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Capcom Dragon's Dogma: Dark Arisen

Joined
Dec 18, 2022
Messages
2,512
Location
Vareš
So I changed up how I was playing the game and it really picked up, the last 8 hours have been twice as eventful as the previous 15. I still explore a lot, but only on the way to mission points and I'm enjoying the game. I ran into a dragon while what I feel was very underlevel with a really shitty pawn I was on my way to change out. I managed to escape the battle, but said fuck it let's go and was slashing away at him while trying to keep the retard pawns alive for a good 30 minutes. Got put in the dungeon, twice, once for accidentally summoning spirits and the other because the Duke's wife is a traitorous whore. I have a little girl living in my house, etc. Can keep going. It's still annoying that I'm still going back to places I fully explored at like level 7, defeated a "main boss" for a mission and yet it never dropped what I needed, instead it respawns.

Hope the game keeps this up, there were even some missions that were tilting me before I pushed through some main story but that might've just been my mood.
 
Joined
Dec 18, 2022
Messages
2,512
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Vareš
Finished the game. Or so I thought.

I did every side quest I came across and took all notice boards except escort quests, and was completing a few every so often because I was still exploring while getting to destinations. Everything was extremely easy, including the final fight, never in risk of dying, easy to the point I was getting bored in fights and wished for something more. On a side note, apparently not accepting the dragon's deal and saving the duke's wife meant I took dragons deal and cursed the Duke? Well, okay..guess I wasn't paying enough attention to the dialogue. Anyways, my wish was granted but far too crazy for me. I was going through the everfall afterwards and got ~9 wakeshards before I said fuck it and booked it to Bitterblack Isle.

Well...I got through all the fights pretty easily until I made it past some guy who can store items. I can't get past the next room. First time I was there I tried luring each enemy individually, and that worked. I got an ogre? to come up and was slowly killing him and got halfway through after 15minutes until my retard pawn decided to ignore all commands and show herself to the two other ogres? and some other thing. Well...I went back and hired 2 pawns higher level than me. I go back and it's an even harder room. I wasn't even making a dent in some sorcerers who looked human. I also decided to change up my composition, that's a mistake, killing goblins is a chore now.

So...don't know what to do now. I'm a fighter (originally), my pawn a strider/ranger, and usually I go between a sorcerer/mage or magi/fighter depending on what pawns I would see while still leveling up frequently. I can't easily go farm XP because..well..fighting 3 wolves takes forever (granted, it was with the new builds where I made myself assassin and then gave my good stuff to my strider turned fighter).

I guess my only choice is to go back to fighter because I was doing serious damage with him, and continue the grind.

On a side note, I take back what I said about pawns. Fuck them. Every so often they'll show me what they're able to do but never at the right times. When I turned my personal pawn into a fighter who can one shot multiple enemies with a single attack, she sits 100 meters back, BEHIND EVEN THE MAGES. They don't listen to commands either. I can't lure single big enemies away because some pawn always runs away straight into the others, ignoring all commands. I need more control/commands or riot.

I just wish I knew the difficulty jump was this high, because I would've grinded more before triggering this change.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,140
Finished the game. Or so I thought.

I did every side quest I came across and took all notice boards except escort quests, and was completing a few every so often because I was still exploring while getting to destinations. Everything was extremely easy, including the final fight, never in risk of dying, easy to the point I was getting bored in fights and wished for something more. On a side note, apparently not accepting the dragon's deal and saving the duke's wife meant I took dragons deal and cursed the Duke? Well, okay..guess I wasn't paying enough attention to the dialogue.
No, the demise of the Dragon restores the hearts of all those who had been afflicted by the Dragon; this means that your player-character is again aging normally (outside of Bitterblack Isle, anyway), that the Dragonforged crumbles to dust as the many decades (or centuries?) are restored to him, and that Duke Edmun is transformed into his rightful, elderly state (decades have passed since his deal with the Dragon).

Anyways, my wish was granted but far too crazy for me. I was going through the everfall afterwards and got ~9 wakeshards before I said fuck it and booked it to Bitterblack Isle.
As mentioned previously, you should explore the new Everfall until you've gained, at least, the number of wakestones needed to complete the main quest of the base game. Then, create a backup of your game, finish the main quest in order to see the (quite cool) ending, restore your old save game, and keep playing in order to explore Bitterblack Isle. Alternatively, rather than restore that save game, simply continue in New Game Plus, advance the main quest a bit, and then leave for Bitterblack Isle.

Well...I got through all the fights pretty easily until I made it past some guy who can store items. I can't get past the next room. First time I was there I tried luring each enemy individually, and that worked. I got an ogre? to come up and was slowly killing him and got halfway through after 15minutes until my retard pawn decided to ignore all commands and show herself to the two other ogres? and some other thing. Well...I went back and hired 2 pawns higher level than me. I go back and it's an even harder room. I wasn't even making a dent in some sorcerers who looked human. I also decided to change up my composition, that's a mistake, killing goblins is a chore now.

So...don't know what to do now. I'm a fighter (originally), my pawn a strider/ranger, and usually I go between a sorcerer/mage or magi/fighter depending on what pawns I would see while still leveling up frequently. I can't easily go farm XP because..well..fighting 3 wolves takes forever (granted, it was with the new builds where I made myself assassin and then gave my good stuff to my strider turned fighter).

I guess my only choice is to go back to fighter because I was doing serious damage with him, and continue the grind.

On a side note, I take back what I said about pawns. Fuck them. Every so often they'll show me what they're able to do but never at the right times. When I turned my personal pawn into a fighter who can one shot multiple enemies with a single attack, she sits 100 meters back, BEHIND EVEN THE MAGES. They don't listen to commands either. I can't lure single big enemies away because some pawn always runs away straight into the others, ignoring all commands. I need more control/commands or riot.

I just wish I knew the difficulty jump was this high, because I would've grinded more before triggering this change.
Not sure if you've been paying attention to Pawn Inclination, which is poorly explained in the game itself, but you can buy potions from the merchant at the Encampment that will change your pawn's inclination, and you can view the primary and secondary inclinations of your pawn. For example, you might try mitigator and utilitarian for a fighter pawn; it sounds as though your pawn might have the guardian or nexus inclinations, causing her to hang back.
 

mediocrepoet

Philosoraptor in Residence
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Joined
Sep 30, 2009
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13,595
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
On a side note, I take back what I said about pawns. Fuck them. Every so often they'll show me what they're able to do but never at the right times. When I turned my personal pawn into a fighter who can one shot multiple enemies with a single attack, she sits 100 meters back, BEHIND EVEN THE MAGES. They don't listen to commands either. I can't lure single big enemies away because some pawn always runs away straight into the others, ignoring all commands. I need more control/commands or riot.

I just wish I knew the difficulty jump was this high, because I would've grinded more before triggering this change.
Not sure if you've been paying attention to Pawn Inclination, which is poorly explained in the game itself, but you can buy potions from the merchant at the Encampment that will change your pawn's inclination, and you can view the primary and secondary inclinations of your pawn. For example, you might try mitigator and utilitarian for a fighter pawn; it sounds as though your pawn might have the guardian or nexus inclinations, causing her to hang back.

Pawn inclination can make the difference between a squad of kick ass murder killers that wipe the floor with everything before you even see it and a bunch of slack ass dickbags that wander around picking up daisies while a group of drakes spell rapes you.
 
Joined
Dec 18, 2022
Messages
2,512
Location
Vareš
Just finished the game.

Fuck me, Bitterblack Isle consumed my life for the past 3 days, I was enjoying it so much I was rescheduling meetings and training sessions to make time for it. I'm glad I had that to fall back on when the open world grind fest was starting to weigh on me, just a fun dungeon crawl overall. This is what I want an ARPG to be, I'm even tempted to do a NG+, maybe one day...

Better combat than I expected, pawn system still pissed me off no matter what I did though, wish there were more commands or that they actually listened to them. Story was there, but I wasn't paying attention to it, almost at all, seems like there might be something more *profound* that I'm missing. Not sure and don't care. Bitterblack isle made the last 63 hours worth it by itself. Actually, the everfall was fun too.

Although, after that grind I was expecting some crazy fight in the post-game ending after collecting the lifeshards and spent a while equipping myself properly only to realize I had to do nothing lol
 

Abu Antar

Turn-based Poster
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Joined
Jan 19, 2014
Messages
14,202
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Just finished the game.

Fuck me, Bitterblack Isle consumed my life for the past 3 days, I was enjoying it so much I was rescheduling meetings and training sessions to make time for it. I'm glad I had that to fall back on when the open world grind fest was starting to weigh on me, just a fun dungeon crawl overall. This is what I want an ARPG to be, I'm even tempted to do a NG+, maybe one day...

Better combat than I expected, pawn system still pissed me off no matter what I did though, wish there were more commands or that they actually listened to them. Story was there, but I wasn't paying attention to it, almost at all, seems like there might be something more *profound* that I'm missing. Not sure and don't care. Bitterblack isle made the last 63 hours worth it by itself. Actually, the everfall was fun too.

Although, after that grind I was expecting some crazy fight in the post-game ending after collecting the lifeshards and spent a while equipping myself properly only to realize I had to do nothing lol
'Sup fellow JRPG lover.

