Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Capcom Dragon's Dogma: Dark Arisen

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,560
Pillars of Eternity 2: Deadfire
It's not about whether the warrior is sufficiently powerful; it's that restricting the warrior vocation to only three skills from the usual six reduces the customizability of this vocation relative to the other eight and makes it more repetitive to play than would have been the case with the full six skills. If they were worried about it being too powerful (which I doubt was the reason) then a simple fix would have been to divide the warrior's skills into two groups, and require the second set of three skills to be chosen from those that are more in the vein of support skills ---the ladder/catapult blade, pommel strike/bash, and battle/war cry skills already exist as support skills, and they could have added more.

Perhaps the reason was to force players to choose. With 6 skills, the opportunity cost would be gone.
Other classes have more skills - but connected with 2 weapon sets (or weapon + shield). Except for mages, which is understandable IMO. Warrior only has 1 two-handed weapon, so he gets a skillset corresponding to a single weapon.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,874
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Warrior can cut things down with regular attack, or one-shot stuff with Arc of Deliverance, what else do you lot need? I keep pommel bash handy but that's it.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,560
Pillars of Eternity 2: Deadfire
Yeah, Warriors have the best regular attacks already.... not to mention the jump attack.
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Eminence + Jump Attacking. Corona Slash decimates groups and certain large enemies (Drakes' hearts, standing between a Cyclops' legs etc), and Exodus Slash makes you invincible if you have good reflexes. Arc of Deliverance / Obliteration needs no introduction.

Warriors aren't particularly good for a Pawn, but as a player controlled character, they're great, even with 3 skills.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,560
Pillars of Eternity 2: Deadfire
Actually Warrior Pawns are quite good. Having enemies ragdolled right, left and center makes the life much easier for squishier classes. Just don't load them with long wind-up skills, such as the Arc, unless you want them to use it on a goblin with a sliver of health left. But they are good even without the Arc.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
My favorite combo for DD is having either my main pawn be a warrior or mage, that way I can custom their abilities to compliment those of my main char. The biggest pain for pawns is getting the right combination of abilities and while decent melee or ranged pawns are easily enought to get a magic caster with the right combination (and doesnt look like a nightmare) is hard, that is why I am either a magic user or my main pawn
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,874
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Do warriors have any means of handling ghosts, phantoms etc.? Then I could toss my pawn off a cliff and just solo.
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Enchanted weapons do damage to ghosts. Otherwise, wait for it to possess a pawn, then hit it. You don't need magic to hit it when it's leeching off someone.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,874
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Enchanted weapons do damage to ghosts. Otherwise, wait for it to possess a pawn, then hit it. You don't need magic to hit it when it's leeching off someone.
Enchanted weapons being? I got myself a rusted greatsword that adds poison damage, would that do?
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Enchanted weapons being? I got myself a rusted greatsword that adds poison damage, would that do?

You can get your first Enchanted Weapon for a Fighter (sword and board) in Shrine of the Sea God. It's called Eden's Warden. It's found in the Wooden Chest right at the base of the first ladder down before you find the lever to operate the drawbridge. Save before you open the chest because it's a low chance of getting it. You'll either get a staff, or some sort of Periapt. This can be obtained as early as the Hydra.

You can find that same weapon in the mine SW of Gransys. It's in the round room before the Western exit, slightly hidden. You can find either Scalding Razors, Eden's Warden, or (I think) Ferric Talon.

The earliest Enchanted Warrior weapon I remember getting is Malignance, and it requires Skeleton Keys. You'll want 4, to be precise. You can make them by combining a Hunk of Ore (pretty common drop from Goblins), and a Shackle (sorta rare drop from Bandits of all sorts). There's also one found in a chest in the steps up to the ritzy part of Gransys. Getting Malignance involves a very, VERY long and potentially challenging walk NE of Gransys, just before a mid-game dungeon. There's a carving in a mountain wall that leads to a dungeon with locked doors. Inside one of the chests you can get Malignance, Caladbolg, or some 2h pure physical mace.

Side Note: Give 3 Foreign Knives to one of the Soldiers in the Waycastle, and an escort quest appears. Bring him to the Shadowfort and you get a Gryphic Victory. 368 attack, available as soon as you reach Gransys. Beast mode. I just can't remember the soldier's name right now, sorry.

Edit: Ser Berne!
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,560
Pillars of Eternity 2: Deadfire
True. But those don't specifically have to be Foreign Knives. Other things, like healing pots, skulls and stuff should also work. Just make sure to give him enough to max his affection (a sound should play.. and a mild graphic effect, I think).
 
Joined
Sep 16, 2016
Messages
296
I've tried playing this before once or twice but always gotten distracted by life or other games and I've never made it that far. I'm playing as a wizard, and having a decent time. I was wondering if anyone has any tips on wizarding things up correctly, or just how to have the most fun with the game?
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I was wondering if anyone has any tips on wizarding things up correctly, or just how to have the most fun with the game?
Sorcerers and Warriors are my two favorite classes and they are somewhat similar. Both constantly seek an opening to super charge their most powerful attacks. That makes them simple enough. However, there are a couple of things to keep in mind to make sure you have the most fun:

The Sorcerer's cheesiest and most overpowered ability is actually Focused Bolt + Holy Enchantment on the Archistaff. Its instant, deals a fuck ton of damage of a kind few monsters can resist, breaks defenses and seems have to have near infinite range. Don't use it no matter what.

