Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
Kinda hope that playing a kitty Arisen actually has at least some effect on the dialogue or story. But sadly reactivity seems to be a foreign concept to JRPG devs.
 
Joined
Nov 23, 2017
Messages
4,635
Didn't notice it at first, but the Fighter has a normal evasion move now that isn’t tied to an attack. He rolls at one point during the Capcom video.

Wonder how the Archer plays now. In the first game they also had melee weapons, which is what your Light and Heavy attacks were used for. Here, for the Archer, it seems like the Light and Heavy attacks are related to shooting, and aiming is an optional thing you don’t have to do anymore with the bow unless there’s something more specific you want to hit.

Want to see more about Vocation Actions too. Can’t tell from anything so far if it simply does that one thing, or if it acts as a kind of modifier for your normal attacks too. Like I could see you getting different Light and Heavy attacks while in your Defend position with the Fighter, or while using Swift Step with the Thief. If it does something like give you a whole new set of normals, losing two Weapon Skills for everyone but the Warrior doesn’t seem like a bad trade.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,631
Itsuno is not going to sell out.
But capcom already did

g0PptIs.png
I'm not looking forward to this game anymore.
 

Alfgart

Augur
Patron
Joined
Feb 7, 2006
Messages
410
Divinity: Original Sin 2

Oh God, look at 2:09, they kept the awesome 'End of the Struggle' theme when you discover the enemy's weak point and gain the upper hand. They know no other theme could top that. Bless Itsuno and his team
Only dissapointing detail so far is having only 4 active skills instead of 6
 

Spike

Educated
Joined
Apr 6, 2023
Messages
966

Oh God, look at 2:09, they kept the awesome 'End of the Struggle' theme when you discover the enemy's weak point and gain the upper hand. They know no other theme could top that. Bless Itsuno and his team
Only dissapointing detail so far is having only 4 active skills instead of 6

This isn't confirmed. Might have just been there for the demo.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn

1:52

What the fuck did I just witness? Movement/Attack connect assist built into melee moves? Fucking retarded and gay. How could Itsuno fuck up this badly?

I seriously hope this was a demo only thing. This is a recipe for disaster in a game with crowds of enemies and manual targeting.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn
Movement/Attack connect assist built into melee moves?
Maybe and wrong, isn't it just "soft lock-on" similar to Ninja Gaiden and other action games?
No, action games don't have movement assist. I'm talking about how, when the player attacks an enemy out of range, the character will glide to the target to ensure the attack connects. That's what happens in the clip.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
688
Movement/Attack connect assist built into melee moves?
Maybe and wrong, isn't it just "soft lock-on" similar to Ninja Gaiden and other action games?
No, action games don't have movement assist. I'm talking about how, when the player attacks an enemy out of range, the character will glide to the target to ensure the attack connects. That's what happens in the clip.
It depends, there are games with contextual attacks that are performed depending on the distance of the enemy. Kingdom Hearts for example has both soft lock-on and attacks that are performed when at a certain distance of the enemy as gap closers. Although to me it kind of looked like it could be a skill attack as he rolls before lunging forward very fast, which reminds me to the skill Hindsight Slash from DD1, but I couldn't say for sure. Haven't seen that in any of the videos that have been posted online, so I maybe it was just a thing for the trailer.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn
Kingdom Hearts for example has both soft lock-on and attacks that are performed when at a certain distance of the enemy as gap closers
Kingdom hearts is not an action game, and its gameplay is entirely button mashing. Ironically one of the big frustrations with that game's combat is that fights where tough enemies spawn in the middle of a group are a pain in the ass because of the fucking automatic gap closer built into every basic attack, forcing you to use the terrible lock on system.

Since you brought up ninja gaiden my initial comparison was games in the same genre - dmc, bayonetta, god hand.
Although to me it kind of looked like it could be a skill attack as he rolls before lunging forward very fast
I hope you're right but to me the attack animation looked like the first basic attack animation, and the whole thing seemed like he didn't mean to change targets at all, as the previous goblin was still alive.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
688
Kingdom Hearts for example has both soft lock-on and attacks that are performed when at a certain distance of the enemy as gap closers
Kingdom hearts is not an action game, and its gameplay is entirely button mashing. Since you brought up ninja gaiden my initial comparison was games in the same genre - dmc, bayonetta, god hand.
I mean, KH may be a ARPG, but both II and III in critical difficulty are close to action games, with similar fundamentals and mechanics. The more simplistic controls of KH makes it so contextual actions are necessary. Is only button smashing if you play it at anything lower than critical (or use cheese "builds")

I hope you're right but to me the attack animation looked like the first basic attack animation, and the whole thing seemed like he didn't mean to change targets at all, as the previous goblin was still alive.
Yeah, let's hope. I would be very dissapointed if that ended up being the case.

PS: I was looking for videos to check if the attacks have connect assist. Here I time stamped a section where it looks like the player makes a light attack, which fails, and then does a jump attack. I'm not very sure if it means it has it or maybe there are some assist with certain attacks



Later at 9:50 approximetely a fighter does a light attack close to a goblin but he just swings at the air. There seem to be a bit of aim assist with certain skills, but I think it was similar to DD1 in that regard. It still could be the case that the roll was a skill, as I have yet to see any fighter do it on any of the demo footage people have uploaded, so maybe it wasn't on the demo's fighter's arsenal.
 
Last edited:

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,571
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Kingdom Hearts for example has both soft lock-on and attacks that are performed when at a certain distance of the enemy as gap closers
Kingdom hearts is not an action game

Kingdom Hearts is more of an action game than DD imo. DD was built on RPG mechanics and immersive/sim elements.

Anyway, more to the point, some games have a toggle for that sort of thing. No need to go hysterical (like woman) because you saw 3 seconds of footage you didn't like on the initial reveals of the game. :lol:

Have they announced any sort of release date window for this thing yet? I just want to pace my masturbation so my dick doesn't fall off prior.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn
Kingdom Hearts for example has both soft lock-on and attacks that are performed when at a certain distance of the enemy as gap closers
Kingdom hearts is not an action game

Kingdom Hearts is more of an action game than DD imo. DD was built on RPG mechanics and immersive/sim elements.

Anyway, more to the point, some games have a toggle for that sort of thing. No need to go hysterical (like woman) because you saw 3 seconds of footage you didn't like on the initial reveals of the game. :lol:

Have they announced any sort of release date window for this thing yet? I just want to pace my masturbation so my dick doesn't fall off prior.
What games have a toggle for connect assist? Never seen one
 

Spike

Educated
Joined
Apr 6, 2023
Messages
966
n3yw5z.png


Dedicated heal/stamina potion button = :incline:
Looks cool but why couldn't they have L1 and R1 both be separate shortcuts for different assigned skills on the face buttons? That way you could have 8 active skills that are mapped. Eh maybe someone can mod that.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,434
Kingdom hearts is not an action game, and its gameplay is entirely button mashing. Ironically
If you don't play critical yeah, but kingdom hearts, in particular 2, is not button mashing. Also, it's 100% action.. Don't DMCV have connect assit?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom