TemplarGR
Dumbfuck!
Should be easier for bioware this time around than they had with DA:I because EA forced them to use their frostbite engine and not only did bioware have to learn it, they needed to also develop the rpg mechanics, interfaces, etc... so DA:I could work.
This time though they've had experience with DA:I, anthem, and even adromeda to some extend, in addition to having the frameworks already done from DA:I.
So overall, it's not looking too bad, there's a good chance they'll make something better than what they made with DA:I.
This is a myth. Why people believe so many myths is beyond me. Bioware's usage of Frostbite was just fine, it ran pretty well on then-current hardware and it hard relatively few bugs. Spaces were large enough and detailed enough. There was nothing wrong with the game in terms of utilization of the engine, all things considering. It was actually one of the few good things about the game. The fact that even on then-current hardware it looked quite good with everything maxed (aside from character faces which were ugly), means that Bioware had no issue at all with the engine.
The reason DAI sucked was for the same reason Kingdoms of Amalur Reckoning sucked dick: They were never meant to be single player games, they were designed from the ground up to be MMOs but switched at the last minute and the single player campaign was an afterthought. Nothing to do with the engine, enough with the fake news people, you are getting on my nerves sometimes.