Spellcasters can chain cast. Meaning that if you charge the meteor shower spell and another Sorcerer does the same thing next to you, you'll both cast it faster.

Gicel, Frigor and the Sorcerer's Heavy Attack all deal physical damage. You'll know when you need that.
 
Joined
Sep 16, 2016
Messages
296
I was wondering if anyone has any tips on wizarding things up correctly, or just how to have the most fun with the game?
Sorcerers and Warriors are my two favorite classes and they are somewhat similar. Both constantly seek an opening to super charge their most powerful attacks. That makes them simple enough. However, there are a couple of things to keep in mind to make sure you have the most fun:

The Sorcerer's cheesiest and most overpowered ability is actually Focused Bolt + Holy Enchantment on the Archistaff. Its instant, deals a fuck ton of damage of a kind few monsters can resist, breaks defenses and seems have to have near infinite range. Don't use it no matter what.

Spellcasters can chain cast. Meaning that if you charge the meteor shower spell and another Sorcerer does the same thing next to you, you'll both cast it faster.

Gicel, Frigor and the Sorcerer's Heavy Attack all deal physical damage. You'll know when you need that.
I doubt I'll get into chain casting (wasn't rolling with an extra magical friendo in my party) unless it's particularly recommended, and I doubt I would've found that OP combo you mentioned but I'll avoid it nonetheless. But yeah, thanks for the advice! I'll keep it in mind for sure.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,856
The real benefit of chain casting is actually much better than that: all members of the group cast have their channeling progress bumped up to match whoever is furthest. So if you channel for 5 seconds, a pawn can run over and start with that 5 seconds for free. Then if you get knocked out of it, you can start up again where the pawn has gotten to. Amazingly good for the highest tier spells.
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
I reinstalled to check out how you can set up a warrior with dinput8 mod. I can't figure out a way to give them six longsword skills, but you can equip a longsword with one of the secondary weapons (shield, magic shield, bow/longbow/magic bow) and set the secondary to use skills.

I think a fun "illegal" combo might be staff and regular shield, which lets you have three spells and still have blocking and shield bashes in melee. Unfortunately the skills that assume you have a sword like the assassin shield counter don't work (although it's cool they don't crash the game or something).
 

Emmanuel2

Savant
Joined
Feb 19, 2016
Messages
370
Location
Pearl of the Orient Seas
I reinstalled to check out how you can set up a warrior with dinput8 mod. I can't figure out a way to give them six longsword skills, but you can equip a longsword with one of the secondary weapons (shield, magic shield, bow/longbow/magic bow) and set the secondary to use skills.

I think a fun "illegal" combo might be staff and regular shield, which lets you have three spells and still have blocking and shield bashes in melee. Unfortunately the skills that assume you have a sword like the assassin shield counter don't work (although it's cool they don't crash the game or something).

I think Sorc staves + MA daggers are going to be pretty fun as well. Magic Periapt x4 + Magic Rebalancer x4 -> Focused Bolts is going to be pretty OP.

Or maybe MK Shields + MA Daggers for fast cannons (Magick Rebalancer x4 + Immolate + Hundred Kisses -> hit cannon).

Or maybe Fighter Sword + Assassin Dagger for near unlimited Dragon's Maw. (Liquid Vim -> Gale Harness -> Dragon's Maw -> Instant Reset -> Dragon's Maw -> Instant Reset...)

Now I want to test these with my 600 Atk 600 M.Atk character. Goddamnit, I thought I was done with this game after successfully managing a sub-2 minute Daimon kill without Strider Cheese.
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
You can't do most of those without setting up some kind of gear swap hotkey (I haven't tried that), unfortunately. For the more natural illegal combos you have to do a primary weapon (daggers/swords/longsword/staff) and optionally a secondary (shields/bows).

Magic cannon in particular is a MK sword skill, can't create it with a dagger.

Edit - The big list of illegal combos you can't do normally is thus:

dagger/magic shield
sword/longbow or magic bow
longsword/anything
staff/shield or bow or longbow (I think magic archers can use a regular staff, right? If not, magic bow)
archistaff/anything
 
Last edited:

Emmanuel2

Savant
Joined
Feb 19, 2016
Messages
370
Location
Pearl of the Orient Seas
You can't do most of those without setting up some kind of gear swap hotkey (I haven't tried that), unfortunately. For the more natural illegal combos you have to do a primary weapon (daggers/swords/longsword/staff) and optionally a secondary (shields/bows).

Magic cannon in particular is a MK sword skill, can't create it with a dagger.

Edit - The big list of illegal combos you can't do normally is thus:

dagger/magic shield
sword/longbow or magic bow
longsword/anything
staff/shield or bow or longbow (I think magic archers can use a regular staff, right? If not, magic bow)
archistaff/anything

Shame, I thought you can equip primaries as secondaries. Still, it'd be pretty interesting and fun trying to find out some great combos.
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Has anyone tried enabling hybrid vocations for pawns yet?

Don't think it works. Modding any Pawn stat by even 1 makes it unavailable for all pawn sharing activities. Making them a Hybrid vocation has the added problem of breaking the AI. They aren't programmed to use any of those skills, so I believe they just do nothing.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
Well, there are enemy Mystic Knights and Magick Archers here and there so I assumed/hoped that the human AI was universal for pawns and bandits.

Are there? I remember the Frenchie guy with a mace and shield but he doesn't use MK skills, and I don't recall seeing any enemies with a magic bow.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom