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Dragon Age Dragon Age: The Veilguard Thread

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,318
Without the people who made it great, BioWare is just a brand. And the brand is currently poison.

Whether or not they get to release Mass Effect 5 at this point is just prolonging the death process. They would have to do a 180 the likes this industry has never seen to save the studio.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,200
Location
Nottingham
Between Andromeda, Anthem, and Veilguard, I'm not sure where the hype for a new Mass Effect could come from. Or how the ball can keep rolling.
Retards.

Some of the normie cunts seem to forget Andromeda exist. It's fucking frightening how band orientated some of the stupid cunts are.
 
Joined
Nov 23, 2017
Messages
4,788
Aq5Zplk.png


Oh, poor them.
Ah, yes,famous Bioware writers
IOSrDqw.png

Hey, maybe she did lean a lot during her time at BioWare. We don’t know. Maybe she’s just telling us about all the leaning she did there. We just don’t know if she’s talking about the physical act of leaning, or if she was just drinking cola and cough syrup the whole time she was there.

You know, I saw “folx” and just figured it was some new stupid woke shit, like “latinx,” like I guess the letter “K” is too aggressive or some other stupid bullshit now. “K” is bad, it’s too masculine, it’s too heteronormative, have you seen what happens when three of those things get together.
 
Last edited:

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,200
Location
Nottingham
Without the people who made it great, BioWare is just a brand. And the brand is currently poison.

Whether or not they get to release Mass Effect 5 at this point is just prolonging the death process. They would have to do a 180 the likes this industry has never seen to save the studio.
I get the feeling EA know that, and that it will be a much lower-budget affair than anything Bioware have put out in a long time.

Cash in best they can on brand name, budget the game to make a profit on for 1-2m sales on that alone from the troons and brand loyal idiots who will buy on hype, and then use the time in-between to plan for offing Bioware and transitioning their IPs to another studio. Probably start pre-production of the next Dragon Age game elsewhere in that time too.

Mass Effect 5 will basically likely serve as a placeholder to allow EA to kill Bioware off with as smooth a transition of IPs elsewhere as possible. EA are aware now that Bioware are not only lacking the staff which made them great, but have a cursed rep too, so will never be the 10m+ selling studio they once were again.
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
3,088
There are no IPs worth salvaging tho.
I would laugh and cry if Larian makes a better Dragon Age game than BioWare did, the bar isn't that high after Inquisition and Veilguard. Many BioWare fans begged them to make another BG2 or DA:O 2 then Larian made BG3. How hard is it to develop the game with good RTwP/turn-based combat, competent non-woke/PC writing, fully voiced, nice cinematics and romances?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,318
I would laugh and cry if Larian makes a better Dragon Age game than BioWare did, the bar isn't that high after Inquisition and Veilguard. Many BioWare fans begged them to make another BG2 or DA:O 2 then Larian made BG3.
They already did.

If you consider Dragon Age a spritual successor to BioWare's turn at Baldur's Gate. BG3 (despite our very nuanced but also very minority opinion on its quality) was much more successful than any Dragon Age title, and indeed, probably any BioWare title. BG3 is the peak realization of modern BioWare design ethos.

It's hard not to admire Swen's meteoric and ultimate victory in the industry after decades laboring in relative obscurity.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
127
To revive the series, I suggest to make the next Dragon Age a tile-based, turned-based blobber with 6 characters you create from scratch in a tavern.
Then you spend the entire game exploring a vast open world with dungeons, slaying monsters and getting randomized loot.
And then when you reach the end, the villain is an android and the final dungeon is a high-tech city.
See? Not that hard. Fun for everybody.
No need to include transgender stuff.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,328
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
One last elegy from PC Gamer: https://www.pcgamer.com/games/rpg/i...and-cant-help-but-wonder-how-it-came-to-this/

I'm haunted by the decline and fall of Dragon Age, and can't help but wonder how it came to this​

A once-legendary RPG world now plunged into shadow

As the news came in that Dragon Age: The Veilguard missed its sales projections by nearly 50%, with publisher EA saying that it 'underperformed our expectations', I wasn't the only one on the PC Gamer team who suddenly felt we may have seen the last entry in a once-legendary fantasy RPG series.

