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Capcom Dragon's Dogma: Dark Arisen

SumDrunkGuy

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Heh, I'm actually quite proud of this meme I made. It wasn't just sucking down booze. It was me trying to be creative. I'd like to share it.

6rh4si.jpg


It probaby sucks but it had a purpose. I tried to do something... :( I hate my life.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Heh, I'm actually quite proud of this meme I made. It wasn't just sucking down booze. It was me trying to be creative. I'd like to share it.

6rh4si.jpg


It probaby sucks but it had a purpose. I tried to do something... :( I hate my life.
Get off the wagon and stay off it, damn you.
 

deuxhero

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Now that importing stuff is possible, I wonder how much can be ripped from that failed MMO and added in.

So we don´t get a cool monk because balance in SP. Just reduce his money drops!
This doesn't really make sense though. They would have to add gauntlets or something to be equipped with the way the stat system worked. Since you gained most of your attack power through weapons and levels ups added flat stats each level. Money also wasn't a big deal in the game either, you spent most of the game locked out of weapons until you hit certain points in the main quest. With some of those DLC items they added you started out with plenty of gold as well. Would have made more sense to say they just simply couldn't get to it because the other classes were more important. Plus the whole class theme of a balance between 1 or 2 elements within the circle/wheel.

Yeah unless the game is stupidly grindy for money (a balance issue itself) the main balance concern of unarmed classes isn't money, it's bypassing storygates on better equipment so they're awesome early on and them being garbage in the end-game due to everyone else getting stupidly OP shit. Final Fantasy II, and Final Fantasy Tactics are both strong examples of this off the top of my head.

What they really need to implement though are spears.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Now that importing stuff is possible, I wonder how much can be ripped from that failed MMO and added in.

So we don´t get a cool monk because balance in SP. Just reduce his money drops!
This doesn't really make sense though. They would have to add gauntlets or something to be equipped with the way the stat system worked. Since you gained most of your attack power through weapons and levels ups added flat stats each level. Money also wasn't a big deal in the game either, you spent most of the game locked out of weapons until you hit certain points in the main quest. With some of those DLC items they added you started out with plenty of gold as well. Would have made more sense to say they just simply couldn't get to it because the other classes were more important. Plus the whole class theme of a balance between 1 or 2 elements within the circle/wheel.

Yeah unless the game is stupidly grindy for money (a balance issue itself) the main balance concern of unarmed classes isn't money, it's bypassing storygates on better equipment so they're awesome early on and them being garbage in the end-game due to everyone else getting stupidly OP shit. Final Fantasy II, and Final Fantasy Tactics are both strong examples of this off the top of my head.

What they really need to implement though are spears.
All they really need to do is make monks dependant on a caestus and robes/bracers or something similar. It's not simulationist, but it resolves the gear balance issue.
 

Mangoose

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Now that importing stuff is possible, I wonder how much can be ripped from that failed MMO and added in.

So we don´t get a cool monk because balance in SP. Just reduce his money drops!
This doesn't really make sense though. They would have to add gauntlets or something to be equipped with the way the stat system worked. Since you gained most of your attack power through weapons and levels ups added flat stats each level. Money also wasn't a big deal in the game either, you spent most of the game locked out of weapons until you hit certain points in the main quest. With some of those DLC items they added you started out with plenty of gold as well. Would have made more sense to say they just simply couldn't get to it because the other classes were more important. Plus the whole class theme of a balance between 1 or 2 elements within the circle/wheel.

Yeah unless the game is stupidly grindy for money (a balance issue itself) the main balance concern of unarmed classes isn't money, it's bypassing storygates on better equipment so they're awesome early on and them being garbage in the end-game due to everyone else getting stupidly OP shit. Final Fantasy II, and Final Fantasy Tactics are both strong examples of this off the top of my head.

What they really need to implement though are spears.
Importing stuff has always been possible. The method we'd been using is replacing items/abilities/etc. So you can have all you want tbh.

