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Dragon Age Dragon Age: The Veilguard Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,773
I think it’s more about educating normies and coomer.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,677
Codex biodrones mass-downrating my post because I dared criticize their precious relationship simulators. I thought this species has gone extinct.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,682
Location
Asp Hole
Codex biodrones mass-downrating my post because I dared criticize their precious relationship simulators. I thought this species has gone extinct.

Origins is good. The gameplay makes up for its cliched story. It just needs that big patch that fixes most of its bugs, there are some unforgivable ones like at least one of the abilities in the two-handed weapon skill tree having no effect. I always thought that that skill set was completely useless compared to sword and board. No wonder. Even if those bugs were fixed, these two warrior-specific skill trees are unbalanced. You might think that you can turn your warrior into a badass barbarian with two-handed weapon, but instead you get a rather mediocre glass cannon compared to, say, Alistair. Shields are great, but they shouldn't be an automatic easy mode for combat.

I guess because of the bugs and the balance issue, the two-handed weapons and abilities didn't provide the needed damage that should compensate for the lack of speed (of dual weapon and maybe archery) and the lack of a shield that acts as both a weapon and an extra layer of protection. This, especially in an unpatched game, nerfed Sten and Oghren considerably if you didn't change their combat style.
 
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Ryzer

Arcane
Joined
May 1, 2020
Messages
7,677
Codex biodrones mass-downrating my post because I dared criticize their precious relationship simulators. I thought this species has gone extinct.

Origins is good. The gameplay makes up for its cliched story. It just needs that big patch that fixes most of its bugs, there are some unforgivable ones like at least one of the abilities in the two-handed weapon skill tree having no effect. I always thought that that skill set was completely useless compared to sword and board. No wonder. You might think that you can turn your warrior into a badass barbarian with it, but instead you get a glass cannon compared to, say, Alistair.
Origins is a single player MMO, with boring RTwP combat, terrible encounter design, and last but not least extremely dumbed down RPG mechanics.

The game is meh to decent and its worst sin is that it's boring.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,495
"I once breached the Fade in the name of another, to serve the Old Gods of the Empire in person. I found only chaos and corruption. Dead Whispers. For a thousand years I was confused. No more. I have gathered the will to return under no name but my own, to champion withered Tevinter and correct this Blighted world. Beg that I succeed, for I have seen the throne of the gods, and it was empty."

Maybe Cory wasn't so bad after all.

View attachment 55264
They poorly utilized him in DAI, but he's way more of a sympathetic figure than Solas who is de facto intending to bring death to all people. And I find it extremely lame how DA4's way of redeeming him is to pull an "akshually, he now took precautions to tear the veil without killing everyone!" Such a lame copout.

Both Cory and the Architect should've been a bigger part of the franchise rather than doubling down on elven nonsense.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,682
Location
Asp Hole
Both Cory and the Architect should've been a bigger part of the franchise rather than doubling down on elven nonsense.

Elves under the human foot was one of the best decisions in Origins lore. It provided lots of potential drama to the story, and despite the theme's allegorical nature it wasn't overused in Origins to harvest sympathy tears from bleeding hearts.

Inquisition did a 180 and turned them into the supreme, immortal beings again. At least in theory. I don't recall if the former immortality aspect was included in Origins lore, but even if it was it had no significance in the game outside of the dalish origin and some lore dumps in the forest region. You could say that all origins in Origins were more or less equal in the attention given to their place in the world, and each gave you a unique perspective on the greater events in the plot. Being an elf warden didn't make you feel special in an "empowering" way, and none of the dialogue options allowed you to get all uppity on humans about your race's former glory, even though you could sometimes accuse humans of bigotry. If Origins had been written now by the current Bioware team, it's clear what would've ensued in regards to that. Big lectures no doubt, and lots of obligatory "Warden headbutts the fascist" cutscenes.
 
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damager

Liturgist
Joined
Jan 19, 2016
Messages
1,773
I was never a fan of origins and even I see that veilguard has nothing in common with it. It's just low effort rage bait. He's one of these edgy codex hate posters, it's just a little sad to watch :lol:
 

Cohesion

Codex made me an elephant hater.
Patron
Joined
May 14, 2015
Messages
1,333
Location
Moscow, Russia
Codex+ Now Streaming!
5e98f25d5b9118f4.avif
Imagine paying this creature to make a game.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,773
They put a sims developer in charge of dragon age :hahano:

No wonder simple things like party control and health bars are out, this person probably never played a crpg
 

Cohesion

Codex made me an elephant hater.
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Codex+ Now Streaming!
Okay, so I heard the new leaks about how much Concord cost to make.
Firewalk Studios has about 150 employees.
It took them 8 years to develop the game.
6 years for 200 million
2 last years for another 200 million
Total 400 million

Bioware has 320 employees (more than double) and they took like 9 years to develop the game.
My end estimate is around 600 million.