Then, as yesterday brought the news that BioWare was restructuring purely around Mass Effect 5, with staff from all other projects redistributed or let go, and that The Veilguard had almost certainly received its last ever update with no DLCs planned, it felt like the final nail in the Dragon Age series' coffin being banged into place. Like a lot of other gamers, I felt I'd seen this coming.

Ever since our official Dragon Age: The Veilguard review dropped, confirming its near total conversion into a Marvel-i-fied action-RPG that shed much of the series' original identity, I've felt like we are all quietly, undramatically, watching the death of the Dragon Age series (certainly as a AAA fantasy RPG) play out in slow motion. Regardless of how much you personally did or didn't like The Veilguard, the game's underperformance in the eyes of its own publisher and BioWare's total restructuring around the next Mass Effect means we are very probably not going to see another big-budget Dragon Age for a hell of a long time: If at all.

Veilguard's troubled development, rife with project reboots and key staff leaving the company, ended with the development team being totally disbanded. I just don't see how EA and BioWare double down and, once again, invest in what would most likely be around half-a-decade's worth of development to make another Dragon Age game, and certainly not a traditional, full-fat RPG like the original release. They've moved so far away from that I just can't see it, and the developer's new one-game focus strategy basically confirms it. If Mass Effect 5 is a success, then I expect BioWare to just continue making Mass Effect games. If Mass Effect 5 flops, is BioWare then going to go back to a series that, last time out, underperformed by almost 50 per cent? Can it even survive that?

For me personally, though, what has been most dispiriting about these developments has been watching my worst fears for the Dragon Age series come to pass. That The Veilguard would be the final act in the fantasy RPG series, and the full stop on some of my gaming life's most golden memories. Fans like me who'd been blown away by Dragon Age: Origins' mature, complex and challenging gaming experience always held onto the foolish hope that this long-awaited instalment would not only correct some of the wrongs of Dragon Age II and Dragon Age: Inquisition but, like a returning king, show the way forward for not only the series but the RPG genre. The reality has been far from that and, looking back now, it seems inevitable.

I'd been worried about The Veilguard in the run up to its launch, writing that the thing that scared me most about its impending release was "it could very well be a deflating send-off for a series that started with such immense promise and that, in my mind, has never fully had that promise brought to fruition. The promise that it might have been a series that could have been as impactful and cemented in PC gaming culture and legend as Baldur's Gate has been."

And now I think most would agree that, regardless of how you view The Veilguard itself, Dragon Age has never achieved the greatness it once seemed destined for after the game-changing, genre-topping original. Ever since Dragon Age: Origins the series moved increasingly away from the identity that made it a fantasy RPG phenomenon until, at the end, there was hardly anything left, either tonally or mechanically.

A fantasy RPG Dragon Age: The Veilguard screenshot showing main character Varric looking concerned.

(Image credit: BioWare)

The passing of an age​

When trying to distill my feelings towards the Dragon Age series recently I've not been able to shake the speech delivered by King Théoden of Rohan in J.R.R. Tokien's The Lord of the Rings, who when faced with the formerly great race of men's impending, seemingly inevitable doom, laments that:

"To whatever end. Where is the horse and the rider? Where is the horn that was blowing? They have passed like rain on the mountains. Like wind in the meadow. The days have gone down in the west. Behind the hills, into shadow. How did it come to this?"

The quote captures my own sadness and inability to comprehend how something that was once so brilliant and beloved in the gaming industry, something that was not just another RPG but the shining exemplar of the whole genre, could end up being turned into something so removed from that. I'm not even talking about quality, but identity. Thinking of series that have gone downhill after a groundbreaking original game is easy, but I can't think of many that so completely shed their own identity in the process. Who made these decisions? Who sat down following each Dragon Age game and decided to move further away from the celebrated original experience that outsold the original Mass Effect? It's baffling.

And this change hits especially hard in the light of Baldur's Gate 3's triumphant, genre-pushing release, one that continues to shine monumentally brightly. Here was a game that, far from shedding the full-fat, complex and mature RPG identity that made Baldur's Gate and Baldur's Gate 2: Shadows of Amn two of the very finest fantasy RPGs ever made, embraced it fully, while also adding in plenty of evolving newness, too. And it did so after a huge gap in game releases as well.

