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Dragon Age Dragon Age: The Veilguard Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,474

except Bloog Magic which is very cool both in lore and gameplay.
I played a blood mage and I found very little use for the blood magic spells. The best one was still the combination of freezing and then shattering them.

The cost/pay ratio of those spells sucked, as they all steal away your party members' health as I recall, while giving back less than the most powerful regular spells. Using bloodmagic was really more like a roleplaying choice where you accept the cost. Even then the NPCs not noticing breaks suspension of disbelief.
The last ability in the DAO blood mage spec tree is an AoE crushing prison. It is pretty overpowered...

Perhaps, but it seems that for this spell and all others to be available you need to enable the first sustained ability that converts all mana costs to health.
I can't remember, to be honest. But you can toggle it on and off, IIRC.
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
2,963
except Bloog Magic which is very cool both in lore and gameplay.
I played a blood mage and I found very little use for the blood magic spells. The best one was still the combination of freezing and then shattering them.

The cost/pay ratio of those spells sucked, as they all steal away your party members' health as I recall, while giving back less than the most powerful regular spells. Using bloodmagic was really more like a roleplaying choice where you accept the cost. Even then the NPCs not noticing breaks suspension of disbelief.
Blood wound was one OP and the only useful blood magic spell with huge damage and crowd control. It synergizes well with the arcane warrior, you don’t need mana to cast it and can use it to draw aggro.
 

9ted6

Educated
Joined
Mar 24, 2023
Messages
903
PzvHlDR.jpeg

Companions companions companions companions companions
inhale
Companions companions companions companions
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
2,963
I've played a mage in all three games and I don't remember shit except the useless kungfu moves you do for basic ranged attacks.

And I only remember that because it looked cooler than the actual martials.

:deathclaw:
You’re confusing DA:O with DA2 retarded mage attacks.
kYCD7D.gif
 

9ted6

Educated
Joined
Mar 24, 2023
Messages
903
https://www.gameinformer.com/exclus...companion-design-philosophy-in-dragon-age-the
"I would first start with Dragon Age – each installment in this franchise has been different, so we didn't set out to make a game that was a sequel or the same game as before. We really wanted to do something different and we did push the envelope in a couple of areas, companions being one of them.
"We've never had any idea what the hell we're doing and Dragon Age has never had an established identity because we keep chasing trends regardless of game quality."
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,193
I've played a mage in all three games and I don't remember shit except the useless kungfu moves you do for basic ranged attacks.

And I only remember that because it looked cooler than the actual martials.

:deathclaw:
You’re confusing DA:O with DA2 retarded mage attacks.
kYCD7D.gif
Inquisition's moveset was very similar so that's basically how mages attack in DA.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,221
But in [Veilguard], in many ways, the companions are so fleshed out that it feels as though I'm going on a journey with them.

"As much as I adore the companions and the journeys I've been on with them in past Dragon Age titles – previously, it feels like companions are going on an adventure with me, the main character, whether it's the Hero of Ferelden or Hawke, you name it. But in [Veilguard], in many ways, the companions are so fleshed out that it feels as though I'm going on a journey with them.
maybe im cynical, but that smells a bit like typical PR hype "Our game has over 9000 endings!!!!!1"
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
But in [Veilguard], in many ways, the companions are so fleshed out that it feels as though I'm going on a journey with them.

