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Capcom Dragon's Dogma: Dark Arisen

Joined
Nov 23, 2017
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They'll probably get around to Dragon's Dogma 2 after Devil May Cry 5 is out. Although from the DMC5 leak:

  • While this is not an open world game, some inspirations have been taken from Dragon’s Dogma.
I'd wonder if a Dragon's Dogma 2 would be as subdued as the original. The original was meant to appeal to the west, but still ended up doing better in Japan than it did here. Dragon's Dogma Online is already quite a bit crazier with its newer classes (the Alchemist class has Terry Bogard and Geese Howard moves), and some less traditionally western fantasy looking designs on monsters and armour. Could see a DD2 having even more Japanese stylization to it, especially after Monster Hunter World ended up being the kind of hit here Dragon's Dogma was meant to be. Although that's not necessarily a bad thing, it'd be nice to see someone get weird with their setting like Morrowind again.

Sure Capcom would love to have two series that do MHW numbers, and they control differently enough to where hopefully DD isn't cannibalized by it.
 

Wunderbar

Arcane
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Nov 15, 2015
Messages
8,825
Maybe they will reintroduce those wild ideas that got cut from original game, like layered world, travelling to the Moon, or using glider ala zelda botw.
 
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I wouldn't be surprised if whatever they do with Dragon's Dogma 2 if it ends up with something like the orgianl idea for the Everfall (the Endless Tower) since that sounds like a giant shared multiplayer dungeon within your isolated single player game.

That GDC also talks about being able to make monster companions for your party.

It'll be interesting to see what they do with DD2 when they get around to it. I could see them taking it in two totally different directions by either focusing on the RPG aspect within a huge open world and all the shit you can do with that, or focusing on the hack and slash RPG aspect where you've basically got a giant open world dungeon...like a bigger Bitterblack Isle where the day night cycle stuff still comes into play. Could do both too.
 
Joined
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Messages
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Focusing on the open world aspect is the worst thing they could possibly do. DD has strong gameplay systems and great combat and atmosphere, they should focus on that instead. More combat options, more classes, more original monster designs instead of palette swaps. Fuck this open world shit.
 

boot

Prophet
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Trekking through the wilderness with your pawns was what created that "great atmosphere". I'd hate to see a sequel without an open world to explore.
 

Hyperion

Arcane
Joined
Jul 2, 2016
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It needs both, bros. Trekking through the sewers of Bitterblack Isle in total darkness with a huge load in your pants because you know Death is right around the corner searching for your ass...just to turn that corner and see nothing but the faint glow of 2 Living Armors waiting to push your shit in was just as good, if not better in terms of atmosphere. They just need more dungeons, and more unique monster designs for us to wreck.
 

Delterius

Arcane
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Dec 12, 2012
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Entre a serra e o mar.
Hell, Dragon's Dogma had certain aspects that other, more experienced, walking simulators fail to provide. For one, you can traverse the land in different ways. Namely the mountains -- there's the long path you learn with the escort mission and there's the quick paths via scaling here and there.

A synthesis of Bitterblack Isle with more exploration is what we need.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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Feb 24, 2007
Messages
15,862
Hell, I'd buy another half assed expansion like Dark Arisen as well. Base game had a ton going for it, would be amazing even if it just had more content and kept the same base game. Shit like the counterfeiting shenanigans and being able to befriend the different bandit camps and stuff was awesome. An outdoors equivalent of bitterblack isle would be cool too; some sort of randomly generated hellscape full of all the big monsters that won't fit in a tiny ass dungeon ambushing you from the darkness while you try to trek across unexplored terrain.
 

Hyperion

Arcane
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some sort of randomly generated hellscape full of all the big monsters that won't fit in a tiny ass dungeon ambushing you from the darkness while you try to trek across unexplored terrain.
The Frontier Lands right past the Black Hydra would have been the perfect spot for it, too. The endless ideas and opportunities for this game is making Capcom's radio silence on any hope for a sequel all the more depressing.

:negative:
 

Kitchen Utensil

Guest
Pretty sure that this was a fluke and that a potential sequel wouldn't live up to it at all.
In other words, I couldn't care less about a sequel at this point.
 

Valky

Arcane
Manlet
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Trapped in a bioform
Dragon's Dogma is the kind of game I wish I had the ability to erase my memory so I could play again and again. After two playthroughs it's hard to go anymore because it's a very scripted (with fantastic setpiece fights) and gets dull and repetitive as a result.
 

Shinji

Savant
Joined
Jan 10, 2017
Messages
377
I have a feeling they will port DD to Switch this year. I'm afraid this will get the same treatment as Okami, and Capcom will only greenlight a sequel when it "sells enough".
 

Wunderbar

Arcane
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It would be a waste not to greenlit a sequel, since DD sold very well on PC, and similar MonHun sold like gangbusters.
 

Kitchen Utensil

Guest
I have a feeling they will port DD to Switch this year. I'm afraid this will get the same treatment as Okami, and Capcom will only greenlight a sequel when it "sells enough".

Makes sense.

They wanted to make their own bad-ass Skyrim, but realised half-way through that a Skyrim with so many interesting gameplay systems would blow the budget, so they released what they had. Now they're milking it and that's it. It sold well, but not well enough to justify funding of a proper sequel.

Should there ever be a sequel, I'd expect every single aspect to be worse (and some dropped entirely), except graphics of course.
 
Joined
Nov 23, 2017
Messages
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Focusing on the open world aspect is the worst thing they could possibly do. DD has strong gameplay systems and great combat and atmosphere, they should focus on that instead. More combat options, more classes, more original monster designs instead of palette swaps. Fuck this open world shit.

That's not what I meant. Either way they're going to do more combat options and all that stuff. That's just what the game is.

Let me put it a different way. One way I could see it going is basically something like Dragon's Dogma Mount & Blade/Kindgom Under Fire/Nobunaga's Ambition. Something where they expand on the idea of some of those larger battles you could get into by letting you have control over armies. So something where you can get into big battles in open areas between the smaller party of four dungeon stuff. Expand on the idea of clearing mines out to become working mines, (like with the Abandoned Mine in this game) it'd be better if you could just run mines as opposed to only mining yourself. Maybe run a town (or towns) yourself; there's that bit at the beginning of DD where someone says something about improving the road out of Cassardis, now the game does that itself, but it'd be interesting if you actually had control over that; in the GDC Dragon's Dogma video Hideaki Itsuno does say he wants to make a sim game, and talks about how he's playing a lot of SimCity and A-Train. Add in some ways to get around faster like horses and ships.

The totally opposite way I could see it going, that'd still be in line with the openworld day/night cycle hack and slash of the orgianl game is, is you've just got one city and you've basically got a way bigger Everfall in the middle of it. So there's one giant open dungeon you're going down into, with more tightly packed enemy encounters like a normal hack and slash, (like a Diablo has) with more normal dungeons to go into within it. So something like Made in Abyss the video game.

If they do do a Dragon's Dogma 2, I wouldn't be too surprised if classes were something you could switch on the fly. It's almost kind of weird you couldn't do that in this game given its something they just

Would be nice if weapon skills could cross between classes too, like Augments can. So say you're strong enough, you could do something like the Skyward Lash or Helm Splitter as a Warrior with a longsword. The Helm Splitter being one of Gut's moves from Berserk, it'd make sense to let you be able to do it with the longsword if you're powerful enough. Would be nice if you could change up secondary weapons or whatever within the classes too.

Given its Capcom, wouldn't be surprised if in a future Dragon's Dogma (beside stuff that's been in DDOnline) we saw:

- Some kind of JoJo Stand like class. Either as it's own class or some special supplement to all the other classes giving you more powerful versions of whatever class's skills you've got...think something like Nobunaga in Sengoku BASARA. Almost surprised there's no Stand like thing in DDOline given it's something some spells in their Dungeons and Dragons games have, and how it finds its away into a number of Capcom games.
- Some kind of Lance class that invokes Ghost and Goblins.
- Some kind of magic user class akin to Dr. Strange in the MVC games.
- Stuff drawing on Sengoku BASARA characters like Oichi, Yoshitsugu Otani, Magoichi Saika, and Hideyoshi Toyotomi
- Some classes based on Berserk characters that didn't make the cut before like Griffith and Silat
- Some kind of boxing and wrestling stuff that's either its own class or kicks in when unarmed.
- A double axe or hammer class along the lines of the Dwarf in Dragon's Crown

Wouldn't be too surprised if there was something like the Berserker Armor that acted like a Devil Trigger too.
 
Joined
Nov 23, 2017
Messages
4,635
Although given there's two Dragons Dogma games right now, and they both seem to take place in completely different worlds like Final Fantasy stuff does, it's kind of hard to guess where they might go with classes next. They could do something weird like put it in some futuristic Star War Lensman Legend of the Galactic Heroes Gundam Warhammer space opera setting, or some Mad Max Fist of the North Star Vampire Hunter D Hellgate London kind of setting, or some modern day looking fantasy setting, or any number of other things. Especially if they want to get crazier with classes. Seems like the only thing you need to tie the setting into Dragon's Dogma is a dragon that makes you a Arisen for some reason. Gameplay wise a different setting wouldn't really have to change anything at all.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,140
I liked the vaguely Greek aesthetics of the starting town and wish they would draw from that well more in a sequel.
 

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