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Capcom Dragon's Dogma: Dark Arisen

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
Calling this game the best is a bit of a stretch at least for me. Nothing will come close to Dark Souls and Demon's Souls. Still, this is a game of great value, technical issues aside. The only thing that really pisses me off, aside from the wonky aiming, are flying monsters. Herp derp hey Arisen why don't you just watch me fly around for a while. Don't I look cool when I swoop around? Grrrr. Also had a Gryphon attack me and then fly away, never to be seen again. This shit doesn't happen with normal monsters who don't possess something as shitty as wings. Next time I'll burn them.

I actually like this more than the Souls games, so far. This games wins for me based on the party-oriented combat, the much more open world, the exploration, and the sense of adventure. It has a very D&Dish adventurous feel to it, while the Souls games have more of a roguelike survival feel. Fighting a cyclops and seeing two of my pawns clinging too it for dear life and the other one readying a spell is a beautiful sight. Both games serious technical issues. They both have cameras that can get you killed. This game has clipping out of its ass, Dark Souls has 10FPS Town. All three games are some of my favorite action games ever. The Souls games definitely win on difficulty, I felt Dragon's Dogma was too easy before I restarted (though it may partially be my fault for doing way too many side-quests). I also think the character advancement could use some work and that the weapon options are way too limited.

The aiming also feels a little wonky to me because it's really slow. Aiming my bow is like aiming a cannon.

I think a griffon swooping down on you and then flying off once it realizes you're not easy pickings is awesome, and that kind of detail (and things like lizard men basking on rocks in the sunlight) is one of my favorite things about this game.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
For example, at one point in the game you receive a "Wyrm Hunt License". This license apparently lets your receive 4 or 5 quests from a knight outside the castle and it supposedly gives you a store discount. I don't think any of that actually requires the license.
If you don't have the license in your inventory, he won't talk to you about the quests.

Ah, see, it isn't clear. There are several small issues like that that I have with the game or the translation... or some conveyance of the mechanics.

Doesn't stop this game from being great.

Does anyone actually use consumables besides the curative ones? I have tons and tons of peripats... I never use them. I also all sorts of potions that I never use. Has anyone found something compelling about crafting other than the curatives to cure my wounds back up to max?


I do not find myself challenged by flying creatures AT ALL. I am playing as a Ranger and flying creatures die EASY.

Anyway, I love the game. Dark Souls was also fantastic, also. There is room for more than one fantastic game.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Calling this game the best is a bit of a stretch at least for me. Nothing will come close to Dark Souls and Demon's Souls. Still, this is a game of great value, technical issues aside. The only thing that really pisses me off, aside from the wonky aiming, are flying monsters. Herp derp hey Arisen why don't you just watch me fly around for a while. Don't I look cool when I swoop around? Grrrr. Also had a Gryphon attack me and then fly away, never to be seen again. This shit doesn't happen with normal monsters who don't possess something as shitty as wings. Next time I'll burn them.

I actually like this more than the Souls games, so far. This games wins for me based on the party-oriented combat, the much more open world, the exploration, and the sense of adventure. It has a very D&Dish adventurous feel to it, while the Souls games have more of a roguelike survival feel. Fighting a cyclops and seeing two of my pawns clinging too it for dear life and the other one readying a spell is a beautiful sight. Both games serious technical issues. They both have cameras that can get you killed. This game has clipping out of its ass, Dark Souls has 10FPS Town. All three games are some of my favorite action games ever. The Souls games definitely win on difficulty, I felt Dragon's Dogma was too easy before I restarted (though it may partially be my fault for doing way too many side-quests). I also think the character advancement could use some work and that the weapon options are way too limited.

The aiming also feels a little wonky to me because it's really slow. Aiming my bow is like aiming a cannon.

I think a griffon swooping down on you and then flying off once it realizes you're not easy pickings is awesome, and that kind of detail (and things like lizard men basking on rocks in the sunlight) is one of my favorite things about this game.