Let's say everyone buys the deluxe edition for 80$
So just to break even they need to sell at least 7,5 million copies and I'm not counting the taxes and the 30% Steam cut.
With that they have to make millions more on top.
Now I could be off by like tens of millions or even hundreds but this is a pretty bleak picture for any gaming studio to be in.

This will not be the grand success they want. :lol:

They released Andromeda and Anthem in those 9 years along with multiple The Old Republic expansions(though TOR changed hands I dont know how recent). I have no idea how big of a failure Anthem was but I think they still made profit from TOR stuff and Andromeda. I also think its lower than 600 because there is the fact that when dropping the live-service version in 2021 they didnt start from scratch, it is extremely obvious how much of it is still there(UI, gameplay mechanics, whole artstyle, main player hub that looks like a perfect online hub).

But on the other hand a game like Concord took 8 years and needed 200 million for its last 2 years of development, this industry doesnt makes sense to me anymore.
You are right. Let's say half of the company was busy with other stuff. That's still 300 million.
Plus it is known that it was in development hell for a long time.
With that they still need to sell more than 4 million copies of the deluxe edition to break even or 6 million of the 50% one. That's a lot.

Feel free to correct me, this just very VERY rough estimate.
Lol millions. They won't sell 100k.
 

babayaga

Educated
Joined
Aug 8, 2024
Messages
185
Location
Innawoods
Okay, so I heard the new leaks about how much Concord cost to make.
Firewalk Studios has about 150 employees.
It took them 8 years to develop the game.
6 years for 200 million
2 last years for another 200 million
Total 400 million

Bioware has 320 employees (more than double) and they took like 9 years to develop the game.
My end estimate is around 600 million.

Let's say everyone buys the deluxe edition for 80$
So just to break even they need to sell at least 7,5 million copies and I'm not counting the taxes and the 30% Steam cut.
With that they have to make millions more on top.
Now I could be off by like tens of millions or even hundreds but this is a pretty bleak picture for any gaming studio to be in.

This will not be the grand success they want. :lol:

They released Andromeda and Anthem in those 9 years along with multiple The Old Republic expansions(though TOR changed hands I dont know how recent). I have no idea how big of a failure Anthem was but I think they still made profit from TOR stuff and Andromeda. I also think its lower than 600 because there is the fact that when dropping the live-service version in 2021 they didnt start from scratch, it is extremely obvious how much of it is still there(UI, gameplay mechanics, whole artstyle, main player hub that looks like a perfect online hub).

But on the other hand a game like Concord took 8 years and needed 200 million for its last 2 years of development, this industry doesnt makes sense to me anymore.
You are right. Let's say half of the company was busy with other stuff. That's still 300 million.
Plus it is known that it was in development hell for a long time.
With that they still need to sell more than 4 million copies of the deluxe edition to break even or 6 million of the 50$ one. That's a lot.

Feel free to correct me, this just very VERY rough estimate.
Lol millions. They won't sell 100k.
I pray for you to be right because that would be soo funny
Please come true, pleeeaase come true
I legit can't wait for the game to come out for all the wrong reasons.
So much entertainment for months!
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,450
Dragon Age 2 was a recycled Origins DLC

Inquisition was a recycled MMO

Veilguard is a recycled Sims game

If Bioware's shambling corpse survives, next will be a recycled porn VN

:philosoraptor:
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,115
I don't think this slider actually does anything.
they cant go too crazy, or else it would cause armor clipping and everyone would complain even MORE!!!1
Armor and clothing should morph according to the body morph on which it is placed, as accomplished by Dragon's Dogma, a game released in 2012 for a console released in 2006. :M

Codex : "Screenshot the bioware fans, they are NPCs"

Also Codex: " BG1-2 are the best RPGs ever made, BG2 is the greatest and Origins is the goty"
Some of us have detested Bioware since Baldur's Gate in 1998.
smug_codex.gif
 
Joined
Feb 19, 2021
Messages
560
I am getting a chuckle at the "journos" with all of the "no it's really promising and cool" previews.

I haven't played BG3 but I'm guessing this will sell well at least initially because BG3 seems to have stretched out the anal cavity of all of the western waifu degenerates and they crave more.

Game will certainly be trash but they won't care because they can get their digital assholes hammered in front of a campfire by a horned silky haired "communist-adjacent" Mook.

I anticipate lots of headlines like "A return to form" for bioware.
The previews are an obvious farce. Luke Stephens, Fextralife, MattyPlays, etc, etc were regurgitating the same generic praise. Just completely worthless previews. And since watching them my feed has been inundated with the no-name chick YouTubers doing previews for the game... all with like 600 views each. Who the fuck are these people? LMAO

I've also been seeing random Instagram sluts on X talking about how excited they are for Dragon Age.

"You can pet Gryphons! So cute!"

"You can play rock, paper, scissors with a skeleton! So cute!"