In retrospect, it was the game I think I'd always wanted the next Dragon Age to be, another Dragon Age: Origins moment where the fantasy RPG genre was shown the way forward with a release of immense quality and foresight. But it was Larian Studios who heeded the call, gloriously, while BioWare and EA fumbled in the darkness.

Théoden's lines capture the inevitability around Dragon Age coming to an end, even if we don't know that for sure yet. The glory is faded, the exploits and memorable tales consigned to a different gaming era and forever locked away in the past. Time has passed. Players are over a decade and a half older than we were when Dragon Age: Origins first graced our screens, which only adds an extra level of despondency to this whole affair. I've lived through the age of Dragon Age and, as I write in 2025 about a future where I might never play another new Dragon Age game again, I find myself melancholy and surrounded by nothing but the whispers: The 'if only' and 'what ifs' of the paths not taken, the worlds unexplored, and the adventures we never knew.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,331
Location
Mosqueow
To revive the series, I suggest to make the next Dragon Age a tile-based, turned-based blobber with 6 characters you create from scratch in a tavern.
Then you spend the entire game exploring a vast open world with dungeons, slaying monsters and getting randomized loot.
And then when you reach the end, the villain is an android and the final dungeon is a high-tech city.
See? Not that hard. Fun for everybody.
No need to include transgender stuff.

To revive the series all they had to do was to make Origins 2 with the same edgy writing, maybe improve on gameplay formula a little to avoid slogfests like Orzammar or Fade. That's what most people wanted.

Unfortunately it's too hard for modern dev to comprehend what people liked about older succesful titles. Must be gay stuff.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,280
To revive the series, I suggest to make the next Dragon Age a tile-based, turned-based blobber with 6 characters you create from scratch in a tavern.
Then you spend the entire game exploring a vast open world with dungeons, slaying monsters and getting randomized loot.
And then when you reach the end, the villain is an android and the final dungeon is a high-tech city.
See? Not that hard. Fun for everybody.
No need to include transgender stuff.

To revive the series all they had to do was to make Origins 2 with the same edgy writing, maybe improve on gameplay formula a little to avoid slogfests like Orzammar or Fade. That's what most people wanted.

Unfortunately it's too hard for modern dev to comprehend what people liked about older succesful titles. Must be gay stuff.
TRyB7e3.png


INCEL! You just want to see rape and racism! FUCK YOU FUCKYOUFUCKYOU I'M NOT MAD YOU'RE MAD EAT SHIT REEEEEEEEEEEEEEE
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,124
Location
Romania
One last elegy from PC Gamer: https://www.pcgamer.com/games/rpg/i...and-cant-help-but-wonder-how-it-came-to-this/

I'm haunted by the decline and fall of Dragon Age, and can't help but wonder how it came to this​

A once-legendary RPG world now plunged into shadow

As the news came in that Dragon Age: The Veilguard missed its sales projections by nearly 50%, with publisher EA saying that it 'underperformed our expectations', I wasn't the only one on the PC Gamer team who suddenly felt we may have seen the last entry in a once-legendary fantasy RPG series.

Then, as yesterday brought the news that BioWare was restructuring purely around Mass Effect 5, with staff from all other projects redistributed or let go, and that The Veilguard had almost certainly received its last ever update with no DLCs planned, it felt like the final nail in the Dragon Age series' coffin being banged into place. Like a lot of other gamers, I felt I'd seen this coming.

Ever since our official Dragon Age: The Veilguard review dropped, confirming its near total conversion into a Marvel-i-fied action-RPG that shed much of the series' original identity, I've felt like we are all quietly, undramatically, watching the death of the Dragon Age series (certainly as a AAA fantasy RPG) play out in slow motion. Regardless of how much you personally did or didn't like The Veilguard, the game's underperformance in the eyes of its own publisher and BioWare's total restructuring around the next Mass Effect means we are very probably not going to see another big-budget Dragon Age for a hell of a long time: If at all.

