragon Age’s art direction and the actual visuals of the games to be quite odd. They’ve got fairly cartoon stylized art direction, (and people will bitch about it, but it’s not bad look) but then BioWare, when making their games, translate this highly cartoony style as more realistic looking. It’s weird for two reasons. The first is, it’d just look better if they made it look more like the concept art and it was more cartoonish in game. And the second is they could probably get away with lower budget games if they made it look more like the concept art. Like that could get way with models on the level of Persona 5 or Hi-Fi Rush and have it look better and more consistent than the realistic models of Inquisition dressed up in cartoon armor. Just seems weird to me they’ve put Matt Rhodes as the art director of the series, they use his cartoony costume designs, but they don’t make the games actually look like his art style...which makes the visuals clash. It’d almost be like getting Bruce Timm as your character designer but still making the actual game look as realistic as you can.
 
Joined
Nov 23, 2017
Messages
4,268
Berserk already beat it to a sword wielding Phantom of the Paradise sequel. Similar kind of sword as Griffith too.

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Although that looks like they’re mixing Science Ninja Team Gatchaman into it with those transparent beak visors.

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Joined
Jan 21, 2023
Messages
3,565
Inquisition Elf
Dragon_Age_Inquisition_Concept_Art_MR10_Tavern.jpg

I feel like whoever created this thing did it as a joke. She's the ugliest looking creature in the entire franchise and is legitimately mentally retarded.

QHmv4jV.jpg
Even her cosplay is terrible with a male tears cup. Modern boots and her wig is very cheap. Don't forget about a bowstring!
vDZDT2U.jpeg
A number of years ago, cons banned the use of props that could be used as weapons. That included a baseball bat, had to be replaced with a soft one that wouldn't hurt anyone upon use. So that's most likely why that bow has no string.
 

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