Delterius
Arcane
wheres my yoko taro x itsuno partnership to improve butt sliders in dd2
Interesting article, but I still think that the final design team on Final Fantasy XV did try to copy Dragon's Dogma, it's just that they implemented it poorly even considering they would have been handicapped by having to build a game from the wreckage of many years of development hell.IGN thing with quotes from Itsuno: https://www.ign.com/articles/2019/09/02/dragons-dogma-the-most-influential-game-no-one-ever-copied
It makes me sad that so many people that played this game never discovered any of the cool stuff on their own, like forging the tome or the ring, or befriending the bandits, or reviving one of the cult members with a wakestone. Those kinds of easter eggs make games a joy to play without a guide and they're all too rare these days, in favour of making sure every player sees every bit of content, or at least knows it's there. I was reminded the other day that FF6 had an entire dungeon and party member you could only access by going to a remote island and letting a random encounter attack all your characters in a way that would seem to just give you a game over. It's only hinted at by some random nameless npc in a town in game iirc. The game had a fair bit of stuff like that actually, I miss that sort of thing.I know it's got RPG elements, but let's be honest, it's really a modern day Beat 'Em Up aint it? Kinda like King of the Dragons in 3D
While I agree, I think DD does a very bad job and showing players all the options that they have at hand... FF6 did that in a time it was common, just like you could beat FF7 without Yuffie, Vincent or any of the Weapons, or how Chrono Trigger had a billion endings. DD came in a dark time, of Dragon Age 2, Borderlands, FF13 and Diablo III. Like Larian said, with D:OS they had to teach players what gameplay/roleplay freedom means, because no one though you could role-play via gameplay. BioWare taught people that an RPG is a straight line where every 10 minutes a "A or B?" prompt appears on screen.It makes me sad that so many people that played this game never discovered any of the cool stuff on their own, like forging the tome or the ring, or befriending the bandits, or reviving one of the cult members with a wakestone. Those kinds of easter eggs make games a joy to play without a guide and they're all too rare these days, in favour of making sure every player sees every bit of content, or at least knows it's there. I was reminded the other day that FF6 had an entire dungeon and party member you could only access by going to a remote island and letting a random encounter attack all your characters in a way that would seem to just give you a game over. It's only hinted at by some random nameless npc in a town in game iirc. The game had a fair bit of stuff like that actually, I miss that sort of thing.I know it's got RPG elements, but let's be honest, it's really a modern day Beat 'Em Up aint it? Kinda like King of the Dragons in 3D
joke's on normies I played it 14 timesAlso, DD's design itself is for creating one character and spending hundreds of hours hunting monsters, grinding weapons and facing end-game bosses. It's not a game people will replay multiple times and experience all the different options...
I played it three times, and it definitely gets a lot better in the second playthrough, when you already know the "correct" way and the weird mechanics and start to try to break the game. It feels like something for a very short and C&C oriented game like Way of the Samurai, not for a massive open world RPG.joke's on normies I played it 14 timesAlso, DD's design itself is for creating one character and spending hundreds of hours hunting monsters, grinding weapons and facing end-game bosses. It's not a game people will replay multiple times and experience all the different options...
Yeah, makes me sad to see this thread up.
Reminds me of the fact that there will never be a true sequel to this game.
What the fuck are you talking about? Itsuno already said alot of times, that his next big project after DMC5 would be DD2.
I know it's got RPG elements, but let's be honest, it's really a modern day Beat 'Em Up aint it? Kinda like King of the Dragons in 3D
Anyhoo, Assasin is my fave, and really the only class I've found fun enough to finish the game with. Plenty of interactivity, no fuss, bish, bosh, bash.
In my book, at least in terms of statistics and mechanics, DD is far more of an RPG than Dark Souls because the stats actually matter and really govern gameplay. In Dark Souls your stats and a lot of your equipment doesn't matter much, it's far more about how you play.
The only thing stopping me playing this is that if I have to grind a 100000 battles, I need a class with good combat. Usually for me it is a mage, but I tried it in this game and it was bland. I need damage over time, balancing resources, etc.
Dragon's Crown, released in 2013, is the best example of a beat-'em-up with RPG elements. Aside from having a choice of characters (which is already standard for beat-'em-ups) and character leveling, the player also chooses how to spend skill points and there are a number of equipment slots, with the weapons and armor varying considerably in their power. However, exploration is the same as in a beat-'em-up, which is to say non-existent other than running through linear levels.No, it's a RPG. Specifically it's in the hack n slash subgenre like Diablo, Diablo 2, and Nox. Now if you stripped all the RPG stuff out (like Diablo 3 did) it'd be one, but that stuff is there.I know it's got RPG elements, but let's be honest, it's really a modern day Beat 'Em Up aint it? Kinda like King of the Dragons in 3D
I'd imagine if he was making a beat 'em up there'd probably be no stat increase, the classes would be set to pre-made characters, the upgrade system would be like his DMC games, you'd probably have more combos, there'd probably be grapple attacks and specific attacks for downed opponents, and you'd be able to grab things like in Power Stone.