:evilcodex:
 
Joined
May 31, 2018
Messages
2,868
Location
The Present
I am still having a great time with this game. Still butthurt about dark magic being crappy, but otherwise my team of wizards is doing well. I get the vibe that I'm wandering far beyond what my level range is supposed to go. Myself and sidekick as sorcerers, with two mage pawns for support. I found a chimera and killed it after a couple of attempts. I also found a cave/mine and some ogres inside. I can get them to nearly dead, but I can't seem to seal the deal. Once they go into a rage are they literally vulnerable, or is my pawn just exaggerating? I'm a bit inclined to believe they are, cause I just haven't been able to drop one. Once they go into a rage, it's only a matter of time before they one-shot me.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,057
I am still having a great time with this game. Still butthurt about dark magic being crappy, but otherwise my team of wizards is doing well. I get the vibe that I'm wandering far beyond what my level range is supposed to go. Myself and sidekick as sorcerers, with two mage pawns for support. I found a chimera and killed it after a couple of attempts. I also found a cave/mine and some ogres inside. I can get them to nearly dead, but I can't seem to seal the deal. Once they go into a rage are they literally vulnerable, or is my pawn just exaggerating? I'm a bit inclined to believe they are, cause I just haven't been able to drop one. Once they go into a rage, it's only a matter of time before they one-shot me.
they refuse to die until they find out what's under your magic dress.
 
Joined
Dec 18, 2022
Messages
2,512
Location
Vareš
I played a fighter and made the mistake of not experimenting until it was too late and my low vocation rank fucked me..fighting Ur Dragon trying to get pawns to even make one attack on wings was a full test of patience. From what I read, pawns learn from what you do which is retarded because pawns will never be the same class.
 
Joined
May 31, 2018
Messages
2,868
Location
The Present
I swapped out my pawns. They were both level still level 6. One of them was the original pawn that the game issues you. Once I did that, the Ogres went from an insurmountable boss to a moderate encounter. Less difficult than some bandit groups actually. I am now level 26 and have access to Bolide, Glaciel, and other top tier spells.

This game is excellent. I'm having so much fun with it that I've been trying to figure out how I can get more play time in. There is so much to explore and the battles are very entertaining. I love the scale of the monsters and the terrain. I haven't paid any mind to the story, but it doesn't bother me. My only gripe with this game is console inventory and UI. I really dislike those.
 
Joined
May 31, 2018
Messages
2,868
Location
The Present
So I was transported to some "spooky island" by a ghost at the docks of the starting town. I think this is expansion content. I arrived at Level 24 and the game keeps telling me, "This place is only for experienced adventurers *cough*. Despite that, I've been holding my own pretty well. I'm able to take on two cyclopes and a group of armored goblins with ease now. My sidekick summoning a tornado while I cast a meteor swarm in tandem is as spectacular as it is devastating. I have to say my main spell is Comestion, which is like a combusting fire wall. It's been my go-to for awhile and I've got the "high" version now. I don't see this spell ever leaving my arsenal.

My first real test on the island was a lich type enemy that summoned these absolutely brutal undead dire wolves. Two TPK later, I was able to kill it. My next challenge was a massive skeletal warrior with a squad of skeletons. His mooks died easily, but the mini-boss claimed my whole party before I took him down. My pawns were actually slain and gone forever. A first for me. I think I've finally met my match though. There is a massive cavern winding upward with platforms and bridges. At the base is a chained Cyclopes. Any undead mage spawns higher and higher up every time I kill one, and a boss health bar with about 6 dots appears on screen. I can handle the mages, annoying as they are, but there is some kind of flying beast that absolutely wrecks me. My spells don't seem to phase it, and it's far too mobile for me to out maneuver. I'm probably going to head back to the mainland. While I've been punching above my weight class most of the game thus far, I think I'm finally out of my league for now.
 
Joined
Jan 21, 2023
Messages
3,774
Yeah BBI gets real hardcore sometimes. But it's so fun. I wish they'd made it into a separate part of the game on top of it being an in game dungeon, like the Pathfinder games did.
 
Joined
Dec 18, 2022
Messages
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Location
Vareš
I never managed to create a party which could take down elder ogres easily, in fact they were the most annoying enemy I faced in BBI. I got this achievement before I even finished end game:
fuckingshit.png

And by easily, I mean not in big risk of needing potions. I tried everything so maybe someone has insight?

I've tried all sorts of different parties. I'm a fighter and my pawn is a strider/ranger both max vocation.

1 mage 1 socerer
2 sorcerers
1 fighter 1 mage/sorcerer
1 strider/ranger, 1 sorcere

I can keep going. I've also tried pawns with different tendencies and never got a nice mix. I read up on it a little bit and it seems like they learn from me, which is stupid, because my class makes it so I have to do something different from them and I think that fucked up the good mixes I managed to create by looking at every small detail of pawns available to me.

When I was in some room with two gorecyclops (the prisoner ones), I did 99.9% of damage to them. When I would knock one down, my pawn would actually start running and get caught on the foot which is one of the only places not exposed by armour, but the pawn would run past that and spend stamina on armoured parts they can't hit. It's the only thing keeping me from going through BBI again because I know it will be a lot harder.

On a side note: more people got to lvl200 on their character than defeating Ur-Dragon on Steam achievements..fucking amateurs
 

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