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Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,980
Location
Flowery Land
One would think, but I can't think of any way, short of manually setting use order, to elegantly handle determining which item gets used first.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,327
Location
Germany
Any word on possible romanceable goth forest witches?
Not with current day CAPCOM. Everyone who thinks that this game will contain any form of loli character customization options will be heavily disappointed when the CC gets revealed.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,980
Location
Flowery Land
The monster interactions look very scripted, but it's good to see multiple classes can heal and they didn't implement Oblivion esqe fast travel.
 

Dedicated_Dark

Prophet
Joined
Nov 21, 2015
Messages
1,014
Location
Beyond the Grave
I'm loving what I'm seeing, but I feel the marketing is fumbling the game. Very poor editing and keeping the coolest shit towards the end of the video etc.. are bad choices.
Not seeing enough hype online.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,013
Looks good
My only fears are a possibility of a gimped character creator and small game world
 
Joined
Nov 23, 2017
Messages
4,635
Looks good
My only fears are a possibility of a gimped character creator and small game world

The character creator, at the least, is going to let you do just as much as the first game. A while back when they were showing off Street Fighter 6 at first, they said something along the lines of: This character creator is from another Capcom game. You look at the SF6 character creator and it’s basically just the Dragon’s Dogma character creator.

I just wonder if they’ll rein it in a bit so you can’t make the freak shows SF6 allows.
 

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