Hyperion
Arcane
- Joined
- Jul 2, 2016
- Messages
- 2,120
Please God no. Anything but this. Dragon's Dogma doesn't need its combat on a larger scale, it needs it in larger variety. The combat should be added upon, not needlessly ballooned.Let me put it a different way. One way I could see it going is basically something like Dragon's Dogma Mount & Blade/Kindgom Under Fire/Nobunaga's Ambition. Something where they expand on the idea of some of those larger battles you could get into by letting you have control over armies. So something where you can get into big battles in open areas between the smaller party of four dungeon stuff. Expand on the idea of clearing mines out to become working mines, (like with the Abandoned Mine in this game) it'd be better if you could just run mines as opposed to only mining yourself. Maybe run a town (or towns) yourself; there's that bit at the beginning of DD where someone says something about improving the road out of Cassardis, now the game does that itself, but it'd be interesting if you actually had control over that; in the GDC Dragon's Dogma video Hideaki Itsuno does say he wants to make a sim game, and talks about how he's playing a lot of SimCity and A-Train. Add in some ways to get around faster like horses and ships.
All the game needs is a wide variety of monsters beyond palette changes, with more character development that doesn't revolve solely around gear / levels. Hopefully tied to the endgame, with greater and greater challenges to prevent boredom. Similar to what NioH did with the Abyss, but without the ridiculous tiers of equipment. I wouldn't mind seeing gear enchants, 'elite' abilities, of which you can only have 1 equipped to your action bar at a time (think Guild Wars 1), pawn-exclusive bling like monster trophies to show what kind of badass he is, upgradeable skills with branching effects (i.e. choosing between higher freeze chance, more damage, or more tendrils for High Gicel, or something), and even armor upgrades / attachments, again, for endgame farming as well as visual badassery.The totally opposite way I could see it going, that'd still be in line with the openworld day/night cycle hack and slash of the orgianl game is, is you've just got one city and you've basically got a way bigger Everfall in the middle of it. So there's one giant open dungeon you're going down into, with more tightly packed enemy encounters like a normal hack and slash, (like a Diablo has) with more normal dungeons to go into within it
The game excels above all others in its combat, and utilization of darkness - build around it. Dragon's Dogma night / day system on the fucking Moon would be majestic. Again, given the success of Monster Hunter, we'll probably be seeing more of that, less of DD.