"The hair looks amazing!"

Shit is shameless.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,099
"You can play rock, paper, scissors with a skeleton! So cute!"
Dragon Age Origins said:
The demons of the Fade are jealous of the world they sense from across the Veil. They constantly push against the boundaries of the Fade, and when they finally cross over, they attempt to possess the first living creature they see. They are unable, however, to distinguish that which was once living from that which still is... in fact, a corpse provides an even more tempting target to a weaker demon as it has no will with which to resist the possession. The demon cannot rationalize why this is so; it only sees a target and grasps at the opportunity.

A skeleton is exactly that: a corpse animated by a possessing demon. Upon finding itself trapped within a body that cannot sustain it, the demon is driven insane... it seeks to destroy any life that it encounters, attacking without thought to its own welfare.

The exact names given to skeletons of this type vary according to the nature of the demons that possesses it. A "fanged skeleton" is a skeleton possessed by a hunger demon. These skeletons devour whatever life they encounter and often possess the ability to drain life energy and mana from their victims. A "shambling skeleton" is a slower-moving skeleton possessed by a sloth demon, able to bring entropic powers against its opponents, slowing them and even putting them to sleep. More powerful demons have been known to command skeletons, but at that level they are known by other names: revenants and arcane horrors, to name two.

Veilguard:
Le reddit rock paper scissors skeleton

I am sure that a woman writer is responsible for this
 
Joined
Sep 19, 2024
Messages
65
Location
Sigilville, CA
Let's see some possible futures for this game:

1. Massive financial success. Swats BG3 aside like a gnat. Puts BioWare back at the top of the industry. All the devs become instant celebrities and guarantees the continued existence of the studio. Likelihood: lol.

2. Moderate financial success. The profits from this game outweigh the expenses. Big daddy EA is satisfied and BioWare avoids the chopping block once again. Likelihood: if they shill it enough, it's likely.

3. It's a wash. The game makes roughly about as much money as it took to produce. EA is unhappy. BioWare's future is uncertain. Likelihood: this is where I'd put my money.

4. Financial failure. The game fails to make back its budget and expenses. Excuses and blame is thrown around for months while YouTubers are ecstatic. Steam forums melt down into nonstop trolling. BioWare's future looks bleak. Likelihood: depends how good the game is to a normie audience.

5. Crashes the video game industry. The content of the game is so unpalatable to the mainstream audience that it actually causes a tipping point. Tired of games like Concord and the devs that make them, the gaming audience reject these games wholesale. The next few months consist of loud demands for change. Sales across the board reach new lows. Journos call it the Gaming Crash of 2025. Likelihood: unlikely but hilarious.
3 is too optimistic, the average smurf brained consumer is getting tired of RPGs as mechanics like dialogues, as they take up too much space in their heads.
Imagine how hard the hammer hits now, not even overfunded Overwatch clones can last even a week. Now extrapolate that into RPGs (or what is commercially labeled an RPG in this case). They deliver slider drama to draw in the troons/women. But the numbers you need to break-even are far, far over those.

Best case scenario - this becomes another Ass-Neglect: Andromeda.
"Worse" case scenario - Bioware becomes a plumbing company after release.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,744
Location
Core City
Veilguard:
Le reddit rock paper scissors skeleton

I am sure that a woman writer is responsible for this

Honestly, this farce that there is no difference in interests and preferences in media consumption between men and women has already worn my patience thin. And I'm not saying this with an anonymous internet troll bias or anything like that; I'm talking about a basic observation that any human being who doesn't want to deny reality can see.

I'm not saying that women are incapable of writing a good script for, say, a movie, or even a game. Just that the interests are obviously and distinctly different. Leaving aside the exceptions - because there are always exceptions in any generalization - it is evident from the average consumption habits that women like romances, stories focused on drama (like reality shows or Korean soap operas, at least my wife and her friends seem to love them) and some other things like that. So, when they write something, it's these points that they use. Just look at the growing focus on this type of content in games lately: all the energy spent on things that are essentially superfluous to the narrative and only serve to create unnecessary conflicts, and that is the basic essence of the type of media they consume.

The problem arises when they try to enter spaces typically for men, who tend to care much more about the consistency of the setting, rules, patterns, interrelationships of systems, consistency of lore, and similar issues. Women make products for other women, and then everyone is shocked when (most) men say the products are crap. Obviously, they are crap - you are literally selling a product to the wrong audience, disguising it as something it is not. If I wanted to read a romance book, I would have bought a romance book. Similarly, if I wanted to play a visual novel and dating simulator, I would have chosen to play that. But instead, they disguise all this shit with an RPG facade and get angry when the result is a cat painted with gray dots and you want to convince me that it's a jaguar. And when I say I don't want your stupid cat, you look at me like I'm the weirdo.

It's like society is on meth or something, goddamn, I'm too old for this shit.
 

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