With a modern AAA budgets in hundreds millions, million copies is a certifiable, studio-closing flop.
Game with budget of 200 millions has to sell 4 million copies priced 70$ just to break even, if you are generous and assume stores will take only 10-15%.
And money came without interest - which it doesn't.
Realistically, in this case everything below 5 million copies is a flop.
It is the same thing with AAA games and Disney's overinflated blockbusters that need half a billion just to break even.
Most of these games and movies are destined to be flops.
Don't look like anything close to $200M. Production values more akin to Lords of the Fallen ($66M). Given higher US/Canadian salaries (I understand, that they outsourced most of tasks to companies and freelancers outside of "first world" countries, but still they have a great chunk of people, who work in USA/Canada, especially in management) I'd say $80-100M. It's EA in-house project, they have tons of games simultaneously in development, so they don't use to fund behemoths budgets. Previous installment was 10 years ago and didn't exactly made people to inpatiently wait for sequel, so I'm sure risk-limiting approach.
Steam takes 30% AFAIR, EA have their own store and as for physical sales it's up to wholesale prices of retailers, retail price could be 2-3 times higher than wholesale. And taking into account, that a big piece of expenses were already covered from another revenue streams, and loans were refinanced. No bank would expect, that his loan, taken for salaries in 2020, would be returned in late 2024 at best. And regional prices, though the difference tend to be less and less.
Long story short: there's a rough estimate of sales, that would be enough to bury exact numbers in complex financial affairs of EA and present it to shareholders like: "DAtV didn't match our optimistic expectations, but steady revenue stream allowed to support financial stability and solidified our market capitalization with further development of our most valued IP blah-blah-blah"