Carceri
Arcane
Where exactly did you get this from? You made me curious. I assume it's something you read somewhere. You seemed to acknowledge yourself that is a connection between the bestiary related scripts that tells them that something is climbable and under what circumstances, and the Utilitarian inclination that sets the climbing behavior as a priority or not.It tells Striders to climb. Not the other pawns.
This is easily observable while casually playing the game. Let me give you an example that is easily testable, you just need to play a bit more to reach BBI:
- Best example are the Poisoned Undead. A BBI specific monster, that has a knowledge flag which triggers 100% climbing behavior for pawns that do not have an elemental based attack. As long as the Poisoned Undead is in its default state and not incapacitated, knocked down, or affected by some ailment (these are some things that influence pawn behavior/tactics together with their weapons being enchanted through a skill) it will always be climbed by the pawns, regardless of their primary inclination. Now, take a strider pawn that knows the Poisoned Undead is weak to fire and give it Fracture Dart, and you'll observe that the pawn will never try to climb, instead it will only spam Fracture Dart, no matter what its inclinations are. Take away Fracture Dart and the pawn will straight up go climb it, upon encountering the monster, with no hesitation, 100% of the time, again, regardless of its inclinations.
The most 'Time Free', as you call it, for perfect blocking, that a pawn has, is when there are no shield skills slotted. You cannot perfect block while you're using a shield skill. The pawn can get hit when it tries to use whatever shield skills instead of focusing on blocking. Whether this is desirable or not, is probably a matter of preference, as you might value some shield skills that could be useful in some specific situations.BTW there's a huge difference between Shield Summons and Shield Drums. Time. Because what matters most for Fighter pawns is Time Free for Perfect Blocking.
Now, taking away skills does not necessarily decrease Time. Often it'll hesitate as it tries to find an appropriate skill. You do want a skill or two on your pawns because their scripting doesn't take into account being skill-less. It'll try-catch, which will be lag.
Regarding the number of skills, again, it is exactly the other way around. The best fighter pawns I have ever rented, and I have rented hundreds, never had more than 2 sword skills and they had no shield skills. There was no 'hesitation', nor 'lag'. In fact, for a fighter pawn to be effective it needs only one skill: Dragon Maw. The rest is only flavor.
Dunno where you got this from, but the fewer skills they have the better they perform, as they are more limited in their options, they have fewer dumb choices to make. You are probably thinking about not having a weapon equipped. That's something else entirely and that can, indeed, result in a confused pawn.
Btw, I have found your pawn in the rift. Next time I play, I'll generate a fuckton of RC for you.