Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,560
It's not about whether the warrior is sufficiently powerful; it's that restricting the warrior vocation to only three skills from the usual six reduces the customizability of this vocation relative to the other eight and makes it more repetitive to play than would have been the case with the full six skills. If they were worried about it being too powerful (which I doubt was the reason) then a simple fix would have been to divide the warrior's skills into two groups, and require the second set of three skills to be chosen from those that are more in the vein of support skills ---the ladder/catapult blade, pommel strike/bash, and battle/war cry skills already exist as support skills, and they could have added more.
Perhaps the reason was to force players to choose. With 6 skills, the opportunity cost would be gone.
Other classes have more skills - but connected with 2 weapon sets (or weapon + shield). Except for mages, which is understandable IMO. Warrior only has 1 two-handed weapon, so he gets a skillset corresponding to a single weapon.