Yeah, makes me sad to see this thread up.
Reminds me of the fact that there will never be a true sequel to this game.
What the fuck are you talking about? Itsuno already said alot of times, that his next big project after DMC5 would be DD2.
I played it three times, and it definitely gets a lot better in the second playthrough, when you already know the "correct" way and the weird mechanics and start to try to break the game. It feels like something for a very short and C&C oriented game like Way of the Samurai, not for a massive open world RPG.joke's on normies I played it 14 timesAlso, DD's design itself is for creating one character and spending hundreds of hours hunting monsters, grinding weapons and facing end-game bosses. It's not a game people will replay multiple times and experience all the different options...
It will be full of trans and gays. The main quest will involve killing all dragons because with their farts they increase the warming of the kingdom, possible leading to snow saurians extinction in the next era.And even if it comes, it's current year and there's no way it will be as good as the original.
and mercedes is a feministIt will be full of trans and gays. The main quest will involve killing all dragons because with their farts they increase the warming of the kingdom, possible leading to snow saurians extinction in the next era.And even if it comes, it's current year and there's no way it will be as good as the original.
Symone is now an ecologist and is traveling the kingdom to warn about this emergency
It will be discovered that she purposelly lost the duel with french guy, because reasons, and actually it was a very clever a brave plan to save the world. French guy is stupid and cowardand mercedes is a feministIt will be full of trans and gays. The main quest will involve killing all dragons because with their farts they increase the warming of the kingdom, possible leading to snow saurians extinction in the next era.And even if it comes, it's current year and there's no way it will be as good as the original.
Symone is now an ecologist and is traveling the kingdom to warn about this emergency
ha ha
Thanks! What is more deep, ranger or magic archer? Also do you think Hard mode is best?The only thing stopping me playing this is that if I have to grind a 100000 battles, I need a class with good combat. Usually for me it is a mage, but I tried it in this game and it was bland. I need damage over time, balancing resources, etc.
I usually love sorcerer(as my nick suggests) but i could't play DD as a Sorc for a long time. The combat is press two buttons and start to pray to no enemy magically teleport to your back, hit you and interrupt you. Ranger in other hands, i loved ranger and magick archer. Be able to snipe enemies, target weak parts, use poison arrow, blast(explosive), petrification arrow, etc. Unless you wanna the best BI gear and reach lv 200, you will not need to grind that much and hard mode deals an insane amount of XP.
Not the guy that you replied too, but as a lover of bow users in games, i found ma lacking the appeal of archer classes. Autoaiming feels not very rewarding. Homever it could be your cup of tea, if you don't care about aiming and see his abilities like spells.Thanks! What is more deep, ranger or magic archer? Also do you think Hard mode is best?The only thing stopping me playing this is that if I have to grind a 100000 battles, I need a class with good combat. Usually for me it is a mage, but I tried it in this game and it was bland. I need damage over time, balancing resources, etc.
I usually love sorcerer(as my nick suggests) but i could't play DD as a Sorc for a long time. The combat is press two buttons and start to pray to no enemy magically teleport to your back, hit you and interrupt you. Ranger in other hands, i loved ranger and magick archer. Be able to snipe enemies, target weak parts, use poison arrow, blast(explosive), petrification arrow, etc. Unless you wanna the best BI gear and reach lv 200, you will not need to grind that much and hard mode deals an insane amount of XP.
Not the guy that you replied too, but as a lover of bow users in games, i found ma lacking the appeal of archer classes. Autoaiming feels not very rewarding. Homever it could be your cup of tea, if you don't care about aiming and see his abilities like spells.Thanks! What is more deep, ranger or magic archer? Also do you think Hard mode is best?The only thing stopping me playing this is that if I have to grind a 100000 battles, I need a class with good combat. Usually for me it is a mage, but I tried it in this game and it was bland. I need damage over time, balancing resources, etc.
I usually love sorcerer(as my nick suggests) but i could't play DD as a Sorc for a long time. The combat is press two buttons and start to pray to no enemy magically teleport to your back, hit you and interrupt you. Ranger in other hands, i loved ranger and magick archer. Be able to snipe enemies, target weak parts, use poison arrow, blast(explosive), petrification arrow, etc. Unless you wanna the best BI gear and reach lv 200, you will not need to grind that much and hard mode deals an insane amount of XP.
Ranger has a lot of different kind of arrows, spreading arrows, multi arrows in a row ( wich other vocations have too but in a less powerful form), charged arrow wich requires great timing and aim to do max damage but it is very effective and great gamble wich consumes all of your stamina to do proportionate damage, and you can control the arrow itself during its path. So if you loves bows ranger is the way to go. If you want a tricky mage wich uses bow as a spellcasting weapon, go magic archer.
Hard mode isnt worth in my opinion, especially in your first playthrough. The difficulty is artificial ( moar damage received) and itroduces annoying stamina management. Also decrease enemies stagger wich it's one of the reason combat is fun