I had the same thing. The Griffin was attacking the buffalo like creatures that were walking around. It spooked them so much they started attacking me and my party.

Also, I tried to climb one of the buffalo like you do the cyclops, hysterical. I felt like I was Luke Perry in 7 Seconds.
 

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
Yeah, I've seen a griffin swoop down and carry the buffaloes off like an eagle would do a rabbit. I was pretty impressed.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,854
On the hydra head escort thing, I climbed onto the buffalo thing pulling the cart and hung off it's face and crawled all over it like some epileptic spider for half the trip. Laughed my fucking ass off.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
For example, at one point in the game you receive a "Wyrm Hunt License". This license apparently lets your receive 4 or 5 quests from a knight outside the castle and it supposedly gives you a store discount. I don't think any of that actually requires the license.
did you try to see if giving him a forgery has any effect? also, speaking of the wyrm hunt, did any of you bring a wakestone to the excavation mission to try and res the dead monk near the cyclops?
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Solution to your problem with monsters flying away: Great Sacrifice Arrow. Dead monsters can't fly anywhere.

I'm a Sorcerer.

Calling this game the best is a bit of a stretch at least for me. Nothing will come close to Dark Souls and Demon's Souls. Still, this is a game of great value, technical issues aside. The only thing that really pisses me off, aside from the wonky aiming, are flying monsters. Herp derp hey Arisen why don't you just watch me fly around for a while. Don't I look cool when I swoop around? Grrrr. Also had a Gryphon attack me and then fly away, never to be seen again. This shit doesn't happen with normal monsters who don't possess something as shitty as wings. Next time I'll burn them.

I actually like this more than the Souls games, so far. This games wins for me based on the party-oriented combat, the much more open world, the exploration, and the sense of adventure. It has a very D&Dish adventurous feel to it, while the Souls games have more of a roguelike survival feel. Fighting a cyclops and seeing two of my pawns clinging too it for dear life and the other one readying a spell is a beautiful sight. Both games serious technical issues. They both have cameras that can get you killed. This game has clipping out of its ass, Dark Souls has 10FPS Town. All three games are some of my favorite action games ever. The Souls games definitely win on difficulty, I felt Dragon's Dogma was too easy before I restarted (though it may partially be my fault for doing way too many side-quests). I also think the character advancement could use some work and that the weapon options are way too limited.

The aiming also feels a little wonky to me because it's really slow. Aiming my bow is like aiming a cannon.

I think a griffon swooping down on you and then flying off once it realizes you're not easy pickings is awesome, and that kind of detail (and things like lizard men basking on rocks in the sunlight) is one of my favorite things about this game.

For me the aiming breaks down when I'm about to release a High Ingle on, say, an archer, and then after one fireball my dude turns 180 degrees and lays the rest of the balls on someone else, thus not killing the archer. This has happened to me so many times that it is a legit problem rather than a nitpick.
 

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
People that leave default Pawn reviews with no comment really grind my gears.

I think that if your Pawn dies while in the employ of someone, you end up with just a default review.

Well, I guess I've got a few names to cross off my of "Hurt My Feelings" list.

For me the aiming breaks down when I'm about to release a High Ingle on, say, an archer, and then after one fireball my dude turns 180 degrees and lays the rest of the balls on someone else, thus not killing the archer. This has happened to me so many times that it is a legit problem rather than a nitpick.

That does sound annoying. I've never played a mage, so I never encountered this.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
For me the aiming breaks down when I'm about to release a High Ingle on, say, an archer, and then after one fireball my dude turns 180 degrees and lays the rest of the balls on someone else, thus not killing the archer. This has happened to me so many times that it is a legit problem rather than a nitpick.

It's less reliable in some cases (like enemies moving about) but you can manually aim your magic by pressing L3 while it's charging. I get the target switching thing sometimes too and it's annoying as fuck, yes.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
For me the aiming breaks down when I'm about to release a High Ingle on, say, an archer, and then after one fireball my dude turns 180 degrees and lays the rest of the balls on someone else, thus not killing the archer. This has happened to me so many times that it is a legit problem rather than a nitpick.

