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Capcom Dragon's Dogma: Dark Arisen

Discussion in 'jRPG Weeaboo Discussion' started by Syril, Dec 2, 2011.

  1. Angthoron Prestigious Gentleman Arcane

    Angthoron
    Joined:
    Jul 13, 2007
    Messages:
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    COOKIE CLICKER THAT U RECOMENDED WAS ALSO P.GOOD BUT I FOUND IT A LITTLE REPETITIVE AFTER 600 HOURS OR SO, CAN YOU RECOMMEND ANY MODS???
     
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  2. Delterius Prestigious Gentleman Arcane

    Delterius
    Joined:
    Dec 12, 2012
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    Location:
    Entre a serra e o mar.
    You can kick the bull to make it rush for a little while. Costs some of his life though so try getting hurt and running ahead of the bull so your healbot's magic heals it as well.

    ^
    Only found this out in the third playthrough.
     
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  3. Sul Savant

    Sul
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    brbr?
    THE WIND IS PUSHING ME!

    It kinda resembles Berserk, bad engrish and all that, which was a big inspiration for the developers. The game even had Gut's armor in the original console release.

     
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  4. Hyperion Magister

    Hyperion
    Joined:
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    Well then, you're gonna love fighting Daimon when you get to him....
     
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  5. Mozg Arcane

    Mozg
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    2,033
    If you get sick of pawn stuff just play solo. Throw your pawn off a cliff. It helps to have a good grasp of the game first, though - several enemies can be a brick wall to a solo in the wrong class. Plus you'll probably have to heal using items instead of a pawn's anodyne, and time-freeze items in DD are mechanically broken.
     
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  6. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    I'm actually fine with pawns, especially the main one - after buying her some skills she really wrecks face (ranger) all over the place. It's just their endless banter about everything, starting from OH HEY THIS IS YOUR HOME TOWN ISN'T IT to LOOK A BIG TREE HOLY SHIT to WOW THIS IS A ROAD DID YOU KNOW PEOPLE USE IT TO WALK. Also, I'm not going to turn off the banter because I want to see how much more inane shit they can find the VA budget for.
     
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  7. Jools Eater of Apples Patron

    Jools
    Joined:
    Feb 1, 2009
    Messages:
    10,377
    Location:
    Mêlée Island
    Codex 2014 Make the Codex Great Again! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    This game feels wildly exceeded my expectations, for a Derp Souls clone, and for a JARPG.

    Hell I'm really enjoying this game, despite the many shortcomings. It does give some Gothic-like vibes, at bits.

    My favourite moments:

    - trip an ogre, it falls down a cliff, dies instead of resetting or just despawning (the kill still counts);
    - very early on, escort someone to the Shadow Fort, go out of my way (literally) to sneak past chimera, dragon, stuff, because I'm weak as hell, reach destination;
    - followup to what I just said, start making my way back with low party health, no healing items, and get surprised by night: I had to wait in a cranny for dawn, hoping no mob would wander by...
    - grab enemies, throw them of ledges/cliffs/pits, or do the same using burst strike/antler toss; #DarthVader
    - pick up my own pawns, hear them protest;
    - date (not even barely legal) teen waifu of Duke;
    - fight the griffin in Bluemoon fortress, get randomly helped by guy whose quest I completed 35 levels before instead of swindling him, and who makes the fight last 2.5 seconds (not that I really needed the help, at this level)
    - climb on large enemies, whack them in the face;


    And it has got a whole load of little nice details that really make it a decent (J?)ARPG. Probably one of the most enjoyable ARPGs around, especially on PC.

    Bonus: my ugly mutt.

    [​IMG]
     
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  8. Bahamut Arcane

    Bahamut
    Joined:
    Jul 11, 2008
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    1,160
    You can disable pawns chatter in options

    Show Spoiler
    But i know you wont do it
     
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  9. Hirato Purse-Owner Patron

    Hirato
    Joined:
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    Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
    You can also train them to talk less.

    If you want to stay alive Angthoron, remember that wolves hunt in packs
     
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  10. Angthoron Prestigious Gentleman Arcane

    Angthoron
    Joined:
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    Thanks guys. I'm taking it in small doses to prevent entering berserk mode. It's a nice game but it does have some issues that make it difficult for me to play it for longer stretches (horrible writing style for example, I'm almost ready to take back what I said about PoE's pwgras and fampyrs), VAs being all over the place, and other design decisions that feel they're there to annoy me specifically, but until I hit that soft enrage, I'm actually enjoying it quite a lot.

