Anyone doing the bulk of development post-Breath of the Wild and not doing lots of systemic systems shit with weather and environmental interaction in their open world are going to look like they're behind the curve. I'm not sure you can really go back to not letting players just climb mounts in there way after a big hit game showed people how nice it was to be able to do that. Especially if your game is coming out a few years from now.
Ideally BioWare would get the fuck over themselves and take a look at what other people are doing. No fucking reason Dragon Age: Inquisition, a action focused game releases in 2014, should have such terrible action gameplay when you've got a hack and slash game like Dragon's Dogma out there and showing you how to do things like combat and giant monster fights in 2012. (And also showing you how to do things like character creation and a armor layering system) I get the feeling the praise BioWare gets from some review outlets, and the echo chamber that was their forum (and probably also NeoGAF) kind of stopped them from looking at a number of games that do what they've tried doing far better than them.
DAI's combat is actually ok with the mod that lets you move while attacking.Anyone doing the bulk of development post-Breath of the Wild and not doing lots of systemic systems shit with weather and environmental interaction in their open world are going to look like they're behind the curve. I'm not sure you can really go back to not letting players just climb mounts in there way after a big hit game showed people how nice it was to be able to do that. Especially if your game is coming out a few years from now.
Ideally BioWare would get the fuck over themselves and take a look at what other people are doing. No fucking reason Dragon Age: Inquisition, a action focused game releases in 2014, should have such terrible action gameplay when you've got a hack and slash game like Dragon's Dogma out there and showing you how to do things like combat and giant monster fights in 2012. (And also showing you how to do things like character creation and a armor layering system) I get the feeling the praise BioWare gets from some review outlets, and the echo chamber that was their forum (and probably also NeoGAF) kind of stopped them from looking at a number of games that do what they've tried doing far better than them.
I wouldn't call DAI's combat action, it was more like... actually, who the fuck knows. It was a weird hybrid that barely worked.
But really, if Witcher 3 can win over ninethousand awards and even CODEX's goty and the combat is even worse than DAI's combat (That is still awful, mind you), can you blame them? I'd prefer if they fixed their quest design instead.
In what universe TW3's combat is worse than DA:I's? It may not be that good but at least it works, while DA:I's cs is atrocious.I wouldn't call DAI's combat action, it was more like... actually, who the fuck knows. It was a weird hybrid that barely worked.
But really, if Witcher 3 can win over ninethousand awards and even CODEX's goty and the combat is even worse than DAI's combat (That is still awful, mind you), can you blame them? I'd prefer if they fixed their quest design instead.
In what universe TW3's combat is worse than DA:I's? It may not be that good but at least it works, while DA:I's cs is atrocious.I wouldn't call DAI's combat action, it was more like... actually, who the fuck knows. It was a weird hybrid that barely worked.
But really, if Witcher 3 can win over ninethousand awards and even CODEX's goty and the combat is even worse than DAI's combat (That is still awful, mind you), can you blame them? I'd prefer if they fixed their quest design instead.
witcher 3 isn't an RPG, it's an action adventure game.
an abortionwitcher 3 isn't an RPG, it's an action adventure game.
And DA:I is what?
I wouldn't call DAI's combat action, it was more like... actually, who the fuck knows. It was a weird hybrid that barely worked.
But really, if Witcher 3 can win over ninethousand awards and even CODEX's goty and the combat is even worse than DAI's combat (That is still awful, mind you), can you blame them? I'd prefer if they fixed their quest design instead.
If someone put a gun to my head and said I had to play DAI again from start to finish or they'd blow my brains out, I'd pull the trigger for them.In what universe TW3's combat is worse than DA:I's? It may not be that good but at least it works, while DA:I's cs is atrocious.I wouldn't call DAI's combat action, it was more like... actually, who the fuck knows. It was a weird hybrid that barely worked.
But really, if Witcher 3 can win over ninethousand awards and even CODEX's goty and the combat is even worse than DAI's combat (That is still awful, mind you), can you blame them? I'd prefer if they fixed their quest design instead.
Not only TW3's combat doesn't work, but Geraldo controls like shit. DAI's combat is awful, but at least the main character doesn't move like a drunkard.
Either way, despite the atrocious combat it is apparently teh best rpg ever according to the critics and the fans, so of course people are not going to bother trying to improve theicombat of their games... or the itemization... or the encounter design.
Both DAI and W3 are subpar gameplay-wise, the difference is at least DAI gives you more customization options by allowing you to build a party and to choose from a reasonably varied selection of classes and character development options. Meanwhile character customization in W3 consists of choosing between Geralt going full sword fighter, or complementing that exact same sword fighting either with a bit more potion gulping or a bit more sign usage. I can get people defending W3 for storyfag reasons(which is, at least, more than DAI has going for itself), but let's face it, gameplay-wise, game's bankrupt in pretty much every way.
Both DAI and W3 are subpar gameplay-wise, the difference is at least DAI gives you more customization options by allowing you to build a party and to choose from a reasonably varied selection of classes and character development options. Meanwhile character customization in W3 consists of choosing between Geralt going full sword fighter, or complementing that exact same sword fighting either with a bit more potion gulping or a bit more sign usage. I can get people defending W3 for storyfag reasons(which is, at least, more than DAI has going for itself), but let's face it, gameplay-wise, game's bankrupt in pretty much every way.
gameplay isn't just combat
I don't know, ask those who were doing it. It's ridiculous for me as well.More and more people coming out of the closet as retards who don't know what they are playing.
Witcher 3 may be an interactive movie, but at least the player gets to decide on finer details of the movie's plot.
A comparison between combat is hard to make when one of the two games can be played in near-paused mode, and is played with henchmen, although with no party tactics to speak of.
The reason Witcher 3 is without a shadow of a doubt better is because first, it makes better use of its systems, however little difference they make, than DAI does of its systems, and second, just as importantly, its controls are more responsive. DAI is an utter failure both as a twitch combat action game, and as party-based rtwp tactical combat gameplay.
what is behind this autism to compare TW and DA
shits been going on since TW2
you people are fags.
I kind of disagree with this statement mate. Bioware fanboyz are really annoying bunch. The worst witcher fans do is down vote the video of some youtube cockroach,for don't liking the game.witcher games have much worse fans than DA though
that counts for a lot in DAs favor.
They come out of the shadows when a new biowaste is released. There were a few that even defended Andromeda.It's been a long time since I've seen an honest-to-goodness Biodrone. Though I don't really lurk places where they'd congregate thanks to Bioware killing their forums.