Veilguard's troubled development, rife with project reboots and key staff leaving the company, ended with the development team being totally disbanded. I just don't see how EA and BioWare double down and, once again, invest in what would most likely be around half-a-decade's worth of development to make another Dragon Age game, and certainly not a traditional, full-fat RPG like the original release. They've moved so far away from that I just can't see it, and the developer's new one-game focus strategy basically confirms it. If Mass Effect 5 is a success, then I expect BioWare to just continue making Mass Effect games. If Mass Effect 5 flops, is BioWare then going to go back to a series that, last time out, underperformed by almost 50 per cent? Can it even survive that?

For me personally, though, what has been most dispiriting about these developments has been watching my worst fears for the Dragon Age series come to pass. That The Veilguard would be the final act in the fantasy RPG series, and the full stop on some of my gaming life's most golden memories. Fans like me who'd been blown away by Dragon Age: Origins' mature, complex and challenging gaming experience always held onto the foolish hope that this long-awaited instalment would not only correct some of the wrongs of Dragon Age II and Dragon Age: Inquisition but, like a returning king, show the way forward for not only the series but the RPG genre. The reality has been far from that and, looking back now, it seems inevitable.

I'd been worried about The Veilguard in the run up to its launch, writing that the thing that scared me most about its impending release was "it could very well be a deflating send-off for a series that started with such immense promise and that, in my mind, has never fully had that promise brought to fruition. The promise that it might have been a series that could have been as impactful and cemented in PC gaming culture and legend as Baldur's Gate has been."

And now I think most would agree that, regardless of how you view The Veilguard itself, Dragon Age has never achieved the greatness it once seemed destined for after the game-changing, genre-topping original. Ever since Dragon Age: Origins the series moved increasingly away from the identity that made it a fantasy RPG phenomenon until, at the end, there was hardly anything left, either tonally or mechanically.

A fantasy RPG Dragon Age: The Veilguard screenshot showing main character Varric looking concerned.

(Image credit: BioWare)

The passing of an age​

When trying to distill my feelings towards the Dragon Age series recently I've not been able to shake the speech delivered by King Théoden of Rohan in J.R.R. Tokien's The Lord of the Rings, who when faced with the formerly great race of men's impending, seemingly inevitable doom, laments that:

"To whatever end. Where is the horse and the rider? Where is the horn that was blowing? They have passed like rain on the mountains. Like wind in the meadow. The days have gone down in the west. Behind the hills, into shadow. How did it come to this?"

The quote captures my own sadness and inability to comprehend how something that was once so brilliant and beloved in the gaming industry, something that was not just another RPG but the shining exemplar of the whole genre, could end up being turned into something so removed from that. I'm not even talking about quality, but identity. Thinking of series that have gone downhill after a groundbreaking original game is easy, but I can't think of many that so completely shed their own identity in the process. Who made these decisions? Who sat down following each Dragon Age game and decided to move further away from the celebrated original experience that outsold the original Mass Effect? It's baffling.

And this change hits especially hard in the light of Baldur's Gate 3's triumphant, genre-pushing release, one that continues to shine monumentally brightly. Here was a game that, far from shedding the full-fat, complex and mature RPG identity that made Baldur's Gate and Baldur's Gate 2: Shadows of Amn two of the very finest fantasy RPGs ever made, embraced it fully, while also adding in plenty of evolving newness, too. And it did so after a huge gap in game releases as well.

In retrospect, it was the game I think I'd always wanted the next Dragon Age to be, another Dragon Age: Origins moment where the fantasy RPG genre was shown the way forward with a release of immense quality and foresight. But it was Larian Studios who heeded the call, gloriously, while BioWare and EA fumbled in the darkness.

Théoden's lines capture the inevitability around Dragon Age coming to an end, even if we don't know that for sure yet. The glory is faded, the exploits and memorable tales consigned to a different gaming era and forever locked away in the past. Time has passed. Players are over a decade and a half older than we were when Dragon Age: Origins first graced our screens, which only adds an extra level of despondency to this whole affair. I've lived through the age of Dragon Age and, as I write in 2025 about a future where I might never play another new Dragon Age game again, I find myself melancholy and surrounded by nothing but the whispers: The 'if only' and 'what ifs' of the paths not taken, the worlds unexplored, and the adventures we never knew.
PCGaymer is truly the trashiest of the trash.
Nothing but pure garbage.
Discovered it 2 years ago or so, read a few articles there and I was done, finished, never wanted to hear from it again.
Does a disservice to the PC community overall.
What a piece of shit.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,197
PCGaymer is truly the trashiest of the trash.
Nothing but pure garbage.
Discovered it 2 years ago or so, read a few articles there and I was done, finished, never wanted to hear from it again.
Does a disservice to the PC community overall.
What a piece of shit.
Not that you are wrong (although The Gamer and Eurogamer are even worse than PCG, somehow) but that article is actually decent, at least in as much it does not portray Veilguard in positive light, at all.
 