    Will probably continue posting my meltdown reports here.
     
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  11. tripedal Savant

    tripedal
    Joined:
    Feb 22, 2015
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    Location:
    Ultima Thule
    This game lost all its charm for me when I realized how the damage threshold system is set up. The progression is entirely "artificial" and basically completely removes skill from the equation. If you hit for less than the DT there's nothing you can do, and if you hit for a bit more than the DT everything dies easily. It gives a good feeling of increasing power but it's total BS.
     
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  12. Mozg Arcane

    Mozg
    Joined:
    Oct 20, 2015
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    2,033
    There is a band of your damage vs. their DT that lets you fight stuff you're "underlevelled" for if you use all the quirks of the enemies and the systems. Like for example you can knock down an ogre by grabbing it after it does its big charge attack when it's off balance, and when it's knocked down you can do noticeable damage even with fairly shit equipment and skills. However, that's stuff you likely won't notice unless you're soloing and it's easy to miss the "right" time in the power curve to fight things (and if you're being even half-completionist, you'll 100% miss it). Like most stuff in DD, they really did a lot to hide the best parts.
     
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  13. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
    Joined:
    Feb 24, 2007
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    14,112
    Actually, you can use buffs to overcome DT of enemies that are stronger than you, as long as you're still in the same ballpark. I do agree though, that the system isn't well suited for the game, since the HP of enemies caps out fairly quickly, so beyond a certain point, you can kill even the strongest enemies far too easily. An effective hp multiplier system would be better, or a combo of both, so you can still get that feeling of going from having to actually fight goblins or wolves to utterly thrashing them, while still being able to have a drawn out fight against larger enemies that involves exploiting weaknesses instead of just overwhelming them with raw damage.
     
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  14. Lucky Arcane

    Lucky
    Joined:
    Apr 28, 2015
    Messages:
    670
    For truth, I do not see aught wrong with that, cos.
     
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  15. The Vanished One Prophet

    The Vanished One
    Joined:
    Nov 7, 2006
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    1,234
    I do not disagree that the open world works well initially, for the reasons you cite, but to me it ended up feeling too constrained too soon.
    The main world map in DDDA is neither very large nor very open to begin with, broken up as it is in a handful of expansive areas connected by choke-points and shortcuts, plus several more separate maps hidden behind loading screens. Now, I'll take a small but high-quality and smartly structured map over a massive empty bland expanse any day, but the world in DDDA, while not barren and filled with nice small touches, is also mainly a collection of mission hotspots connected by mostly trash mob fights, and not a lot of life to give it a sense of authenticity (a duchy with one city, one village, and a handful of ruined forts). The basic enemy types feel different and come with their own unique challenges, which keeps battles fresh for a good long while, but are repeated interminably and then replaced by reskinned versions of themselves ad nauseam.
    I too have good memories of initially exploring the map, such as wandering along the coast and stumbling into my first golem, which IIRC took me one and a half in-game days to defeat. By 1/3 of the way in, though, I'd explored everything but BBI and the Everfall and was left disappointed by the constrained nature of the map.
    I actually liked many things about the world design. It has generally good, consistent art direction. Some places are distinctive and many are atmospheric. There is a good use of height and natural obstacles. I just wish that all that effort had been put into something more focused and varied, such as individual areas connected by an abstract overland map, a "linear open world" experience such as the Souls games, a hub-and-missions structure like that of the DX games, or even a BBI-style dungeon crawl but with more, larger maps and more interconnected hubs. Anything that could put the limited budget to better use than trying to make an open world. Such a game would likely be shorter, but more balanced and more replayable. The combat system is very flexible and adaptable, and would not suffer in the transition.
    The day/night cycle is indeed implemented very well (Bethesda and almost everyone else could learn a thing or two) and probably wouldn't work quite as well without the open world. I think that would be acceptable but YMMV.
    Sure, it's possible I'm just deluded and to sell this kind of game these days you do need an open world and a minimum of 100 hours of running time, no matter how repetitive, so the only way Capcom could have improved the game would have been to invest more money in a richer gameworld. Or maybe all my not-open-world ideas wouldn't actually save as much of the budget as I think, and the game resulting from my alternatives would turn out very short without being much more varied. I still enjoyed the game for over 100 hours as it is, even with all the repetition and the broken balance. "Great but flawed" is, after all, the best we get in the best of times.
     