"As much as I adore the companions and the journeys I've been on with them in past Dragon Age titles – previously, it feels like companions are going on an adventure with me, the main character, whether it's the Hero of Ferelden or Hawke, you name it. But in [Veilguard], in many ways, the companions are so fleshed out that it feels as though I'm going on a journey with them.
maybe im cynical, but that smells a bit like typical PR hype "Our game has over 9000 endings!!!!!1"
This doesn't sound half-bad, actually. I'm tired of RPGs shamelessly fellating the player (a consequence of playing too much Owlslop), playing second fiddle to a more important character or faction can be a refreshing experience.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,845
This doesn't sound half-bad, actually. I'm tired of RPGs shamelessly fellating the player (a consequence of playing too much Owlslop), playing second fiddle to a more important character or faction can be a refreshing experience.
Sure, if the story is good and the characters are cool. Do you think that's the case here though? At least with a player-centered mediocre RPG you can enjoy the power fantasy aspect of it, but otherwise if it's a passive experience - might as well just watch a TV show with a cast of characters that you like. This sort of companion focus is a bad trend in video games imho, part of the broader insistence on a 'cinematic experience'. And in the case of RPGs, it's another aspect of the whole casualization of the genre by taking influence from stuff like action adventure games where this sort of cinematic focus is a more pervasive trend (for better or worse in their case too).
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
This doesn't sound half-bad, actually. I'm tired of RPGs shamelessly fellating the player (a consequence of playing too much Owlslop), playing second fiddle to a more important character or faction can be a refreshing experience.
Sure, if the story is good and the characters are cool. Do you think that's the case here though? At least with a player-centered mediocre RPG you can enjoy the power fantasy aspect of it, but otherwise if it's a passive experience - might as well just watch a TV show with a cast of characters that you like. This sort of companion focus is a bad trend in video games imho, part of the broader insistence on a 'cinematic experience'. And in the case of RPGs, it's another aspect of the whole casualization of the genre by taking influence from stuff like action adventure games where this sort of cinematic focus is a more pervasive trend (for better or worse in their case too).
I don't mean the cinematic focus on other party members instead of the player character, I mean the narrative in general being focused on more important characters and factions than the player. Of course, I still expect the player character to have reasonable amount of "screen time" and roleplaying opportunities that allow for proper player characterization and self-expression via moral/class/skill/background/whatever reactivity.

Like in Age of Decadence or Colony Ship, where you don't play some kind of hot shot heroic world savior, but a cog in a faction machine of your choice who eventually gets some important things done. Another example would be playing a supporting character for Martin Septim in Oblivion.
 

Basshead

Scholar
Joined
Jul 25, 2019
Messages
139
Location
Coal Region, PA
This doesn't sound half-bad, actually. I'm tired of RPGs shamelessly fellating the player (a consequence of playing too much Owlslop), playing second fiddle to a more important character or faction can be a refreshing experience.
Sure, if the story is good and the characters are cool. Do you think that's the case here though? At least with a player-centered mediocre RPG you can enjoy the power fantasy aspect of it, but otherwise if it's a passive experience - might as well just watch a TV show with a cast of characters that you like. This sort of companion focus is a bad trend in video games imho, part of the broader insistence on a 'cinematic experience'. And in the case of RPGs, it's another aspect of the whole casualization of the genre by taking influence from stuff like action adventure games where this sort of cinematic focus is a more pervasive trend (for better or worse in their case too).
I don't mean the cinematic focus on other party members instead of the player character, I mean the narrative in general being focused on more important characters and factions than the player. Of course, I still expect the player character to have reasonable amount of "screen time" and roleplaying opportunities that allow for proper player characterization and self-expression via moral/class/skill/background/whatever reactivity.

Like in Age of Decadence or Colony Ship, where you don't play some kind of hot shot heroic world savior, but a cog in a faction machine of your choice who eventually gets some important things done. Another example would be playing a supporting character for Martin Septim in Oblivion.
No one cares about colon shit. Seriously. Just because it was made by some Eastern European codexer doesn’t make it a good game. Someone can actively go out of their way to make a game that’s not “decline” and have it still be shit. Do you know why that is? It’s because the consensus here on what makes a good game, or the problems in game development, why games are shit, etc is wrong. This site is filled with mentally ill social recluses that don’t have a goddamn clue most of the time about game development or anything else. Most have never done anything creative. See the constant preoccupation with culture war shit. It’s a bunch of terminally online incels who have been led by the nose into being temporarily useful idiots for someone else’s scheme. “It cant be that I’m a loser and a moron, it must be the end of civilization! It’s everyone else that’s wrong! That’s why no girl will touch my penis. It’s also why games suck! It’s a conspiracy!” Do these fools know what makes a good game? Will catering to their insanity produce a good product that is successful? If enough people repeat the bitching in an echo chamber it must be relevant, right? Wrong.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,195
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
This already got more pages than the Avowed thread. LOL.
And more than allegedly beloved Codex classic games threads combined.
This is so ghey, we know Bioware has been utter garbage for the last 10 years, we know this game is helmed by a radical pronoun person, we know it's gonna be shit - but people still can't wait to play it. Brainless.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,434
Location
Frostfell

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,234
Location
Clogging the Multiverse with a Crowbar
This already got more pages than the Avowed thread. LOL.
Cause Obsidian is a shittier Bioware :smug:

Not even. At least Bioware is still reinventing its IP's with every release. For better or worse.

Obsidian is just a Bethesda Microcosm. With some purple shit sprinkled on it.
 

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