Aarwolf

Learned
Joined
Dec 15, 2020
Messages
584
PCGaymer is truly the trashiest of the trash.
Nothing but pure garbage.
Discovered it 2 years ago or so, read a few articles there and I was done, finished, never wanted to hear from it again.
Does a disservice to the PC community overall.
What a piece of shit.
Not that you are wrong (although The Gamer and Eurogamer are even worse than PCG, somehow) but that article is actually decent, at least in as much it does not portray Veilguard in positive light, at all.

It would be decent if the jurno wasn't trying to paint Origins as a second coming of Jesus. It wasn't - it was mediocre to decent at times rtwp game, released in dire times when there was almost nothing of value published in RPG genre. Yeah, there were some cool ideas, but today we should see it and measure it for what it really is.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,242
Unless Veilguard is a smash hit, Bioware is done.
Unless Anthem is a smash hit, Bioware is done.
Unless Andromeda is a smash hit, Bioware is done.
At this point I don't think they'll get shut down. This is ridiculous. Visceral got shut down over DS3 and this piece of trash survives blunder after blunder. How the fuck?
That just shows how much goodwill old Bioware had stocked up, but eventually it will run out, and EA will sell Bioware to a Chinese real-estate company who will force them to make freeware casino apps
 
Last edited:

Sergio

Novice
Patron
Joined
Jan 14, 2025
Messages
70
PCGaymer is truly the trashiest of the trash.
Nothing but pure garbage.
Discovered it 2 years ago or so, read a few articles there and I was done, finished, never wanted to hear from it again.
Does a disservice to the PC community overall.
What a piece of shit.
Not that you are wrong (although The Gamer and Eurogamer are even worse than PCG, somehow) but that article is actually decent, at least in as much it does not portray Veilguard in positive light, at all.

It would be decent if the jurno wasn't trying to paint Origins as a second coming of Jesus. It wasn't - it was mediocre to decent at times rtwp game, released in dire times when there was almost nothing of value published in RPG genre. Yeah, there were some cool ideas, but today we should see it and measure it for what it really is.
If the only good DA game was "mediocre", why are we even wasting time getting upset over Veilguard's direction? What do we want to return to, some "mediocre" game nobody should even remember (because it's "mediocre")? No, while that game wasn't exactly the second coming of Jesus, it was still pretty damn awesome.
 
Joined
May 2, 2012
Messages
579
PsMW1ti.png


Taash sisters... We lost.
As an aside, if it's what the poster is referring to, I'll never understand why these types are so specifically traumatised by the Miranda ass shots cut from LE. Look at the intro cinematic from ME2, specifically 0.44-0.53 in the following video:



In that section of the intro we have:
  • Miranda crossing the holographic display to draw your eye to her.
  • Transition to close focus on her face and cleavage in shadow.
  • Transition to underlit low angle full body shot of her with her hips swinging and the catsuit literally framing her groin with a visible cameltoe.
That is a far more sexualised sequence of shots of Miranda than her ass in isolation and yet I've never seen a poster like that whine about how inappropriate it is. They're not even consistent in their safehorny puritanism!
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,331
Location
Mosqueow
Unless Veilguard is a smash hit, Bioware is done.
Unless Anthem is a smash hit, Bioware is done.
Unless Andromeda is a smash hit, Bioware is done.
At this point I don't think they'll get shut down. This is ridiculous. Visceral got shut down over DS3 and this piece of trash survives blunder after blunder. How the fuck?
That just shows how much goodwill old Bioware had stocked up, but eventually it will run out, and EA will sell Bioware to a Chinese real-estate company who will force them to make freeware casino apps

And even funnier, as an ultimate fuck you to every bluehair that was involved in Veilguard i hope the game will be retconned completely in the future. Wishful thinking but i didn't expect this game to fail so spectacularly either.
 

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