damager
Liturgist
- Joined
- Jan 19, 2016
- Messages
- 1,306
That's a Multiplayer game that needs matchmaking. Sure BG3 was a success at launch. But that's also part of because it's a quality game. And it continued to sell because it could deliver parts the marketing promised.Games are released in a weekend window because they really rely on the initial hit of a day one purchase, surely they can congratulate themselves over x copies sold in a year, but i'd say half of what makes a game a success is based upon that first weekend. It can make it or break it. See Concord. They killed that game just because it didn't sell over two or three days after release.But that's the metric mainstream media looks at. Nobody cares if Underrail is an indie darling or a sleeper hit, Baldur's Gate 3 was a massive success because it sold like hotcakes in spite of it being a genre people are supposed to hate. It's sort of what happened to Legend of Grimrock when it came out: it's a game people think they despise, but since they sold it as a shiny new little thing, people went to it en masse.I think the initial day 1 purchase sales can't make a game a success.
But these are still sales over month or the whole year that make it a success. It gets sold over word of mouth, youtube videos, reviews from players, streamers, foren, real engagement in social media that discusses the essence of the game and qualiity. Not launchtrailers.
DAV will sell copies too because of the massive marketing budget and some name recognition. But than the userscores and real reviews will come in and the game will fall of hard over the next weeks and month. Same szenario like Starwars Roguetrader.