Harry Easter
Self-Ejected
- Joined
- Jul 27, 2016
- Messages
- 819
Your take is just bizarre to me. DAO had its share of issues, yes, but at least the plot was coherent. You had to build an army to defeat the blight, so you gather the army, then go to war against the blight. It's a straightforward narrative and all your sidequests are a natural consequence of you doing what you have to in order to get support. DA2 on the other hand was a long disjointed stream of "shit happens and I guess you're involved" with Qunari and whatever-the-fuck while it veers towards Mage-Templar conflict again.
Hmm, how to say this...I give it a try.
The difference between DA:O and DA2 for me is, that Origins may have the more straightforward premise, but if you look at the locations, only the Dwarves feel like they are connected to the bigger plot, the other locations could be standalone adventures and you wouldn't think, that they are part of the same plot. This is especially jaring, if you play the finally and you get the feeling that the plot has finally catched up after Ostagar.
DA2 on the other hand connects all its quests through some strong themes (Power, freedom, the evils of magic) and slowly builds up the bigger conflicts between the factions. It also feels episodic, but thanks to using those themes and connecting everything to the bigger conflict (including your companions) everything feels more coherent, which is also helped by living in one and the same city, you get to know over the years.
DA2 templars vs mages was mishandled very badly. It could've been interesting, but "theDevilLyrium idol made me do it" ruined it.
I don't think that it was only the Red Lyrium, that made Meredith go crazy. The sword made only worse what was already there. She was already a controlfreak and a monster, but also ambitious and not stupid (that's why I think she allied herself even with Mage Hawke, because mages may be bad, but non-believer were burning down her city). And when Anders blew up the church and the only person who could stop her (that priestess, forgot the name), she took the chance and started to do what she always wanted to do: killing every mage in Kirkwall. The Lyrium made her just high and stronger and furthered her erratic behavior, because she was also a junkie.