mediocrepoet
Philosoraptor in Residence
Shut the fuck up, fork.Reads like utter decline.
Shut the fuck up, fork.Reads like utter decline.
I'm not looking forward to this game anymore.
They have little dash/slides and jump shoot abilities, just like MHW and Rise.Wonder how the Archer plays now.
Both are men pretending to be woman
botan is a 40+ yo gamer girlBoth are men pretending to be woman
Oh God, look at 2:09, they kept the awesome 'End of the Struggle' theme when you discover the enemy's weak point and gain the upper hand. They know no other theme could top that. Bless Itsuno and his team
Only dissapointing detail so far is having only 4 active skills instead of 6
Thanks for link. Please everyone take the survey and ask for Maximo remake in the comments (or sequel).Capcom survey for event.
https://www.enqform.capcom.com/form/pub/form1/tgs2023_en
Maybe and wrong, isn't it just "soft lock-on" similar to Ninja Gaiden and other action games?Movement/Attack connect assist built into melee moves?
No, action games don't have movement assist. I'm talking about how, when the player attacks an enemy out of range, the character will glide to the target to ensure the attack connects. That's what happens in the clip.Maybe and wrong, isn't it just "soft lock-on" similar to Ninja Gaiden and other action games?Movement/Attack connect assist built into melee moves?
It depends, there are games with contextual attacks that are performed depending on the distance of the enemy. Kingdom Hearts for example has both soft lock-on and attacks that are performed when at a certain distance of the enemy as gap closers. Although to me it kind of looked like it could be a skill attack as he rolls before lunging forward very fast, which reminds me to the skill Hindsight Slash from DD1, but I couldn't say for sure. Haven't seen that in any of the videos that have been posted online, so I maybe it was just a thing for the trailer.No, action games don't have movement assist. I'm talking about how, when the player attacks an enemy out of range, the character will glide to the target to ensure the attack connects. That's what happens in the clip.Maybe and wrong, isn't it just "soft lock-on" similar to Ninja Gaiden and other action games?Movement/Attack connect assist built into melee moves?
Kingdom hearts is not an action game, and its gameplay is entirely button mashing. Ironically one of the big frustrations with that game's combat is that fights where tough enemies spawn in the middle of a group are a pain in the ass because of the fucking automatic gap closer built into every basic attack, forcing you to use the terrible lock on system.Kingdom Hearts for example has both soft lock-on and attacks that are performed when at a certain distance of the enemy as gap closers
I hope you're right but to me the attack animation looked like the first basic attack animation, and the whole thing seemed like he didn't mean to change targets at all, as the previous goblin was still alive.Although to me it kind of looked like it could be a skill attack as he rolls before lunging forward very fast
I mean, KH may be a ARPG, but both II and III in critical difficulty are close to action games, with similar fundamentals and mechanics. The more simplistic controls of KH makes it so contextual actions are necessary. Is only button smashing if you play it at anything lower than critical (or use cheese "builds")Kingdom hearts is not an action game, and its gameplay is entirely button mashing. Since you brought up ninja gaiden my initial comparison was games in the same genre - dmc, bayonetta, god hand.Kingdom Hearts for example has both soft lock-on and attacks that are performed when at a certain distance of the enemy as gap closers
Yeah, let's hope. I would be very dissapointed if that ended up being the case.I hope you're right but to me the attack animation looked like the first basic attack animation, and the whole thing seemed like he didn't mean to change targets at all, as the previous goblin was still alive.
Kingdom hearts is not an action gameKingdom Hearts for example has both soft lock-on and attacks that are performed when at a certain distance of the enemy as gap closers
Thankfully this means no more heañing while pausedDedicated heal/stamina potion button =
What games have a toggle for connect assist? Never seen oneKingdom hearts is not an action gameKingdom Hearts for example has both soft lock-on and attacks that are performed when at a certain distance of the enemy as gap closers
Kingdom Hearts is more of an action game than DD imo. DD was built on RPG mechanics and immersive/sim elements.
Anyway, more to the point, some games have a toggle for that sort of thing. No need to go hysterical (like woman) because you saw 3 seconds of footage you didn't like on the initial reveals of the game.
Have they announced any sort of release date window for this thing yet? I just want to pace my masturbation so my dick doesn't fall off prior.
Looks cool but why couldn't they have L1 and R1 both be separate shortcuts for different assigned skills on the face buttons? That way you could have 8 active skills that are mapped. Eh maybe someone can mod that.
Dedicated heal/stamina potion button =
If you don't play critical yeah, but kingdom hearts, in particular 2, is not button mashing. Also, it's 100% action.. Don't DMCV have connect assit?Kingdom hearts is not an action game, and its gameplay is entirely button mashing. Ironically