But now they figured out how to load a *.dll library. Well, for a long time they've also been able to hook up via dx dll. Just like how Reshade gets the game to read the Reshade's dx(whatever).dll instead of looking in system files. The "mod" is called "dinput8.dll hooks" and it honestly kind of a ingame cheat engine overlay.

For example, the dinput-hook mod creator found the pointer for jogging animation. He figured out how to use in-town jogging outside instead of the stupid hunched shit. Just a toggle via overlay (or via *.ini).

BTW these mods are from 2016-2017. Most of them, except for the Berserk one mentioned. There are dozens of mods. The time of modding DDA is past lol.

Also:
and I'd recommend not using that new Berserk armor on your pawn because the system picks up any pawn-fuckery. Nothing else, for some reason lol.
1661987836305.png
 

Mangoose

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They already have monks btw. They're called Ranger pawns who don't have daggers.
The fighter build with 2 x Bloody Knuckle rings is also a thing, and it's not a meme like the dagger-less rangers.
Hahahaah

Oh man just watching Ranger pawns climbing and then punching monsters...

TBH they may have intended unarmed combat. We know that management/development cut a lot of shit out. I mean, the Warrior obv supposed to have 6 skills, just as a mage or sorcerer, neither of whom have a secondary. A lot of other stuff. (Edit: According to dinput8, you can see that the staves all have 6 slots each. Incidentally no other weapon has that (all other weapons have 3 because you "dual wield"). So either it was an idiotic decision or idiotic oversight or both. )

A mod for Greatswords added in the shield moves, apparently able to equip it (via dinput8).. however it requires turning shields invisible, which turns out universal. TBH the guy should just pick a specific shield and keep it as the "mod invisible shield.' Right now he lets you choose which shield(s) amongst ALL shields to turn invisible... Which is a great way to find bugs lmao.

Well, they announced DD2 just last month and I'm excited. Not for :monocle: sakes but that there are rarely such games. If any. I've played plenty of manual-character, AI-party games.. and the only ones with the AI to match were games like Republic Commando and Brothers in Arms. Or, on the flip side, it's like Monster Hunter offline with pseudo-real players. As dumb as the DD pawns can act... They'll probably blow the wazoo out of any action fantasy RPG simply because.. there aren't any. Not to mention you don't even have squad control lol. (i mean ffs Trials of Mana..)

IMO squad mechanics a la Clancy/Republic Commando are applicable to any game that has companions equal in power but different in role.

I read that Freedom Fighters is a lot like Brothers in Arms.

Also, hire me: https://www.pawnguild.xyz/pawn/steam/1862/
 
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Delterius

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While everyone knows Dragon's Dogma was supposed to be much larger and include the Moon I always wondered if we were specifically meant to open a wider world after joining the Wyrm Hunt. The Duke says 'all roads are open to you henceforth' but nothing really changes. I think you were supposed to clean the Shadow Fort in the sidequest, enter the Duke's demesne for the party, and then you'd get to leave Gransys via the Shadow Fort's gate.

Too bad Japanese devs don't do q&as.
 

Mangoose

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While everyone knows Dragon's Dogma was supposed to be much larger and include the Moon I always wondered if we were specifically meant to open a wider world after joining the Wyrm Hunt. The Duke says 'all roads are open to you henceforth' but nothing really changes. I think you were supposed to clean the Shadow Fort in the sidequest, enter the Duke's demesne for the party, and then you'd get to leave Gransys via the Shadow Fort's gate.

Too bad Japanese devs don't do q&as.
Well, like I said, they announced Dragons Dogma 2 last month.

Most likely it was budgeting and scheduling.

Actually there may be some translated interviews. Since this is true story and not conspiracy.

Aelinore was cut short. I believed Mercedes' storyline also cut short. Probably some Grigori stuff too.