It's less reliable in some cases (like enemies moving about) but you can manually aim your magic by pressing L3 while it's charging. I get the target switching thing sometimes too and it's annoying as fuck, yes.

I guess I lucked out because my main pawn is my caster (since I have never really enjoyed playing a caster) and the AI is very competent at both combat and support. I can see how that would be annoying though.

Jasede - I like the fact that I also used also to many times... also. ;) Seriously though, I could not be happier to have MORE excellent games to choose from.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Just beat my first Drake. Found one wandering around the Shadow Fort. Needless to say, it was a much more satisfying fight than any Dragon fight in Skyrim :smug:. One well placed Gicel in its chest knocked down a whole health bar from the Drake. Luckily after beating him my Staff became dragonforged. It has pretty badass stats now. The only thing that rustled my jimmies in this fight was how useless my pawns were, other than my healer. My main pawn and ranger did nothing despite my healer yelling that you need to attack the chest to deal damage.

Edit: And then I met my first Golem, which I ended up running away from. :M
If I didn't like the Gryphon fight, then this was many times worse. What the fuck do the devs expect me to do as a Magic User? I just stood there shooting my magical pebbles from my staff while hoping that my pawns would kill it, which never happened. Felt pointless standing there with my pawns not getting any results so I just ran for it in the end.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
strider vocations can be pretty useful against it once they have some experience with drakes and start spamming 100 kisses on the heart.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,500
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Edit: And then I met my first Golem, which I ended up running away from. :M
If I didn't like the Gryphon fight, then this was many times worse. What the fuck do the devs expect me to do as a Magic User? I just stood there shooting my magical pebbles from my staff while hoping that my pawns would kill it, which never happened. Felt pointless standing there with my pawns not getting any results so I just ran for it in the end.
I believe you're supposed to shoot at the glowing gems strewn across its body.

And that's kinda weird because my pawns always are good at doing hurting my enemies.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,891
Location
Lulea, Sweden
All right its fucking damn good game, if you hesitate to get a console now you get two reason to get it.

True codexers don't own consoles, they get them from ill-meaning relatives. and in that case put them in "storage".
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Edit: And then I met my first Golem, which I ended up running away from. :M
If I didn't like the Gryphon fight, then this was many times worse. What the fuck do the devs expect me to do as a Magic User? I just stood there shooting my magical pebbles from my staff while hoping that my pawns would kill it, which never happened. Felt pointless standing there with my pawns not getting any results so I just ran for it in the end.
I believe you're supposed to shoot at the glowing gems strewn across its body.

And that's kinda weird because my pawns always are good at doing hurting my enemies.

Oh I know you are supposed to destroy the glowing gems. But what point is there to try and kill the Golem when my staff does microscopic damage to the Golem's health and my pawns jump around like Gorillas. Oh well, I'll just have to figure something out later. Hopefully someone will hire my pawn and kill a Golem with him so he'll gain some knowledge on how to fight them more properly.

Does anyone have any experience with the Mystic Knight? I'm kind of getting bored with my Magic User, and thinking of starting a new character and go with the Mystic Knight. It seems interesting to me at least, since it combines magic and melee. Magick Archer is another one I'm considering as well, although I think I might be leaning more toward the Mystic Knight since I want to be more up and personal with the monsters this time.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
you can find a golem strategy 1 scroll in the first chest in witchwood, it should help.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
For me the aiming breaks down when I'm about to release a High Ingle on, say, an archer, and then after one fireball my dude turns 180 degrees and lays the rest of the balls on someone else, thus not killing the archer. This has happened to me so many times that it is a legit problem rather than a nitpick.

It's less reliable in some cases (like enemies moving about) but you can manually aim your magic by pressing L3 while it's charging. I get the target switching thing sometimes too and it's annoying as fuck, yes.

Mystary solved, I think.