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  16. Krraloth Prophet Patron

    Krraloth
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    Wasteland 2
    I agree almost 100% with what you wrote and the sad reality is that we might never see a new game that improves on what was already built.
     
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  17. Valky Arcane Manlet

    Valky
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    Trapped in a bioform
    The world was great at first. When I started a new game, after the opening stuff, I wandered into the forest near Cassardis and quickly got lost. Meanwhile the day turned into night and ghosts I couldn't kill appeared, and then I spend my way almost blindly stumbling around until I saw a light in the distance and reached the witch hut. It was an amazing and immersive experience. Once I got into the game and had a real handle on it though, it was a chore to walk large distances of the same places I had been (rift stones were nice though), and the enemies on the map being the exact same mobs in the exact same place got annoying.
    The encounter designs were for the most part amazing, like the scripted gryphon fight and dragon. The skill system could be improved for warriors though, and it would be nice to have a more alive feeling world with scripted random events happening when you travel or something to make the encounters not the same inbred goblins every time. I wouldn't put much hope in a sequel though, all things considered it would probably end up being a multiplayer:decline:focused game
     
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  18. lukaszek the determinator

    lukaszek
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    deterministic system > RNG
     
    Last edited: Dec 2, 2017
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  19. Great Deceiver Arcane

    Great Deceiver
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    Aug 10, 2012
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    3,326
    I played the original on PS3 and I thought it was a superb game, truly amazing - even running in dogshit resolution at 15fps most of the time in that piece of shit box. Never got around to playing Dark Arisen since my PS3 died and I never bothered to replace it.

    Playing the PC version now and it's still a fucking amazing game. 60fps does wonders for it too, because the combat is so good. Something occurred to me while playing earlier today - if you pace yourself, each session feels like a complete tabletop D&D adventure. For example, going down the well in Cassardis - that could be a quick one-shot tabletop adventure, trekking for the first time through the Witchwood - another session, and so on. I don't think the game was meant to be played over long sessions - but when it works, it's fucking amazing. And it works often.

    I've said it before and I'll say it again - Dragon's Dogma has the best representation of classic D&D monsters in videogames - across all genres.
     
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  20. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
    Joined:
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    Indeed fighting the griffon, having him flee and following him into the tower for a climatic battle feels amazing and extremely D&D-like. It's simple, but so well-executed.

    Especially since in a replay you can burn him quickly and kill him before he flees - it's not a forced, scripted event. That's fucking amazing.
     
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  21. Great Deceiver Arcane

    Great Deceiver
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    Aug 10, 2012
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    3,326
    Compre that to the Twitcher 3 Griffon fight. Japs had it right...
     
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  22. Stokowski Arcane

    Stokowski
    Joined:
    Nov 23, 2011
    Messages:
    3,668
    Location:
    Gehenna
    Do I understand this correctly?

    You can have 3 pawns

    1 main pawn that levels up
    2 others that are static

    But if I go online I can replace the 2 "useless" pawns with ones that other players have levelled up?
     
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  23. Mozg Arcane

    Mozg
    Joined:
    Oct 20, 2015
    Messages:
    2,033
    You can go back into the portal area and swap in new 2nd/3rd pawns. Offline they'll be scaled to your level and generated (usually awful, since they have randomly picked skills and weird equipment), online they'll be the pawns made by other humans.
     
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  24. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Pretty much, but the static pawns aren't useless. Basically you just need to check into the void from time to time to "top up" the levels of your pawns.
     
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  25. Stokowski Arcane

    Stokowski
    Joined:
    Nov 23, 2011
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    3,668
    Location:
    Gehenna
    ah ok

    EDIT:

    Crap, the writers use "aught" as a misleading but technically permissible replacement for "naught" the way dumbasses use "literally" for "figuratively".

    This is going to get annoying.

    [​IMG]
     
    Last edited: Nov 27, 2016
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