I think they veered away from open world because fighting the monsters got to be the more important aspect. Handcrafted encounters with weak points and all that very much help the AI. In fact, the less variables, the better the AI. An open world means more coordinates to calculate. More enemies means more complex algorithms (or RNG).

That lives very little time to add characterization & personality. Not to mention, again, that every new character = new AI calculations.

The reason Pawns can't be Assassins/MysticKnights/MagickArchers is because they didn't develop the AI for it. And remember they can be better than you.

Edit: And by "calculations" I'm talking about scripts upon scripts upon scripts. A shitload of programming.

I think the only game that's managed to work like that general-wide is Final Fantasy 12 (such an excellent game). You literally can play AFK. Set up the "Gambit" system so that you could play AFK while your party members healed/alternate heals (you can set thresholds)/attacks/revives/cures/etc). For the most part I would set up general strategies beforehand and then once in a while make manual adjustments.

But look how hard THAT Gambit system was to implement. Also, look how hard to find a system like that. Even FF12 kinda flopped at first until they reorganized the grid(s).


Edit 2: So if you added FF12's gambit/decision making/priority system.. I don't see that interfering with typical DD action-rpg/monster-climbing combat.

I love a twitchy game that has useful companions, to the point where you have to relegate yourself to a role and AVOID micromanagement lol.
 
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Mangoose

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Yus, my follower (in this pic) finally got hired. This was in return for me I hiring this level 26 Mage from lvl 26-40 and still going. She is very well geared (with her master's Dragonforged items) and even has High Grapnel, and I'm running around postgame Gransys dicking around.

But I guess he/she/them/it realized I'm a n00b - except well educated in how to gear/set up skills/inclination for pawns - because dat RC reward lol:

angels.jpg

bc he literally looks like Griffith with his helmet off lol. Pretty sure he was being used as a Strider before I respecced today, couldnt find a good fighter and my current one was good but too talktative.
 
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Mangoose

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I'll look into your pawn tomorrow. Btw, ditch the Shield Summons skill when you upload your guy for rent.
Nah. Shield Summons is fine. Shield Drums is the one that does excessive animation. Summons willl give time plenty for Perfect Blocking - and that's why you get a fighter pawn.. because the AI is 10000% good at Perfect Blocks. Like if I ran into a Mystic Knight pawn I would shit myself.

Edit: Add in Dragon's Maw and you have an unkillable character.

Actually i was running him with Strider earlier. Sadly needs more Bestiary so he actually can scather

Edit 2: On that note... I do like to have a secondary tank as a Mystic Knight so I break off and set up shit. TBH Secondary tanks always good bc it lets me hang back and think of a tactic lol.

Which is not easy with the damn MK.
 
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Carceri

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I'll look into your pawn tomorrow. Btw, ditch the Shield Summons skill when you upload your guy for rent.
Nah. Shield Summons is fine. Shield Drums is the one that does excessive animation. Summons willl give time plenty for Perfect Blocking - and that's why you get a fighter pawn.. because the AI is 10000% good at Perfect Blocks. Like if I ran into a Mystic Knight pawn I would shit myself.

Edit: Add in Dragon's Maw and you have an unkillable character.

Actually i was running him with Strider earlier. Sadly needs more Bestiary so he actually can scather

Edit 2: On that note... I do like to have a secondary tank as a Mystic Knight so I break off and set up shit. TBH Secondary tanks always good bc it lets me hang back and think of a tactic lol.

Which is not easy with the damn MK.
Ok, I should have made myself clear. Please remove that skill, so I can rent your pawn without it. It can draw unnecessary attention from monsters in BBI where it will get oneshoted constantly, I mean, it's enough he has Scather as a primary inclination. Also, it will annoy me if I decide to play as MK. You can put it back on immediately after you rest. This is just for me to rent it without it. Let me know when it is done, and if you could confirm if the lvl. listed on pawnguild is the exact ingame lvl. of the pawn, would be great as well.