It's actually that when you fully charge a High spell (confirmed with the fireball, not sure about others) then switching targets will actually tag them. You can see it because it leaves these little fire signs on them as you pass them for another one. Thus, when you cast the magic, it'll spray the fireballs at each enemy tagged (and make the camera whirl about since they shoot rather fast). It works kinda like the Magick Archer's Seeker Bolt (in that sweeping the aim over a target tags them).

I've tested focusing only on a certain target, even when there are others closer to me, and as long as you don't tag them you'll shoot only at the one you want to hit.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Good to know. The problem will still persist however. In my last scenario I was surrounded by bandits, and I always start charging my spell before I'm within targeting range of my target, as you would since you need casting time. Anyway, when I start casting my character will automatically target some bandits behind me.

Oh well, thanks for letting me know. Hopefully I can make use of this mechanic some day.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,854
Tried to do a bunch of escort quests and got them all killed. I don't have the patience for this shit. Fighting 500 direwolves while some retard clings to me like a bad smell. Oh well, I doubt I'll ever need the rest point in the main city again anyways right?

Also, fucking daggers. Haven't seen a decent upgrade since I entered the main city. Just a bunch of fucking sidegrades. Every other kind of weapon has versions available that have like double the damage now.
 

The Ticktockman

Scholar
Joined
Nov 11, 2007
Messages
344
Location
Austin, TX
Did you get the daggers that are sitting on that hill with the Arisen carved into it? Those seem to be a pretty good upgrade over other daggers I've encountered for a while now.
 

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
Tried to do a bunch of escort quests and got them all killed. I don't have the patience for this shit. Fighting 500 direwolves while some retard clings to me like a bad smell. Oh well, I doubt I'll ever need the rest point in the main city again anyways right?

Also, fucking daggers. Haven't seen a decent upgrade since I entered the main city. Just a bunch of fucking sidegrades. Every other kind of weapon has versions available that have like double the damage now.

There are daggers out there. Besides the pair Ticktockman mentioned, there is a nice set called Crimson Teeth you can find in the Catacombs.

With escort quests, try running as fast as you can. I believe that if you get far enough, your party will teleport to you. This might be cheesing, but fuck escort quests. I'm not 100% sure this applies to escorts, but I know it works for your pawns.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,500
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Edit: And then I met my first Golem, which I ended up running away from. :M
If I didn't like the Gryphon fight, then this was many times worse. What the fuck do the devs expect me to do as a Magic User? I just stood there shooting my magical pebbles from my staff while hoping that my pawns would kill it, which never happened. Felt pointless standing there with my pawns not getting any results so I just ran for it in the end.
I believe you're supposed to shoot at the glowing gems strewn across its body.

And that's kinda weird because my pawns always are good at doing hurting my enemies.

Oh I know you are supposed to destroy the glowing gems. But what point is there to try and kill the Golem when my staff does microscopic damage to the Golem's health and my pawns jump around like Gorillas. Oh well, I'll just have to figure something out later. Hopefully someone will hire my pawn and kill a Golem with him so he'll gain some knowledge on how to fight them more properly.

Does anyone have any experience with the Mystic Knight? I'm kind of getting bored with my Magic User, and thinking of starting a new character and go with the Mystic Knight. It seems interesting to me at least, since it combines magic and melee. Magick Archer is another one I'm considering as well, although I think I might be leaning more toward the Mystic Knight since I want to be more up and personal with the monsters this time.
Why can't you just aim spells at the glowing gems? Also, why not just change vocations to Mystic Knight instead of starting a new character? You'd be able to use some of your Mage augments.

Good to know. The problem will still persist however. In my last scenario I was surrounded by bandits, and I always start charging my spell before I'm within targeting range of my target, as you would since you need casting time. Anyway, when I start casting my character will automatically target some bandits behind me.
.
Hmmm I'm theorizing that's because, since you are not within range of your desired target, the spell automatically targets any enemies that are actually within range
 

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