Edit: some quick explanations
Regarding Shield Summons/Drums in general - this skill can be detrimental to players that want to keep away from monsters, like ranged characters usually, but most notably for sorcerers. More often than not it happens for this skill to be used by a pawn when standing right next to the arisen, attracting the unwanted aggro to the player's location as it is charging up spells. I understand this skill is part of your play style from what you wrote, and it is perfectly fine, but this is more of a heads-up about how your pawn might be perceived by other players.

regarding:
Actually i was running him with Strider earlier. Sadly needs more Bestiary so he actually can scather
Not sure what exactly you mean by that, but I can tell you right away that the only inclination that directly needs bestiary knowledge to actually work is Utilitarian. Scather inclination makes a pawn to prioritize the strongest foe from a group of monsters, when attacking.

About switching the pawn vocation: a pawn will get better at a particular vocation the longer it stays as that vocation. If you just switched the pawn to a new vocation, it will not be at it's best right away. It needs some time adjusting to the new role. Now, while you're lvling, you shouldn't be concerned about this, after all it is expected to switch vocations often. This is just something to keep in mind, when judging the pawn's performance.
 
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Mangoose

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I'll look into your pawn tomorrow. Btw, ditch the Shield Summons skill when you upload your guy for rent.
Nah. Shield Summons is fine. Shield Drums is the one that does excessive animation. Summons willl give time plenty for Perfect Blocking - and that's why you get a fighter pawn.. because the AI is 10000% good at Perfect Blocks. Like if I ran into a Mystic Knight pawn I would shit myself.

Edit: Add in Dragon's Maw and you have an unkillable character.

Actually i was running him with Strider earlier. Sadly needs more Bestiary so he actually can scather

Edit 2: On that note... I do like to have a secondary tank as a Mystic Knight so I break off and set up shit. TBH Secondary tanks always good bc it lets me hang back and think of a tactic lol.

Which is not easy with the damn MK.
Ok, I should have made myself clear. Please remove that skill, so I can rent your pawn without it. It can draw unnecessary attention from monsters in BBI where it will get oneshoted constantly, I mean, it's enough he has Scather as a primary inclination. Also, it will annoy me if I decide to play as MK. You can put it back on immediately after you rest. This is just for me to rent it without it. Let me know when it is done, and if you could confirm if the lvl. listed on pawnguild is the exact ingame lvl. of the pawn, would be great as well.

Edit: some quick explanations
Regarding Shield Summons/Drums in general - this skill can be detrimental to players that want to keep away from monsters, like ranged characters usually, but most notably for sorcerers. More often than not it happens for this skill to be used by a pawn when standing right next to the arisen, attracting the unwanted aggro to the player's location as it is charging up spells. I understand this skill is part of your play style from what you wrote, and it is perfectly fine, but this is more of a heads-up about how your pawn might be perceived by other players.

regarding:
Actually i was running him with Strider earlier. Sadly needs more Bestiary so he actually can scather
Not sure what exactly you mean by that, but I can tell you right away that the only inclination that directly needs bestiary knowledge to actually work is Utilitarian. Scather inclination makes a pawn to prioritize the strongest foe from a group of monsters, when attacking.
No. Scather Inclination causes pawns to prioritize the strongest foe AND also causes the Strider to climb. Now, for the Strider to know how/whether to climb the beast depends on their Bestiary, in other words the Utilitarian Inclination.

You either go Utilitarian/Scather or Scather/Utilitarian (once you have enough Bestiary, of course) to maximize your Strider's climbing.

Regarding Shield Summons/Drums in general - this skill can be detrimental to players that want to keep away from monsters, like ranged characters usually, but most notably for sorcerers.
Why would ranged characters stay by the melee characters? The whole point is so they get pinned/suppressed at a position while you can lay down arms/arrows from distance.

Now, if you keep telling your Fighter to "come" and protect you.. then it gains the Guardian Inclination and won't do anything unless an enemy is in melee range of you.

I understand this skill is part of your play style from what you wrote
It works just the same for when I'm a Mystic Archer. He attacks them. I plink from afar. Remember, I make sure my pawn is not a Guardian. They're always Scather first because Scather is an algorithm is very very simple for AI to use and then go offense without hesitation. Or Utilitarian if he's a nerd. (Compare that to Challenger/Mitigator where the code must differentiate weak melee from strong melee, and whether the enemy is a ranged attacker or spellcaster - which in the archer's case may depend on the code analyzing the inventory of the NPC)

Anyways, I'm not really going to have a set Pawn. I switch him Strider-to-Fighter (Griffith doesn't do magic) depending on how shitty/annoying Pawns are available at the time. Those 60k RC was him as a Strider lol. He's maxed both by now, augments galore.

Now for BBI... you notice that he's level 40. We just beat Grigori. I probably won't need a pawn in BBI, just going to Magick Arrow everything up the ass.

lol years ago i used to play.... but before they had checkpoints... so i got fucked over by the fucking cockatrice and quit
 

Mangoose

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Also, Fighter pawns will Perfect Block the moment you get them. They Perfect Block better than a human being.

So assuming we're talking non-BBI, use Shield Summons, you hang back so they can literally take one or more enemies from attacking you.

This isn't a style of play. This is how real military tactics work, when you don't have an abstract aggro system.
 

Carceri

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No. Scather Inclination causes pawns to prioritize the strongest foe AND also causes the Strider to climb. Now, for the Strider to know how/whether to climb the beast depends on their Bestiary, in other words the Utilitarian Inclination.
No back to you. Scather does not tell pawns to climb. This is a myth. Well, not directly anyways. The pawn will climb when it has the appropriate bestiary knowledge and if it is in close proximity of the monster. Usually it is easier to observe climbing with scather pawns because they charge for the strongest foes, that incidentally are climbable monsters. Utilitarian as a primary inclination will make pawns climb the most actually, because climbing is flagged as a tactic.

Why would ranged characters stay by the melee characters? The whole point is so they get pinned/suppressed at a position while you can lay down arms/arrows from distance.
I am well aware of the whole point of using Shield Summons/Drums and how it looks on paper, however in real scenarios what actually happens, is that the pawns will use this skill while completely oblivious about how close they are to the arisen. This happens a lot. There is a reason why all the min-maxed top fighter pawns do not have in general any shield skill, let alone this one.
 

Mangoose

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No. Scather Inclination causes pawns to prioritize the strongest foe AND also causes the Strider to climb. Now, for the Strider to know how/whether to climb the beast depends on their Bestiary, in other words the Utilitarian Inclination.
No back to you. Scather does not tell pawns to climb.
It tells Striders to climb. Not the other pawns.
Why would ranged characters stay by the melee characters? The whole point is so they get pinned/suppressed at a position while you can lay down arms/arrows from distance.
I am well aware of the whole point of using Shield Summons/Drums and how it looks on paper, however in real scenarios what actually happens, is that the pawns will use this skill while completely oblivious about how close they are to the arisen. This happens a lot. There is a reason why all the min-maxed top fighter pawns do not have in general any shield skill, let alone this one.
Yes, that means those enemies are attacking my pawns instead of messing up my own plans. I don't just go wham on a whole group. It's divide and conquer; with my pawn often as a decoy meatshield before I switch opponents to come to lay down the heat.

BTW there's a huge difference between Shield Summons and Shield Drums. Time. Because what matters most for Fighter pawns is Time Free for Perfect Blocking.

Now, taking away skills does not necessarily decrease Time. Often it'll hesitate as it tries to find an appropriate skill. You do want a skill or two on your pawns because their scripting doesn't take into account being skill-less. It'll try-catch, which will be lag.
 

Carceri

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The online Ur Dragon is in grace right now. It can be killed.
 

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